Rack said:
but as an engine I feel Skyrim is much improved when it comes to having intelligent choices to make.
I have made the same argument several times. We really didn't have more choice before in practice. We had less, and badly structured choice. Spell-making is a good example. People were using less and less interesting spells because of it, not more. And in
Skyrim we have all the different effects that provide a lot more choice in practice. In practice, all attributes did was provide an opportunity to break your character by leveling wrong, overpower it by doing a bunch of tedious horseshit, or just ignore them entirely. They had to go and good riddance. The way the weapon skills are structured in
Skyrim is the way it should have been done from the beginning. It makes a lot more sense then
Oblivion. Having a dagger and a claymore tied to the same skill just felt wrong. I do miss spears, and not just for myself. The Imperial soldiers just don't look right without a
pilum or short spear or something.
But I think it's time to turn things around in the next title. They have been trying to identify what is really making the game better and what is holding it back. Now they have figured it out, and it's time to use what they have learned to start adding to the games again.
Metalhandkerchief said:
There is a humongous Elsweyr mod for Oblivion. There is one for Skyrim. Elsweyr is the most frequently non-introduced official land to be modded into the game by other teams, and what's worse is it's a freaking desert.
No. Just. No. A desert is not what we need to revitalize Elder Scrolls, a desert would be the final nail in the coffin for "overused geography in games".
People said
Morrowind would suck because it's just empty ash fields. They said
Skyrim would suck because it's just snow, snow, and more snow. Ironically, out of the 3D
TES games the only one whose world sucked was
Oblivion. The subject matter they choose isn't as important as what they do with it.
I know a lot of people are calling for Elsweyr but I think the time is right for Blackmarsh. They have had developments in their own political system we should see. They have an ongoing conflict with the Dunmer that (I have no doubt!) is making life in Blackmarsh itself very complicated. And finally, this is a good time for Blackmarsh to thicken the plot a little bit by influencing the conflict between the Empire and the Thalmor in anticipation of the next Great War. I want to see what Argonian architecute, culture, politics, and religious life are like and how it all fits together. I want to see a society of reclusive lizard-people whose culture reflects dark undertones and hints at something insidious beneath the surface.
Maybe if I bought Todd Howard a fruitcake or something...
Yokillernick said:
Some more interaction to the marriage options. I was happy I could get married in Skyrim but all I got in return was 'Hello, love', open shop and some food.
I'm not crazy about putting marriage in the game just in principle. But if they must, it's essential they depict the region's marriage ceremony and practices in an interesting way that teaches me about the place and culture I'm experiencing. If they fail to do that they should just cut the feature. Same goes for the stupid chores like chopping wood. If I wanted to play a boredom simulator I'd play
Fable.