I recently came across a pretty interesting discussion. In this day and age, with everything seemingly getting more expensive and piracy running rampant in the gaming industry, the argument is often made that a game does not offer enough "play time for its money", that it is not worth the price paid for it. People criticize 20-hour games like, say, L.A. Noire for being short and not very replayable, while enjoying movies in the theater for prices in excess of 12 Euros / $15. And that's just for two or three hours of entertainment.
Therefore the question to you, dear community: Do you believe that the "entertainment time per money" argument even holds up at all? Or do you prefer to think in terms of quality? Is there any way to come to a conclusion for an optimal, universal "how much should a game cost" measurement or will it always be up to individual choice? And ultimately: How much would you pay for an hour of good entertainment?
Looking forward to your answers!
Therefore the question to you, dear community: Do you believe that the "entertainment time per money" argument even holds up at all? Or do you prefer to think in terms of quality? Is there any way to come to a conclusion for an optimal, universal "how much should a game cost" measurement or will it always be up to individual choice? And ultimately: How much would you pay for an hour of good entertainment?
Looking forward to your answers!