TerranReaper said:
uncanny474 said:
Don't get me wrong, I really liked Psychonauts but I wouldn't call it an extremely good game because it was weak at one area but strong in another. But the way you worded it makes it sound we can make do with the bare minimum on functional gameplay while focusing the rest on story. If that is the case, then it would seem like video games like that don't really have much of an identity besides glorified interactive movies. It seems a lot to be the polar opposite of making a cookie cutter story while focusing on multiplayer.
You're misrepresenting what I'm saying. The game still has to be immersive; all I'm saying is that you don't have to have perfect game mechanics for it to work. Psychonauts was incredibly immersive, even though the mechanics weren't buffed to a shine. The fetch-quests detracted from the game, but if you didn't want to go for 100% completion, you didn't have to, so that didn't break the immersion, either. The game had few, if any, glitches that broke the flow. You can't deny that Psychonauts made you feel like you were Raz.
And that's what differentiates this medium from another--the fact that you are INSIDE the story, not merely observing it. Your decisions affect how the story is told, and your personality inevitably gets imprinted onto the story. It gives it more impact, because you helped make the story.
Cookie cutter stories with a focus on multiplayer hinder the cause of games as an art form. Unfortunately, they're an easy way to make some money, so developers tend to go for that instead of a game with a strong story element. It's not like having a good multiplayer forbids a good story--Call of Duty, especally the newer ones, proves that--it's just that, in the long run, it gets you more bang for your buck to cut the story.
As long as investors in games are worried about return, games will always be held back from their true potential and will instead be forced to be samey and bland.
TerranReaper said:
uncanny474 said:
Subjective. I liked KOTOR to be honest, but not enough to replay it a couple of time. If I was to pop in Halo, I can probably find some good matches where I would be challenged by some good players. I find multiplayer games to last me longer than single-player games because after the first playthrough, they become predictable with not much new to take in. Multiplayer games always has something that you can challenge yourself to get better at, depending on skill ceiling. That's just me though.
Perhaps it is subjective, but I doubt you could find anyone playing Halo. Maybe I'm wrong, and the lobbies are thriving, but I highly doubt that a game so old still has people playing online.
What I was trying to say is that your experience in a game based on multiplayer depends on who else is playing the multiplayer. Your experience in single player is based on how well the game is made. If games have good story, mechanics, etc., it doesn't matter how good or bad the multiplayer is--there will always be retail value.
In 20 years, when Valve is busy with other projects, will you be able to use your copy of Team Fortress 2? No, because nobody else will be online. But will you be able to use Half-Life 2? Yes, assuming your computer is able to play games that old.
EDIT: Not to mention that in 20 years, Valve will have shut down the TF2 servers.