So while browsing articles on Assassins Creed Odyssey, one in particular mentioned how the whole Animus thing isn't even explained to new players anymore, which got me thinking, not only about the AC series(granted, I've been playing Syndicate for a week so it's been on my mind regardless) but also about games as a whole.
With plenty of series going on for years and/or decades at this point, the newest game in the franchise might be 15 or so games removed from the first one. In some series, this really doesn't matter. Mario doesn't have a plot to speak of so playing older games is more about appreciating the evolution of the series then seeing every iteration of Mario vs. Bowser(or Wario/Wart/Whoever). Zelda does have a cannon timeline(s) but only in a very broad sense and otherwise every game is more or less standalone(Sure, there's a few where the same iteration of Link shows up in more then one game but nobody really cares if you play Link to the Past after Links Awakening). Final Fantasy, for the most part, each entry is more or less self contained with only shared elements and the occasional shoutout to the larger series(Dragoons being named Highwind, Cid, etc).
OTOH, then you have series like Metal Gear where most of the games are in a rather tight continuity with the same characters showing up over and over again and events being referenced all over the timeline(lots of call forwards to other MGS games in 3, despite a lot of these events not happening until decades later) and goes all over the place with this, with a few of the games working more or less on their own with no real knowledge of the rest of the series are needed(MG2,MGS,MGS3) and other games where previous games are heavily referenced(MGS
W,MGSV,MGS2,MGS4) and only sometimes are you given any real backstory(MGS4 pretty much chucks you in the deep end and expects you to be caught up).
Assassins Creed seems to hit a weird point in all of this, where games can be more or less Standalone and yet, so many of the games intertwine heavily with each other(For example, Rogue ties together plot points from 3,4,Freedom Cry and Unity) and while the Modern Day storyline has swung wildly back and forth on this. Sure, Shaun and Rebecca are still showing up, but if you didn't play any of the Desmond games(1 through 3) their importance won't be clear. I never even considered the Animus question because I did play the early games and they did enough handwaving of those games back then I was kinda glad they stopped trying to explain it(I did have a coworker try to explain to me that Syndicate involved time travel and I couldn't dissuade him from this no matter what I said).
That being said, what do you think is the appropriate amount of recap any sequel should have to do rather then assume any given player has a fairly decent grasp of the general series plot/characters?
With plenty of series going on for years and/or decades at this point, the newest game in the franchise might be 15 or so games removed from the first one. In some series, this really doesn't matter. Mario doesn't have a plot to speak of so playing older games is more about appreciating the evolution of the series then seeing every iteration of Mario vs. Bowser(or Wario/Wart/Whoever). Zelda does have a cannon timeline(s) but only in a very broad sense and otherwise every game is more or less standalone(Sure, there's a few where the same iteration of Link shows up in more then one game but nobody really cares if you play Link to the Past after Links Awakening). Final Fantasy, for the most part, each entry is more or less self contained with only shared elements and the occasional shoutout to the larger series(Dragoons being named Highwind, Cid, etc).
OTOH, then you have series like Metal Gear where most of the games are in a rather tight continuity with the same characters showing up over and over again and events being referenced all over the timeline(lots of call forwards to other MGS games in 3, despite a lot of these events not happening until decades later) and goes all over the place with this, with a few of the games working more or less on their own with no real knowledge of the rest of the series are needed(MG2,MGS,MGS3) and other games where previous games are heavily referenced(MGS
Assassins Creed seems to hit a weird point in all of this, where games can be more or less Standalone and yet, so many of the games intertwine heavily with each other(For example, Rogue ties together plot points from 3,4,Freedom Cry and Unity) and while the Modern Day storyline has swung wildly back and forth on this. Sure, Shaun and Rebecca are still showing up, but if you didn't play any of the Desmond games(1 through 3) their importance won't be clear. I never even considered the Animus question because I did play the early games and they did enough handwaving of those games back then I was kinda glad they stopped trying to explain it(I did have a coworker try to explain to me that Syndicate involved time travel and I couldn't dissuade him from this no matter what I said).
That being said, what do you think is the appropriate amount of recap any sequel should have to do rather then assume any given player has a fairly decent grasp of the general series plot/characters?