Here's how Bioshock would have played out if I were Ken Levine: (spoiler alert duh)Iron Mal said:As for different moral paths being equal in terms of their reward, this is important to ensure that the player isn't unfairly punished based on their choices (if good was made to be vastly harder than evil then you'd find that this would discourage people from taking that course of action). We all subconsciously metagame at times so it's not unreasonable to assume that just making good choices have extra difficulty that a large number of players would just opt for the evil option out of laziness (rather than for moral reasons) or take the good choice for an extra self imposed challange (rather than because it's the right thing to do). Keeping a choice grounded purely in morality rather in gameplay helps ensure that the morality system will be used as intended (namely for making choices on moral grounds) rather than being abused for easy power-ups.GrizzlerBorno said:If you MUST have black and white morality: ALWAYS have the good choice make the game more difficult for the player. Don't have black and white morality be equals. That's not how the world works, unfortunately.
Bioshock botched this up, when it gave you almost as much ADAM through those gift thingies, that you would've gotten by murdering little sisters. That just destroyed the morality issue. Why would you be greedy and selfish if you....didn't need to be greedy and selfish to get every single thing in the world?
If you go on a rampage and "absorb" every lil' sister who makes the grave mistake of crossing your path, you get ass bucket loads of ADAM, and can thus pimp out your protagonist with every amazing tonic and plasmid imaginable. You can breeze through the game, annihilating everything in your path.
If you don't kill the sisters, and instead opt to liberate them all; you walk through the game dirt poor, only being presented with pittances from that crazy lady (not the HUGE amounts of adam the game did actually gift you; however the gift boxes would contain some money and ammo) so you can scrape by with just the plasmids you desperately want, relying more on guns. The game will undoubtedly be slightly harder this way (but not a "higher difficulty level" hard; just a little harder), since guns do less damage then plasmids.
This essentially divides the two paths based on what you want to really focus in: Guns or Plasmids. Though neither path will be exclusive, by any means.
Now, at the END: When you go up against atlas; you're guaranteed to have a hard time killing him without plasmids (/if you killed no more than 1 sister). But you only have to fight him for so long (get his health to only 25-20%) before that whole cutscene plays out where the lil' sisters all gang up on him and stab him to death. They then help you up and you can escape with them.
If you have all the ADAM, you will have to duel Atlas to the death with plasmids, and no-one is going to come to your aid (since you murdered them all). So the last battle becomes INCREDIBLY difficult and long. Even if you somehow bring him to about 5% health: he'll cripple you, and you'll have to use all that stored up ADAM to cause some kind of mutated plasmid explosion that destroys the tower and just drowns everyone, yourself included.
Either that, or you get all "spent up" killing atlas; and as you fall, victorious but crippled.....the last of the lil' sisters comes up to you..... and stabs you in the eye to collect all the ADAM left in your bloodstream. Then her Big Daddy lifts his boot and crushes your head into the pavement. The end.
Poetic. No?