How soon is too soon to give up on a game?

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Feb 7, 2016
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I couldn't get into Dishonored either. I loved the idea, but it felt bland. The open level design was nice, but the levels were boring. The setting was interesting, but the story was lacking.
I'm desperately hoping Dishonored 2 ups the ante.

Anyway, give up on a game as soon as you get bored. There's no point in wasting your time, especially with Steam's refund policy of 2 hours, you should be good. That's (usually) enough time to gauge the game's performance and to get a good enough idea of what you're getting into. Hell, I've written game reviews with 2 hours of playtime (they were indie games though with smaller content and a quick story)
 

Glongpre

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It is hard to say.

RPGs tend to get better after a certain point, but that point is usually a fair length away, I find. I remember playing Xenogears on PS1 for a good chunk, but it never hooked me in. The story made me laugh with all the God talk.
Right now I have Lost Odyssey on the back burner. It has been a couple months since I have played it. Nothing really stands out to me from the game except the music, which is rather good. Oh and the short stories are awesome, I love finding them. I will get back to it eventually, but whenever I think about RPGs I always think about the time investment required. And then I think, well I have so many other games/hobbies/things I want to try, I don't really have time!!

FPS/action games typically take an hour or so before you know if you can tolerate it. It is all in the combat, so if you aren't feeling the combat, then it is safe to say you won't enjoy the rest.
However, sometimes you like the combat but the controls are shit (Onimusha!). So you have to take a little extra time to get used to the controls and then the game is a blast. I should really finish that game, but now I have to get used to the tank controls again.

I find it takes a good story or stellar combat for games nowadays to hook me. Something to make me think.

I tried Dishonored, made it through till maybe mission 4 or 5, I forget. I tried to go all stealth, but I found it boring honestly. The combat was serviceable, the story was non existent for me, so I dropped it. I found it tedious actually because I was OCD with not being detected, always use dark sight at every corner. I don't need that kinda stress in my life.

Like I was saying, it is really hard to say when to give up on a game. How do you know if maybe the next hour the game isn't going to just click with you, and you'll have a blast? Happened to me with Witcher 2, and Planescape Torment. Felt kinda down about it, heard so many great things! Eventually the story and choices just hit me, and I enjoyed the shit out of it. Witcher 2 became one of those rare games for me where I had to immediately start a new game and try out a new build, and try out new choices. Also one of those rare games where I enjoyed it so much, I wanted to get all the achievements because I wanted more challenge and wanted to prolong my time with it! Mage Geralt made the hardest difficulty easy peezy.

Some games require lots of practice and a knowledge dump before you can enjoy it fully. Dota for example requires a huge knowledge dump. But once you learn one MOBA you can typically play any other one fairly easily.

TLDR; Subjective
 

Tahaneira

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Feb 1, 2011
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I honestly can't say, personally. My friends tell me I have a ridiculously high bar for patience with bad or mediocre games. I guess I'd say if I'm not invested in at least one aspect of a game (gameplay, story, atmosphere) I'll give up in a couple of hours. There's only three games I can think of that I just gave up on: Crackdown, Dark Souls, and The Witcher.

For Crackdown, I was completely uninvested in the story, found the combat boring, and found the movement system mildly frustrating. After about two hours I realized that I had so much more fun playing Prototype and so went to play that instead.

For Dark Souls, I honestly don't play games for the challenge. If I'm having trouble with an enemy, my first instinct is to turn down the difficulty. If I like a game enough, and I've already played it once or twice, then I might run through it again at a higher difficulty and try to tough it out. But for a game like Dark Souls, where the only option is to keep charging the enemy over and over again and try to live long enough to try something different, I don't have the patience for that. And before people start butting in to tell me it's really not that hard and mention cheesing and rolling and blocking and words of that nature, I don't care. I'm just not good at that game, and I don't feel like spending a few hours getting frustrated to the extreme until I finally get the hang of it. Maybe I'll try it again in the future, but for now I have no desire to.

And for The Witcher, I can't stand the combat system. I just cannot get the hang of it, no matter what I do. I've tried that game three times, each time playing for a couple of hours, and inevitably I get frustrated and quit. Which sucks, because from what I've seen the other two games are much improved; I have this thing about playing/reading/watching stories out of order, though, so I can't just convince myself to skip it and move on. It is most vexing.

And since it seems to be the fashion to mention Dishonored in this thread, I enjoyed it immensely. *shrug*
 

Danbo Jambo

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I gave up on Dishonoured after about 3 hours, as I found it unbelievably boring and weak.

My approach is to give a game a go until i break, then - if I've heard good things about it - I will give it another chance. It's sometimes bore fruit, but again it's often just confirmed said games are overated.

I've a big issue with a lot of reviewers nowadays. So many games are reviewed on trend it's unreal, and you just get a BS opinion.
 

Joccaren

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Play the tutorial mission. That's all you need to play before you know whether it'll be worth giving up on a game or not entirely.
If you think it has potential, play the first 1-3 missions, and see. If that potential turns out to be smoke and mirrors, drop it.
If you don't, drop it there and then.

An important thing in game design is nailing the intro. The idea is to put all of why your game is awesome into the first 5 minutes, or, more reasonably the tutorial, as most players will make up their mind about a game pretty quickly, and you want to hook them in and leave a lasting impression. There are a lot of ways to do this; big setpieces, an interesting mystery to solve, awesome mechanics that the player wants to keep experiencing.
If, in the tutorial mission [Or I guess the first mission if the tutorial is actually utter trash; so many games don't know how to make a good tutorial], nothing grabs you at all... Either the game is poorly designed, and you're probably going to trudge through it and not really enjoy it, or its hook just isn't something that appeals to you.
If you find it amazing... Keep playing, eventually they'll get you back to that point, after dropping you down to a more boring period for a bit.
If you find it interesting, but aren't sure - first one to three missions. See if the issues you had with it were just them trying too hard to cram everything into the first five minutes. If after the first few missions its just dragging on though, and its unenjoyable - drop it. Its obviously not worth it to reach the fun that was hinted at in the tutorial.

It does depend on the genre of game though, and its budget, and a bunch of other things. One example that for me immediately comes to mind to counteract this is Sunless Sea. Its big hook is probably its story, which it can get you with in the first 5 minutes, but I also enjoy the gameplay and resource management - but the tutorial is literally a wall of text that's painful to move through, and so you'll finish it and not really know how to play. That's half the hook, discovering everything in the game, but you don't know where anything is, haven't the slightest clue of how to make money efficiently, and it can be very offputting because of this. And this is reflected in its reviews; Most people's complaints about it is the grind, and the need to repeat all these painfully slow trading runs to be able to earn anything. In reality, that's the slowest way to earn money, and its a lot like Dwarf Fortress in that if you play the safe way you'll not have a ton of fun, and you'll progress slowly. If you throw caution to the wind, yeah, you'll probably die [Though in SS its pretty easy to avoid that... Usually], but you'll progress much faster, and you'll experience the fun part of the game and learn how to survive AND enjoy yourself at the same time. But the game doesn't really push you to do that. It drops a couple of hints about exploring, but thanks to how strong most of the enemies are, it feels like you shouldn't because you'll need to fight them [Don't, just run], and you know you won't win, so you need to grind until you can.
The tutorial and first hour or two are terrible, until you learn what you're doing and THE SUN THE SUN THE SUN THE SUN THE SUN... Sorry. But things become interesting later.

Its an interesting case for researching and knowing about the game you're going to play. Sometimes the game just doesn't explain things to you, and you'll play it 'wrong' before learning that the fun way you wanted to play it in is actually encouraged by the game, rather than blocked by it.

Sadly this isn't the case with Dishonored. You get a bad ending if you kill people, the game almost patronises you for it, but its the more fun way to play after your first life - and in general I'd say, where a lot of the more fun sounding abilities kill enemies, yet you're punished for using them. I ended up dropping it right at the end of the first mission. Thing that really got me was there was no autosave functionallity at all. Die at the very last second of an hour or two long mission? Better be happy to do all of it all over again.
Yeah, you can save manually. My problem with that is the same as its always been; it takes you out of the experience. If you've created this world for me to get immersed in and lose myself in, the last thing you want is me purposefully disengaging from your game so that I'll always think of manually saving because you couldn't implement autosave.

But, yeah, I'm not a fan of the idea of needing to play lots of a game to get to the good bit. I personally will, simply because I have the time and patience, but honestly if a game hasn't got your interest after the tutorial [Provided its not a 'this is the absolute basics' with little to no context styled tutorial], then you're probably not going to enjoy it.
 

Kae

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40 minutes is the most I could stand of Max Payne 3, it was that bad, seriously fuck Max Payne 3, but I'd say if the game starts pissing you off on the first 20 minutes it's fair to call it quits right then and there.
 

Yan007

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To answer OP:

I drink wine, a lot of it. If I buy a bottle and don't enjoy it from the start I'll dump it in the sink and grab a different one. Gaming is the same to me: if I don't enjoy myself from the start I'll stop playing and play something else. Sometimes I'll give the game a 2nd chance and play for a bit longer, but given the wide variety of games available, I see no reason to play a game you don't enjoy.

On the other hand, if you don't enjoy most games, maybe gaming is not for you or you should stick to what you like most.
 

monkeymangler

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Depends.

I dropped Cross Edge and Hyperdimension Neptunia in about an hour each when the combat bored me to tears.

I dropped Bloodborne after around 2 hours when I died 44 times to the first boss.

I dropped NBA 2K15 after 4 hours because the actual basketball part wasn't very good.

I dropped FFXIII after 15 hours because a boss started every fight by hitting the party leader to death, and apparently the rest of the team has no clue how to use Phoenix Down's unlike EVERY OTHER FF GAME EVER.
 

PainInTheAssInternet

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Games aren't like movies. They require that you actively participate in them. Asking someone to be bored out of their minds for 2 hours (or more depending on how fas the game is) is a lot harder when they can't disengage as much as they can when just watching it. It's primarily for this reason that I find so-bad-they're-good games much more enjoyable when I'm not playing them. I wouldn't find that shitty bike gang game such a howl if I was the one who had to make it advance.
 

vallorn

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I generally don't give up on games easily, if I've spent money on a title then I become downright determined to wring whatever dribbles of enjoyment I can out of it. It's harder in some games than others but for games like Dishonoured I find that putting restrictions on my playstyle tends to help.

The exceptions tend to come when the game is buggy or runs poorly, for example, trying to play an FPS at ~10 FPS is not going to be that much fun no matter what you do.
 

008Zulu_v1legacy

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I don't think there is such a thing as "too soon". Like the first 5 minutes (I counted from the start of the lengthy studio intro) of the first Adam Sandler movie I sat down to watch, I knew it was going to be a waste of my worthless time. I think with some things, you know instantly if you are going to not-like/hate it. We gamers have an inner voice, we all need to learn to listen to it more.
 

Strazdas

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As clear from this thread, its different for everyone. for me, i tend not to give up on games. I pick what i play rather carefully and therefore rarely get a really bad game. The only few times i have given up without finishing a game i was over 100 hours in. It kinda sucks, since some games take a really long time and i got a quite a backlog.
 

Silentpony_v1legacy

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008Zulu said:
But I would ask if that's not a little...unreasonable? Like you're playing Bioshock and you find you have to backtrack because you missed something, like I dunno, bees wax or copper wire. Meaning 5+ minutes walking through an area filled with low-level Splicers, a Bid Daddy with no Sister, and a loading screen.

And its boring.

So...is that enough to drop the game?! I'm just wondering if there's an absolute restriction on ANY boring times, at all. Like the game has to be 100% fun, the entire time.
And if not, what's a good ratio? 5 mins of boring? 10? 30? A full hour of mindless boring?
 

Terry Diamantis

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It's your game, play it as much or as little as you want. There's no too soon to give up just like there's no too long to continue playing.
 

Blood Brain Barrier

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I tried this really old game called Monkey Island. I played for a whole half hour and I didn't even get to kill ONE person. Can you believe that? I know, it's crazy. How boring is that? I mean at least let me wound someone or throw a punch, but not even that! The developers don't seem to realise how extemely dull it is to walk around talking to people without any violence. I wish they would do a remake where you at least get random encounters, with a chance to level up and get better swords and maybe a crafting system would be nice.
 

008Zulu_v1legacy

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Silentpony said:
But I would ask if that's not a little...unreasonable?
It's not like I woke up one day and decided that 5 minutes is all a game gets to impress me. My instincts have had years of training. They know what I will like and what I won't before I have even read a review. I trust them, and they have never steered me wrong, even on some occasions when I thought they would.
 

charmander25

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Frustration + Addiction may take you more than 10 hours for that game but in my case 3 hours will be enough to quit coz my eyes easily get tired.