Therumancer said:
Azaraxzealot said:
anyways, CAN i do this? will i be allowed to be a dispenser of brutal justice with nary any consequences besides bad karma?
To answer your question, right now even sandbox games are limited by the constraints of a scenario. A game that allows the freedom of say a GM ad-libbing for you in person simply doesn't exist, and by definition is going to be impossible without some kind of AI technology involved.
Even in MOST PnP RPGs there are limits to what players can do, within the constraints of the scenario. For example if your playing "Temple Of Elemental Evil" (old, classic module) there are certain bounds to the detailed area, and the reaction of other elements in the scenario (bad guys acting on their own towards specific objectives) is liable to ensure that the action takes place within a certain basic framework. You can predict most of the variables likely to occur when you read through the module to prepare to run it.
Coming from more of PnP-RPG school of thought, liberty (as in, all my actions shall have consequences, not as in, I can do whatever I want) is something of paramount importance for me in an RPG. Honestly, Fallout 3 was very dissapointing to me, especially compared to the 1 & 2.
If, like someone else here said, you're more interested in being a certain character of your choice within the world created for you, then from what many people say, you might thoroughly enjoy Fallout 3. Despite the complaints about VATS and the FPS side of it, it's not enough IMO to 'ruin' a game - though you might want to try it out first. Unlike many fans of the older games, I didn't mind the gameplay so much.
However, if you are like me and you believe playing the character you chose means having the capacity to make choices that truly affect the world around you, then you might hate the game. Personally I hardly played more than 4-5 hours, because a short time after scratching Megaton off the map, I made a series of simple choices which the game could not account for. Disgusted, I wandered the wastelands for some time, killed a couple mutants and uninstalled the game.
I felt it not so much as a problem with the lack of choice development by the developers, but as a lack of generic choice consequences.
In comparison, certain 'unintended' (read, not programmed by the developers) choices I made in Fallout 2 dogged me throughout my entire game, whereas in Fallout 3 I literally had the impression the NPCs were braindead for not understanding what the hell I was doing.
So: wanna play around in the Fallout 3 sandbox without pushing the limitations, you should like it, but if you want to 'live' an adventure in the Fallout universe, you can ignore this iteration of the series. I haven't tried New Vegas though.