How quickly have you given up?

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Ryuo

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Dec 5, 2009
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I've played through almost every single game I've obtained in my gaming career, no matter how much I thought wrong with it. Except for one.

I bought Shellshock out of a bargain bin. I've played some bad games in my time, but this was terrible. Like I'm still amazed at the bad. I spent 30 minutes with it and drove back to the game store and returned it and got Demon's Souls. Much better game. Strange and challenging, but fun.
 

GundamSentinel

The leading man, who else?
Aug 23, 2009
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I quit Ninja Gaiden Sigma, S.T.A.L.K.E.R., Battle for Middle Earth 2 and Overlord II after an hour or so, for no particular reason.
 

Fappy

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Jan 4, 2010
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I stopped playing Madworld after like two or three hours. It just got too repetitive too fast.
 

Throwitawaynow

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Aug 29, 2010
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Dead Rising 2, maybe 20 min. You're told to hurry and bring back the cure for your daughter or w/e, and they give you a time limit. So, I rush my ass off killing zombies on my way, grab the thing come back and the game tells me, "You can't give it to your daughter yet, you gotta give it to her between such and such time." Screw that, I have a maximum AND minimum time to get the stuff you told me to hurry and get? Stupid.

Witcher, 30 min, the lighting, dialogue and combat seemed off. Came back and fell in love with it after a few weeks.

Singularity, the camera was so painful that I played maybe an hour and thought, "This is a copy/pasted game with a camera that hurts my eyes. I'm done."

SSF4, tried some training, looked at the combos they gave characters, traded it in. I'de do the same thing with MvC3 if I wasn't hoping for a spectator patch.

Haze for the same reasons as Singularity.

There's been so many others, but I can't recall.
 
Apr 28, 2008
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Crysis 2 PC demo.

Fuck you Crytek and your shit-tastic port. 37 times I tried to join a match, and 37 times you disconnect me.

Also, why the fuck must the lobby be full before the match starts?
Why are there only 3 graphics options that reveal absolutely nothing about how it'll affect performance?
Why is there auto-aim on a PC demo?
Why at the main menu does it say "press 'start' to begin"?
Why does it play exactly like Call of Duty?
 

Durxom

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May 12, 2009
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Rationalization said:
SSF4, tried some training, looked at the combos they gave characters, traded it in. I'de do the same thing with MvC3 if I wasn't hoping for a spectator patch.
Uhhh...all fighting games are like that, so I don't exactly get what the heck you were expecting...

And dear god, some of you people hear give up on stuff way too fast and for very little purpose or reason =S
 

Kingsnake661

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Dec 29, 2010
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I've pretty much given up on DC online, which for me, being the epic comic geek i am, is kind of hard to belive.

I blame city of heros. I played that for 6 stright years. (almost 7).

I fire up DC online, and the Char. creater SUCKS. CoH was MUCH MUCH better.

I get to my powers and at annoyed. I just want to be super strong. But, can i pick that? NO, got to pick some "super" power, i went with fire... and brawling for combat. I don't like... that. Forcing me to pick a superpower when i may not want one... or forcing me to pick a combat style when, maybe i just want a fire flinger? The whole process of making a hero really made me unhappy. I had an idea at this point, i wasn't going to like this game...

The combat is ok. I can't really say it's "bad", it isn't. It's just ok.

I guess the whole problem is, i like CoH better. Much better char creation, so i can make what i want, and, a combat system i like better then DC online. My only beef with CoH, and the main reason i left was, well, i ran out of idea for superheros to make, and with no real end game... i lost intrest. I figured i'd remake a few of my heros in DC online, but i can't... BAH.

That's prolly the fastest i've lost intrest in a game i was HYPED about. As for just a game in general, there have been many games i've tried ONCE, and never again. It's not uncommon for me. I came from a big family, so, even if i DIDN'T like a game, i had a brother or a sister that prolly would, so, it was all good.
 

Spacewolf

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May 21, 2008
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just cause when i started using my PS2 again i remembered it was lright but after maybe 15 mins i couldnt stand it (although i had already played though once)
 

MiracleOfSound

Fight like a Krogan
Jan 3, 2009
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Devil May Cry 4

What? You want me to backtrack through the same levels I just played?? And you've randomly changed the exit points to frustrate and confuse me?

Screw you, game... you're going back to the shop!
 

crudus

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Oct 20, 2008
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PlasmaFrog said:
Sorry, but after playing 1 and 3(I saved the worst for last), 2 just felt like a waste. That is actually pretty frightening to think about since the new DMC reboot might be around soon.

Other than that, I really didn't have much of a choice since I had bought the anniversary collection. I only wish that it didn't come with the second game.

Now I understand why my friend ignored the existence of that game. He kept saying that it didn't exist and that I was insane.
The fighting system was a bit clunky, and the combos were insanely hard to get going. The story wasn't bad and the other character was fun to play as. It is like Mario 2 (in America). It is the black sheep of the family for sure.
 

TheDanielG

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Feb 9, 2011
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Took a book from the library. "firefight". Read the first chapter. So cheesy there was gouda encrusted in the pages. Demons, people called Freedom and Java, a guy had superpowers and saves the president? "FUCK THIS".

A bit irrelevant, i know, but i had to share.
Also playing the Create demo. Did 3 levels and got bored. Never saw the point.Went back to LBP for PSP.
 

Throwitawaynow

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Aug 29, 2010
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Durxom said:
Rationalization said:
SSF4, tried some training, looked at the combos they gave characters, traded it in. I'de do the same thing with MvC3 if I wasn't hoping for a spectator patch.
Uhhh...all fighting games are like that, so I don't exactly get what the heck you were expecting...
No, they arn't. Soul caliber and Tekken are very different in the input times, and combo roster. Where pressing a bunch of buttons could be a very specific combo that can only be done by pressing those, instead of a given small amount of specials that need to be chained together to resemble a combo.

Not to mention the naruto fighting games which are different not only from each other but from the 4 mentioned. Fighting games arn't all like one another.

Edit: For example, in MvC3 hulk's halfcircle forward light will always do the same thing, no matter what input you had before it. While in Tekken, a 10 hit combo needs to be input at a certain time and in a certain rotation to get the correct hits and animations. If you did the inputs of only the last 5 hits it wouldn't look, nor hit the same as the last 5 hits of the 10 hit combo.
 

Skratt

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Dec 20, 2008
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I remembered TES Daggerfall being a great game. I spent 30 minutes installing it the other day, and after 10 minutes of character building, and 10 minutes of figuring out the play control, I moved to the next room and was anally violated by a bat and had not yet saved the game. Yeah, I was done with that trip down nostalgia lane.
 

PatrickXD

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Aug 13, 2009
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Only games I've straight up quit early on were: Just Cause 2, because it's just boring as hell, there's far too much to it. And Dragon Age: Origins, uninteresting story, dull characters and an even worse combat system (ala Summoner 1) really put me off that game immediately.
 

wetfart

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Jul 11, 2010
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I haven't given up on many games lately but the last couple were:

God of War: I just got bored hitting square constantly.

Xenosaga: Again, got bored with it.

Star Wars Empire At War: I bought this because it was cheap and I was hoping for Command and Conquer meets Star Wars. It wasn't.

GTA4: Despite both of my computers having the capability of completely kicking this games butt by the system requirements, neither could run it well. Quit after ~10 minutes, reinstalled Vice City and had a grand old time.
 

Uncle_Brainhorn

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Dec 18, 2009
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I made it to the very beginning of chapter 4 in Dead Space, bored out of my mind the entire way, before finally looking up how many chapters there were. I was then horrified by the game for the first time when I saw there were twelve. Eject, recase, store credit.
 

ChocoFace

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Nov 19, 2008
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Dead Rising 2, as soon as i found out that i wouldnt be able to "solve the case" unless i restarted the game.