I noticed that, although there are numerous complaints, most of the games on Facebook have the same faults. I decided to start a thread to discuss how one would make a game otherwise whilst still keeping it a "social game".
1. Remove all this junk involving using real money. Although some people like KMMOs, many people regard them as immoral, especially when they claim to be free. Also, one reason it takes so long to do things is because they want you to buy their currency. As such, by removing this element from play, they will have to make and balance games based on the ordinary person.
2. Don't punish people for not playing the game and rewarding them for obsessing over it every day. If I choose not to play a game for a while, the game should not punish me for it.
a. You could deal with max energy by letting the players set to automatically do quests, or even make a schedule for their character to follow while the player is afk or on a vacation.
3. Do not force people to or encourage people to spam their walls and recruit friends because they need this part or something. A good game will make people naturally advertise it by telling their friends about it, or request help because they want a friend to help on a difficult boss which is designed to be eventually defeatable by normal means. Even so, one could ask strangers in-game without friending them on the social network. A good game will not force people to advertise a game to advance to the next part of the game.
I'm really not sure why a majority of the social games aren't doing this.
I may edit this later.
1. Remove all this junk involving using real money. Although some people like KMMOs, many people regard them as immoral, especially when they claim to be free. Also, one reason it takes so long to do things is because they want you to buy their currency. As such, by removing this element from play, they will have to make and balance games based on the ordinary person.
2. Don't punish people for not playing the game and rewarding them for obsessing over it every day. If I choose not to play a game for a while, the game should not punish me for it.
a. You could deal with max energy by letting the players set to automatically do quests, or even make a schedule for their character to follow while the player is afk or on a vacation.
3. Do not force people to or encourage people to spam their walls and recruit friends because they need this part or something. A good game will make people naturally advertise it by telling their friends about it, or request help because they want a friend to help on a difficult boss which is designed to be eventually defeatable by normal means. Even so, one could ask strangers in-game without friending them on the social network. A good game will not force people to advertise a game to advance to the next part of the game.
I'm really not sure why a majority of the social games aren't doing this.
I may edit this later.