Vault101 said:
its gotta be more than 1
just look at assins creed and how well THAT is going
I disagree as someone who supports iterative improvements for planned series. Ubisoft created a sound gameplay engine with AC2 and are keeping the tension in the story high (for those who care) through cliffhangers and by not waiting a billion years between each release. Iterative improvements means that they aren't changing things up so much that they render prior games unplayable (save for the AC1-AC2 jump.)
People's opinions of its story notwithstanding, I care a fair bit about what happens next in ACIII thanks to those techniques. And speaking as someone who holds Half-Life 2 as his favorite FPS...You know what I don't give a shit about anymore? Gordon Freeman, or the G-man, or Alyx, or anyone in that series.
But I'm sure I'm alone in that. I'm sure their terrifyingly complicated follow-up to HL2 will have a Song of Ice and Fire-level scope and glaringly photoreal graphics that paint a gorgeous bleak symphony of decay and hope through it's environments, create gender equality through Alyx Vance's character arc and finally elevate games to "art" status--
Just kidding. I waited less than most, but those who've waited since HL2's launch have stuck with it for the greater part of a decade...for a point-and-pew-pew first person shooter vidyigaem whose story you fill in the blanks for yourself.
More time = more polish, yes, but devs should keep things in perspective. Too much time = waning interest. No work of art is worth Blizzard or Valve time to me anyway.