I've always heard about how Twilight Princess is supposed to be very similar to Ocarina of Time, but I've never seen why myself. Since the Zero Punctuation episode about OoT 3D I've given it some thought, and I think TP shares far more with other Zelda games than OoT.
For example the dark mood of the game is far more similar to that of Majora's Mask, The NPC and enemy design is much closer to Wind Waker, and the dark/light world distinction is more similar to that of A Link to the Past or either of the Oracles games. The only things I can think of that the game shares with OoT is an adult Link, who also appears in Zelda II and Skyward Sword (and Majora's Mask too if you count Fierce Deity Link), and an annoying Water Temple. But I found the Water Temple in MM to also be quite irritating (I swear it's a running theme within the series). And in fact, much like Yahtzee himself, I didn't have much trouble with the Water Temple in OoT, but I did get rather irate at the Inside Jabu-Jabu's Belly dungeon.
So what exactly is it that makes people say that TP used OoT as a "cheat sheet"? I really don't think the game deserves that criticism.
For example the dark mood of the game is far more similar to that of Majora's Mask, The NPC and enemy design is much closer to Wind Waker, and the dark/light world distinction is more similar to that of A Link to the Past or either of the Oracles games. The only things I can think of that the game shares with OoT is an adult Link, who also appears in Zelda II and Skyward Sword (and Majora's Mask too if you count Fierce Deity Link), and an annoying Water Temple. But I found the Water Temple in MM to also be quite irritating (I swear it's a running theme within the series). And in fact, much like Yahtzee himself, I didn't have much trouble with the Water Temple in OoT, but I did get rather irate at the Inside Jabu-Jabu's Belly dungeon.
So what exactly is it that makes people say that TP used OoT as a "cheat sheet"? I really don't think the game deserves that criticism.