Are you saying that covering an event that gamers would be interested in counts as corruption or at least something similar to it?Charleston said:Careful with this. There doesn't need to be any explicit or direct act of corruption for a magazine to lose legitimacy. Very often AAA publishers can use their money to indirectly pay for news in the form of, for example, launch events. A video coverage of a game's event is essentially paid publicity. By most other industry's standards, E3 is a travesty that wouldn't exist without some serious overhauls. And that's just one example.MysticSlayer said:Besides, there's still no real evidence of widespread corruption. People like pointing to the Kane & Lynch fiasco or some review score of two games on IGN, but those seem to be isolated incidents, and that's assuming that they all were actually due to corruption. The occasional wide difference in review scores on Metacritic also isn't evidence of widespread corruption in game reviews, as it not only rarely gets as bad as games like Rome II, but it also could be more of a problem with the gaming community than the critics (e.g. Call of Duty).
It really must suck to be a games reviewer, thinking about it. If your score is too low you're a hater or paid off by the competition, if the score's too high you're a fanboy or paid off by the publisher. Too low a score or too critical review gets you attacked not only by fans, but sometimes the creators and can less commonly get you completely blacklisted from those games. Failure to comply with what should be absurd terms means you're screwed, and you probably get paid as much as other reviewers so you can't really afford to go buying all your own games (unless you have another source of income). I'm not saying other reviewers/entertainment critics or journalists don't get it, too, but they don't get it on anywhere near this level. Gaming just seems to be overall highly toxic on almost every level.shrekfan246 said:Yeah, the hilarity of the accusations leveled at reviewers that they're all-too-willing to get into bed with publishers isn't lost on me when there's historically far more evidence that points towards publishers trying to shut out reviewers they perceive to be "not on their side" (such as with Jim and Konami) out of spite. EDIT: To clarify since those two things aren't necessarily mutually exclusive in the way I've worded it, I mean the accusations that reviewers are going to be biased towards a game because a publisher is trying to bribe them.
And to be honest, I've had an issue with the idea of NDAs and review embargoes in gaming ever since I heard about them in the first place. I understand them on a fundamental level, but this is video gaming, not the CIA. But unfortunately there's not really much the journalists themselves can do about that. Refusing to play ball with a publisher just means that in the future their competition will be more likely to get their viewership on products by that publisher, and it puts a black mark on the reviewer/website in general as being "unreliable" (hilariously enough; even publishers don't trust games journalists, you'd think that would be reason enough for the gaming community to have a little faith).
That's a reasonable way to look at it.shrekfan246 said:It's worth bearing in mind that many, many gamers don't buy those hundreds of games at $50-60 a piece. In fact, most of my own Steam titles were purchased at below $10. It's a significantly smaller investment. And, while I unfortunately cannot provide and sources or citations, from what I understand the average "salary" of a video game reviewer is much lower than most gamers seem to believe it is. It's certainly still enough for them to get by, but they're normal people just like you and I. They have bills, families to support, occasionally employees to pay themselves (especially in the case of Youtube personalities), and their own hobbies. Plus, they only get games for free; consoles, PC hardware, sound equipment, peripherals, that's all stuff which comes directly out of their own pockets. I don't know about you, but most gamers I've seen tend to only buy a single console at a time or even wait a while until the price drops because they're just too expensive to buy all at the same time. Reviewers don't really have that luxury, unless they're on smaller, more niche sites.veloper said:I wonder how terribly expensive it could really be. When a core gamer can easily have a couple hundred games in his Steam library, then why should it be so much money for anyone actually making a living out of playing games?shrekfan246 said:That's more a problem of practicality than anything else.veloper said:Here's a better idea: if you want a website dedicated to videogames and you also want to avoid all suspicion of corruption, accept ad money only from industries related to geek culture, like comics, film, boardgames, cards, etc. and from computer hardware vendors, just as long as you don't take money from videogame publishers.
Then for reviews you'd have to actually buy the games.
This might work, if the site content is good, earning a reputation and attracting more views and thus more ad revenue.
A lot of video game reviewers, at least on sites smaller than IGN, don't make enough money that purchasing the games themselves is a viable option. Not all of the games they're reviewing, at least. Them receiving video games from publishers/indie developers is more a job necessity than anything else, and that's how most reviewers seem to treat it. They're not "getting a game for free", they're getting a stack of papers slapped on their desk and being told to have it done by next Monday.
We geeks and nerds can afford it, so surely for a small business it wouldn't be more than a tiny investment that should earn itself back in no time.
Reviewers, by the nature of their job, would be forced to purchase every game being covered at full price, because they need to get their coverage out as soon as they can; view numbers for articles/videos which come out "late" are drastically lower than those released as soon as possible. And, given the fact that Borderlands: The Pre-Sequel and Civilization: Beyond Earth are currently two of the top sellers on Steam, I'd be willing to bet that putting your faith in the patience of gamers isn't a very good idea.
Now, I mean, arguably a reviewer can just cover less software. There's not really any harm in that, many games slip by under the radar these days anyway because there are simply so many games released every single day that it's impossible to expect them all to be covered. But the developer/publisher providing a game to a personality is to their own benefit as well; when a reviewer or critic covers a game, it gives that game exposure (good or bad). Good exposure means more sales of the game, which means more money to the developer/publisher. It's a symbiotic relationship, of sorts. And I suppose, to relate this all back to the topic of the thread, that's probably where the assumption of "paid off" reviews came from to begin with, but as has been pointed out many times over the years, many reviewers simply wouldn't take a "bribe" in the first place, because it's career suicide if it ever got out (and this is the internet; it would get out).
Now, to assassinate my own point, there are reviewers who purchase their own games. In fact, I'm relatively sure that our very own Yahtzee Croshaw personally purchases all (or at least most) of the games he covers in Zero Punctuation. But he's not really living it up rolling around in cash, partying in mansions all weekend long (and he makes money as an author and co-owner of a gaming bar, as well). Though that brings up another point; many reviewers and critics don't make their salary solely covering games. Jim Sterling does Jimquisition, as well as Movie Defense Force, previously Rhymedown Spectacular, and currently Uncivil War (also with Yahtzee). TotalBiscuit streams on Twitch, covers e-sports events, and creates opinion pieces related to the gaming industry. Even Adam Sessler is (or was) quite the busy man when it comes to covering the industry. I think I'd be hard-pressed to name a video game reviewer/critic who makes their living solely covering video games.
...
I'll stop rambling and TL;DR it - Could reviewers purchase their games personally? Yes, probably, at least many of the better-known ones. But I don't think they'd be able to do it without making some concessions and compromises toward their other hobbies/spending habits. And I'm not the kind of person to ask them to do that just for my potential benefit, myself.
Yeah, fair enough. Personally, I've got enough faith that as long as any and all of that stuff is above-board and shown to their viewers, their articles will still be "untainted", so to speak.veloper said:It's not hidden, but going on in plain sight. When you have a review for a new COD game and ads from Activision right next to it, viewers will question the integrity of the reviewer and the review mag.
Sure it's only $60 down the toilet at worst and hardly the end of the world, but it's also enough for me to seek reviews elsewhere.shrekfan246 said:Yeah, fair enough. Personally, I've got enough faith that as long as any and all of that stuff is above-board and shown to their viewers, their articles will still be "untainted", so to speak.veloper said:It's not hidden, but going on in plain sight. When you have a review for a new COD game and ads from Activision right next to it, viewers will question the integrity of the reviewer and the review mag.
Besides, like I said earlier in this thread (I think?) the way I see it is that even if a reviewer gives "biased" coverage for a game, the worst thing that's going to come of it is that I purchase said game and end up not really liking it. Not exactly an apocalypse scenario to me.
Well, at that point I would argue that you should've been seeking reviews from multiple sources in the first place.veloper said:Sure it's only $60 down the toilet at worst and hardly the end of the world, but it's also enough for me to seek reviews elsewhere.shrekfan246 said:Yeah, fair enough. Personally, I've got enough faith that as long as any and all of that stuff is above-board and shown to their viewers, their articles will still be "untainted", so to speak.veloper said:It's not hidden, but going on in plain sight. When you have a review for a new COD game and ads from Activision right next to it, viewers will question the integrity of the reviewer and the review mag.
Besides, like I said earlier in this thread (I think?) the way I see it is that even if a reviewer gives "biased" coverage for a game, the worst thing that's going to come of it is that I purchase said game and end up not really liking it. Not exactly an apocalypse scenario to me.
I don't know why people still think this is a thing.veloper said:Here's a better idea: if you want a website dedicated to videogames and you also want to avoid all suspicion of corruption, accept ad money only from industries related to geek culture, like comics, film, boardgames, cards, etc. and from computer hardware vendors, just as long as you don't take money from videogame publishers.
Then for reviews you'd have to actually buy the games.
Which is something I usually do BTW.shrekfan246 said:Well, at that point I would argue that you should've been seeking reviews from multiple sources in the first place.veloper said:Sure it's only $60 down the toilet at worst and hardly the end of the world, but it's also enough for me to seek reviews elsewhere.shrekfan246 said:Yeah, fair enough. Personally, I've got enough faith that as long as any and all of that stuff is above-board and shown to their viewers, their articles will still be "untainted", so to speak.veloper said:It's not hidden, but going on in plain sight. When you have a review for a new COD game and ads from Activision right next to it, viewers will question the integrity of the reviewer and the review mag.
Besides, like I said earlier in this thread (I think?) the way I see it is that even if a reviewer gives "biased" coverage for a game, the worst thing that's going to come of it is that I purchase said game and end up not really liking it. Not exactly an apocalypse scenario to me.![]()
I think the Kane&Lynch debacle was only the tip of the iceberg. It was pure luck that one came to the surface.No matter how much you trust or agree with the general opinions of a reviewer, it's never really a good idea to base your purchasing decisions off of the word of a single person. Me? I said it in a chat a few days ago, but if I'm going to be spending more than $20 or so on a game and I'm not sure that I'm going to like it (most often due to previous experience with a developer/publisher), I'm going to be looking up multiple reviews and watching gameplay (actual gameplay, not promotional material) to solidify my decision.
And while this is mostly unrelated, I have a hard time putting a lot of credence behind the claims that the gaming community makes when most often their complaints stem solely from "I don't like that review". The Jeff Gerstmann thing on GameSpot was a legitimate sign of corruption in a games journalism website. It's also the only one that has actually happened in the past eight years or so, to my knowledge. Hardly enough evidence for me to start believing that the entire games journalism industry needs to be burnt down and rebuilt from the ashes.
Because even if something isn't considered a fun toy and just a boring tool, it may still have monetary value and even small favors deserve small favors in return. Reciprocity is a powerful thing.GloatingSwine said:I don't know why people still think this is a thing.veloper said:Here's a better idea: if you want a website dedicated to videogames and you also want to avoid all suspicion of corruption, accept ad money only from industries related to geek culture, like comics, film, boardgames, cards, etc. and from computer hardware vendors, just as long as you don't take money from videogame publishers.
Then for reviews you'd have to actually buy the games.
When a games reviewer gets a free copy of a game to review he isn't getting a present, he's getting a basic tool he needs to do his job.
Likewise they might get a free console well whoopee-shit they got a basic tool they need to do their damn job that they would otherwise have gotten through their employer and written off as a tax expense anyway!
See, I'm not really sure about that.veloper said:I think the Kane&Lynch debacle was only the tip of the iceberg. It was pure luck that one came to the surface.
Lack of hard proof will keep them away.shrekfan246 said:See, I'm not really sure about that.veloper said:I think the Kane&Lynch debacle was only the tip of the iceberg. It was pure luck that one came to the surface.
Our Grey Carter said a few days ago, and it remains pretty relevant, that there are a lot of silly and dumb people involved in games journalism. Websites like The Escapist, Destructoid, and Kotaku are all direct competition to each other, so why should they care about the bottom lines of the other sites? (Beyond the fact that the internet is paranoid enough to start questioning "their" gaming website even if that is the one which reported on how terrible "the enemy" website was.) The Escapist, Kotaku, Polygon, et al have pretty long-established histories of posting "click-bait" articles at this point, what reason would one of them have to logically cover up a scandal that would make them a month's worth of ad revenue in the space of a few days (as evidenced by the thread which has been allowed to thrive in Off-Topic)? And, even more so, how would someone logically prevent all of the trigger happy journalists from covering it in the first place?
+1 for Jim Sterling, but it doesn't say much good about the rest of them.I mean, games journalism has problems. That's undeniable. But I think the gaming community is far more paranoid about it than it has reasonable doubt to be. Plus, they always focus on the wrong things. If I could even remember how many there may or may not have been, I could probably count the number of threads related to NDAs/embargoes I've seen on these forums over the past three years on one hand. And hardly anybody actually brings up those silly "press events" whereby developers/publishers do actively pay to fly out reviewers/critics in order to wine&dine them and show off their games in the best possible manner. Jim Sterling stopped covering events like that precisely because he felt it could potentially create a muddy atmosphere in his subsequent coverage of a title.
I don't know where you live but here in Sydney (Australia) the local paper I read, MX, has a page for tech and another for games including reviewing the latest major release. I don't read the other papers so cannot comment on them.Pogilrup said:Well it is such a shame that no mainstream news outlet would dedicate a 1 or 2 minutes, or a portion of a page (if not an entire subsection) to videogames despite doing so with older media, such as film, television, and music.