So, did you think Health in D3 would be like in the first two games? Well you're mistaken. You can't just spam healing potions, since they will be on a cool down timer and pretty rare.
Certain classes can heal themselves a bit, but not overly effective and using the skills will have consequences.
So what will you do when you're facing down a horde of 50 skeletons? Well, it's a known concept Blizzard has adopted:
The health globes
You probably know them from such games as God of War and Ninja Gaiden. The small crimson-coloured orbs hanging in the air waiting for you to pick them up. Each enemy in the game has a percentage-given chance to drop them and when you pick one up, your health goes up accordingly.
Rare -and champion monsters will drop medium-sized health orbs when you hit them and their health reaches a certain point. That will help keeping you alive in tougher fights where there are no "adds" that can drop them.
The same goes for boss-fights. Some bosses will drop medium to big-sized health orbs when you damage them or spawn minions that you will have to kill, who will then drop smaller orbs.
You will have to decide how to play it out and whether to kill adds, who to damage, kite or tank'n'spank. The wrong decision can easily kill you.
Discussion value: Is this new method of gaining health any good, should they have stuck to eternal potion-button-mashing, or is this method unimaginative and seen before?
For more info in how health works, click here [http://us.blizzard.com/diablo3/world/systems/health.xml]
Certain classes can heal themselves a bit, but not overly effective and using the skills will have consequences.
So what will you do when you're facing down a horde of 50 skeletons? Well, it's a known concept Blizzard has adopted:
The health globes
You probably know them from such games as God of War and Ninja Gaiden. The small crimson-coloured orbs hanging in the air waiting for you to pick them up. Each enemy in the game has a percentage-given chance to drop them and when you pick one up, your health goes up accordingly.

Rare -and champion monsters will drop medium-sized health orbs when you hit them and their health reaches a certain point. That will help keeping you alive in tougher fights where there are no "adds" that can drop them.
The same goes for boss-fights. Some bosses will drop medium to big-sized health orbs when you damage them or spawn minions that you will have to kill, who will then drop smaller orbs.
You will have to decide how to play it out and whether to kill adds, who to damage, kite or tank'n'spank. The wrong decision can easily kill you.
Discussion value: Is this new method of gaining health any good, should they have stuck to eternal potion-button-mashing, or is this method unimaginative and seen before?
For more info in how health works, click here [http://us.blizzard.com/diablo3/world/systems/health.xml]