-Why do they need to put a limit on something that is purely optional?Longstreet said:They main change they should atlest intergrate is the fact that you should NOT be able to join the Assassins AND the companions AND the thieves guild AND the mage guild (did i leave any out, there are so many) but be able to only run with one.
-Why do they need to prevent you from joining all the guilds when the only thing that determines if you join all the guild or not is you?
-Why should people who want to join all the guilds be limited because of other peoples desire of not wanting to be able to when those people can just not join all the guilds?
Joining all the guilds is like fast travel, no one makes you use it, and just because you don't want to use it doesn't mean that everyone else who does should be prevented from using it.
Getting married and sleeping in the same bad as your spouce gives you a bonus to how fast your skills level up. It's called Lovers Comfort, and it raises skill leveling speed by 15% for 8 hours.Longstreet said:Mariage had no benefit at all. Dont think i ever slept in a bed to regain health, just use the wait option. This is a story of you hacking dragons in two with a dagger (or two). no i DO NOT want a nagging wife when i come home with not enough dragon bones.
The problem with the attribute system is that it kills character diversity.jollybarracuda said:Yah as others have said, bring back the depth so that it can actually be called an RPG. The perks are a fine idea, and it's definitely fun to be able to have them, but scrap the basic "level up health, magic, or stamina?" thing and bring back all the skills in both their major and minor forms. People like points, i don't know where this idea that people who play RPG's don't like stat screens came from, but it's annoying.
In all previous elder scrolls games there would come a point where you would max the attributes relevant to your playstyle long before you actually finished leveling all your skills. The result of this would mean that when you level up next you would have to level up all your other attributes because your major ones were already maxed. The result of that is that by the time you were done leveling almost all character would have 100, o nearly 100, in all stats making all characters the same.
The whole attribute and major/minor skill system was removed because it provably killed character diversity in the long run.
Morrowind and Oblivon's skill system can be described as "start off unique but become the same", while Skyrim is "start off the same but become unique"