How should the FPS genre advance?

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Durendarte

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Mar 7, 2010
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Make melee more cumbersome for starters, similar to what Killzone 3 and Halo: Reach are striving for. One hit kill knife swipes are to be avoided. Accurate, context sensitive hitboxes are also a must.
 

Nalgas D. Lemur

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Nov 20, 2009
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iLikeHippos said:
I think FPS games has the need to advance like that of a toaster has.
Sadly, toasters have actually regressed. They may have shinier buttons and LEDs and crap on them these days, but they're not as good at making toast as they used to be. All the random useless features and lights they try to add to them to make them sell just make them break more easily. My parents have a 40-year-old toaster that was a wedding present, and it still makes toast just fine and is borderline indestructible, even though it doesn't have any fancy lights or bells and whistles.

Maybe that means we need another retro-FPS like Painkiller (but like the original, not the crappy new ones) that gets back to the roots of the genre and what made it fun instead of just looking prettier. Or maybe I'm taking the toaster thing too far.
 

Swarley

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Apr 5, 2010
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I persnally think FPS need to regress to having non regenerating health, and less of this "realism".

Oh, and they all need hats.
 

Premonition

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Jan 25, 2010
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Individuality beyond setting. We need to start seeing some more Timesplitters out there and less Modern Warfares
 

Cowabungaa

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Feb 10, 2008
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The Amazing Tea Alligator said:
I think that FPS should splinter off into:
- CODs
- ARMAs
- TF2s
- and RTS/FPSs

That way there's room enough for all of them!
You're forgetting the Painkiller style games. Think, of course, Painkiller, Serious Sam, perhaps Doom and the upcoming Bulletstorm.
Nalgas D. Lemur said:
Maybe that means we need another retro-FPS like Painkiller (but like the original, not the crappy new ones) that gets back to the roots of the genre and what made it fun instead of just looking prettier. Or maybe I'm taking the toaster thing too far.
Yeah, as I said above look into Bulletstorm. That has more akin to Painkiller-esque shoot 'em ups than your average modern-day shooter, all about the fun.
oppp7 said:
Very fast movement might be interesting.
You might like Brink then. That's like Mirror's Edge meets CoD4 meets Borderlands.

All these quotes concluded, I think the future of FPS' is actually brighter pretty bright. It seems that the modern warfare hype of the last few years is slowly coming to an end. Bulletstorm, Brink and even Crysis 2 are all upcoming shooters that seem to be pretty different indeed. Yes, indeed, Crysis 2. That seems to take the cinematic approach but at the same time being way more dynamic gameplay-wise than your average modern-day shooter. Thanks New York and all your height differences.

Sure we'll have Medal of Honor and Black Ops, but there seem to be quite a few FPS on the horizon that really spice things up.
 
Jan 29, 2009
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Nalgas D. Lemur said:
iLikeHippos said:
I think FPS games has the need to advance like that of a toaster has.
Sadly, toasters have actually regressed. They may have shinier buttons and LEDs and crap on them these days, but they're not as good at making toast as they used to be. All the random useless features and lights they try to add to them to make them sell just make them break more easily. My parents have a 40-year-old toaster that was a wedding present, and it still makes toast just fine and is borderline indestructible, even though it doesn't have any fancy lights or bells and whistles.

Maybe that means we need another retro-FPS like Painkiller (but like the original, not the crappy new ones) that gets back to the roots of the genre and what made it fun instead of just looking prettier. Or maybe I'm taking the toaster thing too far.
That just reminded me...
 

Judgement101

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Mar 29, 2010
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FPSs should:
Stop the online perk system (Speed knifing mainly)
Have coustomization other than-sights,undermounts, and silencers
Have unique stories not based on real wars
Have reasonable recoil to guns
Make grenades have decent splash damage
Stop ripping off Aliens
And stop following CoD and Halo
 

Continuity

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May 20, 2010
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Not much really, the usual.

1) originality is always welcome
2) good graphics never hurt
3) guns with a good "feel" are important
4) hitboxing
5) Balance
6) level design
7) game types (CTF, DM, TDM, etc etc)
 

sturryz

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Nov 17, 2007
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It should advance by stepping back, bring back the days when there was no reloading and you had to explore a level to complete it. That would be the best!
 

Zanaxal

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Nov 14, 2007
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Fps's should have.

Every weapon imaginable.

Have some original enemies. Not like the 100 billionth egghead alien invasion etc or worldwar2 simulator

Open and intuitive environments fitting the game. Think if every fps used counter-strike Source's open maps instead of another tight corrider shooter.

More of a random generation involved in enemies, not in weapon locations and upgrades. That just makes me sad and think the game hates me.

Almost forgot, real life mimicking gore and blood. Shiney flashes for hits or a little blood "puff" doesn't really cut it. River of blood plz.
 

gl1koz3

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May 24, 2010
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There's really nowhere to go... most prefer to beat the crap out of each other and exchange some fists later, to which we're genetically programmed. Going beyond that is shooting leg; we can see how sales reflect that.
 

Skeleton Jelly

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Nov 1, 2009
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Creative Weapons.
Interesting environments.
Swapping gameplay techniques (Go from stealth, to guns blazing, to support, to undercover sabotage, to vehicle chases and etcetera, etcetera).

More RPG elements. IE powers, kinda like Halo Reach.
Interesting Stories,
GOOD HIT BOXES.
Interesting Characters.
Non-linearity.
Customizable load-outs and character appearances.
Smooth transitions between genres (Normal FPS, to survival horror, and stuff like that).
A balanced, fun, unique multiplayer experience (doesn't even really need to be unique) but at the same time it'll have a fun, deep campaign.

That'll make a perfect FPS in my opinion.
 

-Samurai-

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Oct 8, 2009
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The FPS genre doesn't need to move forward, it needs to move back.

It need to go back to having balanced weapons with no perks or killstreaks or deathstreaks. It needs to go back to being team oriented(like the Battlefield series).

Simply put, the FPS genre needs to give you a gun that's the same as every other gun in terms of balance, and make you rely on only that gun and your teammates.
 

OtakuNinja

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May 25, 2010
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Korny Goekes said:
or maybe have the portal gun in a war environment
maybe for a stealth game. that might be fun if done properly
I think that valve should make Black Mesa vs Aperture online MP it would be awesome
 

Le_Lisra

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Jun 6, 2009
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Aside from all the multiplayer bollocks that completely eludes me:

I want shooters with more weapons and LESS REALISM. And for chrissakes NO RE-GROWING HEALTH.

The first Stalker did a great thing when it removed regenerating health, except with artifacts or Ghost's suit. That was great. Clear Sky put it back in for no reason. The whole dread the series usually gave me is gone when I can just hide in a bin till my health is full again.

Aside from the Half-Life 2 games (which fall in their own category somewhat) was the last pure FPS I played Quake 4. I miss games like that.

And we totally need to get rid of bullet time (I'm looking at you, FEAR!).

I feel a bit like a grandpa yelling when I write this, but I really feel FPSs need to refocus on the basics. A lot of guns, interesting places to walk through, and a lot of baddies to kill. The rest is just frosting, and who needs that much frosting?
 

AnAngryMoose

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Nov 12, 2009
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Interesting gametypes and less grit. Think along the lines of Timesplitters. It had whacky weapons which were fair as everyone could get them and it didn't take itself too seriously. It also had a ton of gamemodes like Deathmatch, Team Deathmatch, Flame Tag, Virus, Vampire (Kill to make your second healthbar regenerate), Assault, Capture the Bag to name a few.

EDIT: Bulletstorm looks like it can solve this stagnation.
 

Mechsoap

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Apr 4, 2010
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grimsprice said:
MOAR RPG elements!

I want to shoot fireballs from my eyes and bolts of lightning from me arse!!!
well said, well said...

i think though that characte costumization would greatly improve the immersativity in fps, as well as extending the single player campaign much longer instead of focusing on the multi player