How many of us also play games that aren't based around killing and beating stuff up?

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Kaimax

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Arina Love said:
Well i also play Japanese VNs (Eroge) they are all about fucking stuff :D

Seriously tho i mainly play romantic renai VNs because they deliver better romance experience than romantic Anime.
Well, somebody is on the same boat. :p

Most of the time I spend nowadays are just Playing more and more Visual Novels. The only other killing game that I'm waiting is Monster Hunter 4 Ultimate.

Might as well replay Tokimeki Memorial 4 all over again.
 

LaoJim

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Aug 24, 2013
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Escapists! You're better than this surely. As lucky would have it, I can put myself forward as a shining example of the non-psychopathic gamer.

My most recent games have been:

Test Drive Unlimited.
Top Spin 4.
Viva Pinata (and I've been trying to prevent any of the little tykes eating each other)
Pac-Man Museum (it's not entirely clear whats happening with the power pills, but since Binky and co don't seem to exhibit any permanent effects I'm going to suggest its relatively benign).
Skate 3.
Your Shape and Zumba Fitness (as part of my pre-New Year's resolutions)

On the downside, I've also been playing Asura's Wrath and Injustice; both games where you can punch someone so hard they enter outer-space...
 

Shamanic Rhythm

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Normally I'm something of a gaming hippy who prefers micromanaging transport networks or building the perfect base to punching something; but you caught me at a bad time because I just got into Mount and Blade, where my favourite tactic is to tell my Rhodok Crossbows to turtle and charge out solo into the enemy lines with my great sword, Aragorn style.
 

default

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Violence is the easiest thing to use to create an engaging interactive conflict. It does limit the medium somewhat until we can think of a way to make, say, emotional turmoil an engaging and rewarding gameplay experience (and I'm not just talking about text boxes and choices). But god damn is it fun in the meantime.

Dustforce is technically non-violent, as you're really only just sweeping corrupted enemies clear of dust and leaves, but it's still 'attacking' them.


I play a few other indie platformers that have no violent conflict.

The Floor is Jelly is a lovely little game with no conflict at all. The Sun and Moon is an excellent non-violent platformer as well.

The Stanley Parable, a game I really like, has no violence.



You'd be fucking hardpressed to find a single non-sims AAA title without violence though.
 

G00N3R7883

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I've recently been playing Civ Beyond Earth. I've won 3 campaigns getting the "bring new settlers through from Earth" (I forget the actual name), Contact and Transcendence victories. Only got involved in 1 war during those 3 campaigns, which was the AI declaring war on me, and I just stayed defensive and protected my land. Rest of the time, I just peacefully improved my own cities, traded with the AI, etc.

I don't have a problem with violence in games though. I've also recently played Shadow of Mordor which has lots of enjoyable ways to kill Orcs :)
 

Methodia Chicken

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Sep 9, 2014
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Does long live the queen count as being based on killing?
because it's mainly based on killing you but after a few playthroughs there is still a fair amount of killing.

How about papers please?
some death in that? and there is plenty of violence. structural violence. You are beating the structural crap out of people harder than Bob the builder's underground bungalow boxing ring.
 

Dizchu

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Sep 23, 2014
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Audiosurf is probably the game on Steam that I've clocked the most hours in. It's so addictive and uhh... I actually use it to measure how intense my mixes are. If it's red all the way through I'll know that I made a song that's sufficiently brutal.

However... the game that I've played the most that isn't through Steam is Doom.

Because unfortunately I find mass murder extremely exhilarating. Sure, the enemies are demons rather than real people like in GTA and Call of Duty which makes it more palatable for me. But deep down I am the embodiment of pure vitriol and aggression (not really).

Arina Love said:
Well i also play Japanese VNs (Eroge) they are all about fucking stuff :D

Seriously tho i mainly play romantic renai VNs because they deliver better romance experience than romantic Anime.
I play lesbian VNs because I'm a filthy pervert they're so adorable.
 

Batou667

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I've mentioned my thoughts on this before: violent conflict is a mainstay in games not just because of lazy devs or some kind of societal blood-thirst, but because it's one of the most immediate and intuitive ways to engage a player and invest them in fulfilling the game's win condition. This kind of accessibility is crucial in a medium where the majority of players aren't willing to sit through at least quarter of an hour of non-interactive exposition before they're allowed to take control.

I think this situation will change when we have at least one of
1) >90% reliable speech recognition and on-the-fly speech synthesizing
2) VR and an accompanying control system

At that point we'll be able to create more nuanced game worlds - games based around exploration and survivalism, maybe, or a dating sim where you have to smooth-talk the character yourself rather than clicking through a limited dialogue tree. Playing an RPG you could talk your way past a guard, or force him at swordpoint to give you information. There's a gaming revolution waiting to happen... but we need the technology to be in place first.
 

veloper

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I do! I do! Even pinkos can come to me for game recommendations.

I play games from most genres as long as the gameplay is good, or even if just the complete package (gamplay+presentation+premise/story) is good enough (like Brothers: for example).
 

JagermanXcell

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Phoenix Wright: Dual Destinies.

Who needs beating people up with guns when you can beat people up with JUSTICE!!!

EDIT: "beating people up with guns".... eh, i'll roll with it.
 

SKBPinkie

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Oct 6, 2013
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Minecraft in peaceful mode.

Honestly, I don't get why people would play it on harder difficulties when the combat sucks so much ass. The collecting, building, improving, etc is the crux of the game.

Or any racing game ever.

Also, isn't it kinda weird how racing games are not discussed much on gaming forums? Sure, they have no stories or characters in them (or atleast ones that are worth talking about). But I almost never see them being brought up, let alone discussed in detail.
 

stroopwafel

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Jul 16, 2013
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For me the main draw of games have always been that they allow for experiences you wouldn't otherwise have. Like be transported to worlds and time periods you could never find yourself in. It's the imaginative part of games that I love, rather than the power fantasy/wish fulfilment factories they have also become. I guess that's reason why I don't like either competitive multiplayer(most times) or romance/sex/relationships in games(like Bioware RPGs :p). I really don't care who has the biggest e-dick and romance etc. is much more fun in real life, so why would I want an awkward/silly substitute of that in a videogame? These are things that immediately take me out of the experience.

Like others said, as a player you want to be engaged so you need action to be drawn into the game. It has to be some kind of unique experience, which doesn't necessarily need to be violence. For example I love racing games as well for the sheer reason that they allow you to drive a Bugatti Veyron at 200mph on a city road. Something that would get you in serious trouble in real life. :p That's the fun in games for me.
 

small

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well you only need to head to the simulator genre to see nonviolent games, whether its relaxing delivering cargo across germany in eurotruck simulator or mining and delivering a few tons of ore to lomas orbiter in wolf 359 in elite dangerous, or trying to figure out whtat to do with your crazy heir in crusader kings
its out there if you want to hunt it down
 

the7ofswords

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Apr 9, 2009
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There are different kinds of violence, too. I mean, you take a Battlefield, Call of Duty, or Left 4 Dead type game and violence is kind of the point. But a game like L.A. Noire, contains violence as an option, but isn't the point of the game. You're mostly interviewing people and searching for clues, and in most cases, violence is one of several options. Then there are your open-world games such as Fallout 3 or New Vegas that fall somewhere in between?sure, you're going to run into violence, but you can get through large portions of the game without having to kill anyone. I'm not a big fan of the first type I listed (especially since they usually feel more like "shooting gallery" games than anything else), but I love the other games I listed. I guess I'm just a fan of simulated worlds wherein you have some sense of agency beyond deciding which target to shoot next.

Games like Baldur's Gate that use the old top-down party-control type systems are frequently violent, as well, but the violence is less visceral, as you're generally looking at things from a distance. Same with most strategy wargames. Then there are games like the Civilization series, where I've played through many sessions without any violence at all.

And finally, you have your city-building/Sim-type games where there's rarely any violence.

And this comes down to what I love about gaming in general: there's something for just about everybody, if one knows where to look.
 

Shoggoth2588

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I put nearly 200 hours into Animal Crossing: New Leaf. Aside from that though, I put a ton of time and energy into rhythm games like Project Diva on the PS3 and in the past, Guitar Hero. That's about it as far as peaceful games though...I can't think of many other games that I play that don't have a lot of violence...Puzzle games I guess, like Picross...
 

Lightknight

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Nov 26, 2008
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Editing and emphasis, mine:
Blood Brain Barrier said:
I do, and I'm sure most others do too. But mostly my games are about running around killing and smashing a bunch of stuff. And I'm starting to think it's a bit.. well, asinine. But at the same time, it's incredibly fun...

... Because as fun as it is I don't think there's anything that gaming needs more than viable alternatives.
I'm not sure saying "it's incredibly fun" can be easily drawn out as something in dire need of alternatives.

I enjoy a variety of games but violent ones are certainly on the top of that list.

Perhaps we will eventually get game mechanics that are nearly as fun as that which can be reproduced in various genres but until then, continue to look for indie releases that look at things from a new perspective.
 

tehweave

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Apr 5, 2009
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Are we just looking for non-violent games?

My roommate and I are into Animal Crossing. There's pretty much no violence there. Just two dudes playing with humanoid animals on our 3DS.
 

James Elmash

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Jan 6, 2014
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Two of my favourite games of all time are The Stanley Parable and Thomas was alone. Both games which have 0 violence in them.
 

Someone Depressing

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Visual novels? I mean, not the ones full of insane plots involving time-travel, fucked up family trees and more creepy uncles than you can count on a million hands, but I mean the mundane, more romance-y oriented ones.

I don't like the wish fulfillment in video games, particularly the kind aimed at men, so I'm always dying to play games like this.