ramboondiea said:
buckled, ordered it, if I don't like it am coming for you both (<----this is a joke) haha
thank you for answering my questions, i appreciate it, i do have one more question tho, how depended is this game on group play, i ask as a game called guild wars certainly implies the importance of guilds, and i would assume many people who play this are moving from one game to another with there old guild people?
Just a note, but the "Guild Wars" in the title is in reference to something from the lore of the first game. There was guild vs. guild PvP in the first game as well, but the Guild Wars were a story thing and they are no longer going on in GW2.
My main comment on the game, apart from what BloatedGuppy has said (I usually agree with him on GW2 stuff), is that the lack of endgame is a great thing for me, and it was an intentional part of the design. They want you to play the game for a while and have a fun time while you're doing it, rather than grind for a long time so that you can reach max level and then start having fun, and then they want you to do one or more of the following things: do the same with another character and have a very different experience from your first playthrough (by choosing a different class, different zones to level in, and different story choices), do PvP and WvW, do the optional grind required for unique armor/weapon appearances, or just stop playing and wait for new content (like the current Halloween events, or the major update they have planned for next month). All those options are perfectly acceptable for this game, since it has no subscription fee.
People don't say "I loved this single-player game until it ended and now I hate it because there's nothing to do," so it weirds me out that they say the same thing about GW2. Just because it's an MMO doesn't mean it has to be a second job.