How SW:TOR is a major step BACKWARDS for MMOs

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CleverNickname

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Sep 19, 2010
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OP was right about one thing, SWG's profession system was the best skill customization system I've ever seen, and that game was utterly ruined the day they got rid of it.

TOR might turn out to be more limiting, but at least that means it'll be easier to just stop playing sooner ;)
 

DTWolfwood

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Oct 20, 2009
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Meh game looks generic anyways. If its gonna look generic it better have some form of gameplay thats new not just voice acting <.<

Looking forward to some TERA. a true hack'n'slash beat'em up in MMO form. wooo XD
 

Danny Ocean

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Jun 28, 2008
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Ghostwise said:
Your TLDR section is to long to read lol.
Really? Really?

The bold section is only 443 words. I just sat down and read about 36,000 words over about 50 minutes.

Can you really not read a measly 443 words?

Sorry if this seems harsh. It just seems like TL;DR is being screamed at things that really don't deserve them.
 

Keava

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DTWolfwood said:
Meh game looks generic anyways. If its gonna look generic it better have some form of gameplay thats new not just voice acting <.<

Looking forward to some TERA. a true hack'n'slash beat'em up in MMO form. wooo XD
My biggest complain about TERA is that it's a typical korean MMO to the core. Grind for sake of grind and plenty of RNG (Random Number Generator) in case of upgrading your equipment. With western MMOs you at least usually know what you are standing at, in Asian it goes like this:
You have to farm plenty random items to upgrade from +0 to +5, each upgrade has chance of failure and chance of destroying your previous upgrades and/or the item you try to upgrade, the higher the upgrade the bigger the chance everything will be destroyed.
It's not fun, it's not enjoyment, it's just reason to get you grind more so you don't have to worry about actual content the game provides.
 

TheDrunkNinja

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Jun 12, 2009
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You speak like you had all those choices in current MMOs. Unfortunately for you, the common MMO character comes down to an avatar that has no character distinctions beyond what his armor looks like and the role he plays in dungeon crawling. Everything's been simplified into tank, DPS, and healer, yet you speak like everyone has made a backstory for all of their characters as if they actually give a shit about them like they each have an identity. The truth of the matter is that, despite having a massive world to run around in, no body in MMOs these days ever cares enough to act like they're a part of it.

True, you could PRETEND that your character responds to quest givers in your own manner, but the truth is that any MMO player never reads the actual quest information beyond what they need to kill, get, explore. Even then you don't even need to regard your logbook since the objectives are a part of your HUD.

You say SW:TOR will limit the freedom of having your own character, but what you don't realize is that every other MMO does that times a thousand by not even treating your avatar like an actual character in their world. The only way it's even possible would be to do so outside the rules and bounds of the game (i.e., pretending), which means that you really don't have anything to be complaining against Bioware since your working outside the bounds of the programming anyway. Don't try to fool us into thinking this rant was anywhere near genuine, we all know this was just yet another poorly conceived hate-thread against Bioware for doing what they do best.
 

JUMBO PALACE

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Huh, sounds a lot like WoW. Now who would want to copy a hugely successful game like THAT?
 

juraigamer

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Sep 3, 2008
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So if you think every mmo should be like wow, then yes TOR is a step backwards. Otherwise it's going to be a massive improvement on the genre.
 

KSarty

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Aug 5, 2008
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1. Mass Effect sacrificed character freedom for this sense of story as well, and it worked out awesomely. In most MMOs you aren't even hero #4010037, you are citizen #4010037. I would much rather have my character be, to me, an actual character that is trying to save/destroy/rule the galaxy.

2. You can choose what your character says and how they say it moreso than in any MMO I've seen. I've tried WoW and CoH and the only responses available to the NPCs were 'yes' and 'no'. Adding Bioware's dialogue trees allows variations to be added to the "mission success" and "mission failure" outcomes.

3. This is solely based on your own preconception. What is stopping you from having your smuggler behave however you want him to? Again the dialogue trees allow you to make your character more personal, while at the same time allowing your character to stray from the norm.

4. This simply isn't true, to a point. You are acting as if the Wookie companion is the only companion available to the smuggler in the entire game. In fact, Bioware has mentioned several times that each class has a number of possible companions that you will meet throughout the game. Depending on what you do and where you go, you may never even encounter the Wookie, and if you do you still have the option of not recruiting him. This game is also utilizing a similar system to Dragon Age's friendship meter. Many of the possible companions for each class will have different personalities. The companions whose personalities conflict with your own characters' will either not join you or will leave after a time. It is a far more robust system than you are making it seem.

5. This system is strictly a bonus if you ask me, something to make travel a little more interesting. Do you really think the game would be better served using the WoW transport system that sees everyone using the same vessel regardless of race? A system that boils down to public transportation with schedules and rigid destinations? Your ship allows you fly wherever you want from wherever you are, and the rail-shooter aspect is there to make it more interesting than an auto-travel load screen.
 

Mr.Squishy

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Keava said:
You know what? You don't have to play it! Amazing, isn't it?

If any of those reasons limits your Roleplaying (i can do bold statements too![sorry, i'll go get my coat]) then frankly you are a crappy roleplayer so go nitpick on something else like actual game mechanics, graphics, or whatever you kids find fancy this days.

I never liked the SWG, even pre-TheThingThatApparentlyRuinedIt, only fun part was having your own house.

Now for your 'points'.

dastardly said:
1) "The game will be story-driven, and your choices will affect your destiny!" - Great, so that means each situation will boil down to one of three choices (aggressive, defensive, or passive, basically). You can either be a dick, a saint, or a gray blob in the middle. But what's more, it means your character is not YOUR character. It is one of a select handful of pre-made characters that you will rent. And when in these games has it ever really been the BEST idea to "mix and match," rather than go all one way or the other? SACRIFICES CHARACTER FREEDOM.
In other MMOs you don't usually even have that much freedom. All your dialogue options are limited to "Accept" and "Cancel". Yeah, that shows em your real character! Woo-hoo! Surely that is better, because no evil man in suits tell you what and how to say.... because you can't say anything!.

dastardly said:
2) "The game will be fully voice-acted." - So you can't even decide what your character says or how he/she says it. The game will be giving you a script and voice. And, due to the expense of such projects, expect the selection of voices (if there are any) to be extremely limited. It might be that your character gets no voice at all (silent protagonist syndrome) which, to me, is better than being forced into a pre-made voice. SACRIFICES CHARACTER FREEDOM.
To arms my brethren for our freedom has been on these very day threatened by the voice box! Seriously, it hurts you so much ? Mute it. You won't hear it. I for one enjoy that, i like hearing my character's voice, i loved listening to Shepard's talking in each of my countless ME playthroughs. It didn't took my freedom, it actually added to character.
dastardly said:
3) "You can choose from one of these iconic professions!" - So all smugglers will be expected to behave in X way with personality Y, because that's how Han did it. All Bounty Hunters will be X, Y, and Z, because that's how Fett did it. This is exactly what the NGE did to RUIN SWG. SACRIFICES CHARACTER FREEDOM.
That's a players choice. Could also say that every warrior is a dumb meatshield, every mage is pretentious ***** and every rogue is sneaky backstabber. Roleplaying is about person to person interaction in MMOs. You choose what you represent.

dastardly said:
4) "You'll get companion characters to will add spice and variety to your gameplay!" - This one actually sounded GREAT... until we found out that EVERYONE gets the same companion based on his/her class. Yes, ALL smugglers will not just have A wookiee companion (like Han!), they'll have the SAME wookiee companion. You don't even get to pick the name. SACRIFICES CHARACTER FREEDOM.
Brilliant feature for those that need a quick NPC help if all friends are offline. And no, the companion is not based on your class. Each class get's a selection of companions, depending on what type of supporting character you might find fancy. Wookie however is limited to Smugglers.

dastardly said:
5) "You'll get your own ship, which you can use to travel or complete missions!" - Again, sounded great... until we found out that you get the same ship as everyone else in your class AND that all space missions play out like Starfox as rail- or arena-style episodes. You can't choose your ship, and you can't choose where it goes. SACRIFICES CHARACTER FREEDOM.
Want various ships and unlimited space? Go play EVE, you have plenty to choose from there. It's not a space sim game. Space ship functions as your character's hub and way of travel between planets. It's a fancy prop the game could do without but they decided to implement it anyway. As for the combat-on-rail, i'm perfectly happy about it. Ever considered that plenty of players, especially MMO players, don't give a damn about your love for flight simulators? I want my MMO be a MMO, means i click around, i run around i bash my 12345 to use skills.

I'm really sorry AAA titles aren't created to fulfil wet dreams of single fan, but that's how market works. You are minority, face it and live with it or start making games yourself. There's been plenty of 'indie' titles over last years catering to 'hardcore' players. Guess what? They barely managed to get enough subscriptions to operate and plenty of them dies within first months.
Basically, this. So quit yer whining and don't play/mute it if all that bothers you so much. Just don't whine about a game you haven't played.
 

Shycte

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Mar 10, 2009
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Since when did you get to decide what was the right direction?

The Old Republic is the only MMO I so far ever consider playing.
 

ZeroMachine

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Your argument was made invalid the second you said that the "pre-defined classes" is a problem. Why?

What's that number one MMORPG out there again? War of Worldcraft or something? I'm preeeeetty sure it has predetermined classes... with MUCH less customization options than what we'll get in SWTOR.

Sarcasm aside, World of Warcraft may be hated by a lot of the more "hardcore" MMOers, but its the most balanced and popular one, so any step up from that is considered good.

Plus, I mean, seriously, I doubt you've even done your research. They've shown multiple gameplay videos of A) a fully voiced playable character and B) multiple choices for your own dialogue in a similar fasion to Mass Effect, albeit with what seem to be GREATER consequences. I mean, for god's sake, every damn class (and every branch of every damn class) has it's own unique story! How is it, in ANY sense, a step backwards? I think it's a huge step forward.
 

mechanixis

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Oct 16, 2009
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Point by point:

dastardly said:
1) "The game will be story-driven, and your choices will affect your destiny!" - Great, so that means each situation will boil down to one of three choices (aggressive, defensive, or passive, basically). You can either be a dick, a saint, or a gray blob in the middle. But what's more, it means your character is not YOUR character. It is one of a select handful of pre-made characters that you will rent. And when in these games has it ever really been the BEST idea to "mix and match," rather than go all one way or the other? SACRIFICES CHARACTER FREEDOM.
But before now, it's not like there's any character freedom to sacrifice in the first place. Do you get branching quests in Galaxies or WoW? There's no self-expression there beyond "I'll kill seven rats" or "I won't kill seven rats," with maybe the occasional exception. Bioware also has a solid record of putting players in morally-gray situations, so while sometimes your choice will no doubt come down to a clean-cut "Selfishness vs. Altruism", it's reasonable to expect quests with a lot more nuance.

If you've ever played the Mass Effect games, you'll know how easy it is to turn a pre-made character (Shepard) into something that's very personally your own, simply by mixing and matching your choices to suit your personality. It might be 'best' statistically to choose one path and go all-out (though Bioware hasn't announced anything about a Paragon-Renegade reward system of any kind), but again, TOR is for people who want a story-driven game, not a stat-crunching one.

dastardly said:
2) "The game will be fully voice-acted." - So you can't even decide what your character says or how he/she says it. The game will be giving you a script and voice. And, due to the expense of such projects, expect the selection of voices (if there are any) to be extremely limited. It might be that your character gets no voice at all (silent protagonist syndrome) which, to me, is better than being forced into a pre-made voice. SACRIFICES CHARACTER FREEDOM.
Again, before now, you were a mute who only ever said "Quest Accepted." While it does impinge on the imagination somewhat, it's still a very functional system for developing your character in-game that adds a huge amount of polish to character interactions.

Incidentally - having played the game myself at PAX - there's a fair spread of available voices for your character. This may be a character creation decision or based on class.


dastardly said:
3) "You can choose from one of these iconic professions!" - So all smugglers will be expected to behave in X way with personality Y, because that's how Han did it. All Bounty Hunters will be X, Y, and Z, because that's how Fett did it. This is exactly what the NGE did to RUIN SWG. SACRIFICES CHARACTER FREEDOM.
I admit, I'd prefer more skill-choice based character building, too; it's an ideal MMO format. But the class system is hardly a relic of a bygone age. And considering the game Bioware is trying to make, some rails do need to be in place so they know what kind of context to put your character in.

However, you have to consider this: no MMO I've seen has this much gameplay contrast between its classes. Playing as a smuggler is drastically different from playing as a Jedi. Later you talk about combat variety: this game has a lot of combat variety. Essentially, Bioware has designed six almost-unique and highly polished RPGs and packaged them together with the promise of practically infinite content.


dastardly said:
4) "You'll get companion characters to will add spice and variety to your gameplay!" - This one actually sounded GREAT... until we found out that EVERYONE gets the same companion based on his/her class. Yes, ALL smugglers will not just have A wookiee companion (like Han!), they'll have the SAME wookiee companion. You don't even get to pick the name. SACRIFICES CHARACTER FREEDOM.
I hadn't heard of that. Actually...that does sound pretty dumb.

dastardly said:
5) "You'll get your own ship, which you can use to travel or complete missions!" - Again, sounded great... until we found out that you get the same ship as everyone else in your class AND that all space missions play out like Starfox as rail- or arena-style episodes. You can't choose your ship, and you can't choose where it goes. SACRIFICES CHARACTER FREEDOM.
Well, considering you'd just be using your ship to get from Planet A to Planet B anyway, this is forgivable. It's comparable to public transit in any other game, except with more shooting. Everyone would prefer a spaceflight simulator, but Bioware's focus is elsewhere.



Finally, it bears mention that Bioware never set out to create a traditional MMO. Your arguments really come down to "It's not Galaxies II," and in point of fact, no, it isn't. They don't want to be the next WoW: they know that market's taken and want to be something else entirely. So saying it's bad at being a traditional MMO is absolutely correct, because it isn't one.

I think your money would be better spent Final Fantasy XIV. It's got a very flexible character customization system.
 

Warachia

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Aug 11, 2009
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Awesome, I have a great idea for a game that you will love,
no voice acting, we don't want to put all that hard work in there do we? text screens all the way!
No character classes, picking between the ones available is always a chore and can't let you do what you want to, therefore everyone can be their own unique soldier, and can choose whatever type of melee weapon they want.
No story, following any semblance of plot or character development is stupid because you ave to choose how the story goes in a certain direction, so lets remove that!
No companions at all, having anybody to help you out in a scenario is completely ruined when I can't choose who helps me.
No vehicles to get to new areas, we just have the one area because it isn't fair if your method of travel looks the same as anyone else's.

now you should be happy, you poor deluded man.
 

Nixzilla

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Jul 21, 2009
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I think its funny that you have all these complaints yet you will probaly still be buying it. I for one think that this mmo is a great step foward although I also think its a big rpg dressed up as a mmo.
 

LitleWaffle

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Jan 9, 2010
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To OP: If you have ever played Aion, they have voices for your character, but there are many choices. You don't have enough information from your quote to prove that it sucks.

What many people have disliked about MMO's is their Lack of story. The fact that this one is story based is not a step backwards. It can even be a step forward. Once you finish the story even, you still have your own freedom to dick around with(or at least that seems most likely).

Also, a game that gives you too much freedom can get pretty boring, as they lack a story most of the time. Sure you can "make your own story" in games with freedom. But you can't change gameplay mechanics to adjust to your own story, and if you just want to use your imagination, you can also do that on a more story based game, as I have done before.

With the iconic professions, that's a pretty good idea since it's a game based off of Star Wars which has its own story and features. Nuff said.

The ship thing is a pretty good minigame type thing that can break up in between the story. And the fact that they don't all have their own ships, even if it is true doesn't matter that much. You won't be able to get a fully customizable ship where you can adjust every last detail and such. That's a while away.

You can't really do all of the expecting that you have done without all of the information you need. You just can't make legitimate assumptions with such little information. You can make your rants of how bad a game is when the game is complete and you have played enough of it.

I do believe this sums up my counter rant.
 

Thick

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Feb 10, 2009
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I personally hope the game doesn't do well, to take everyone down a peg. None shall approach the WOW throne!!

I kid.

But a thought I just had was about the payment model for this game. Stay with me for a second, I'll get to it.

From the news I've heard, it sounds very much like a single player game that other people are playing at the same time. To be story driven in any meaningful way (ie, the saint/asshole/inaffective choices you make have an impact), you would have to restrict some player interaction. You couldn't have two people make two choices that have two largely different impacts inhabiting the same world. You'd either have to water down the impacts, weakening your story driven selling point, or phase or instance the people away from each other, reducing that second M in MMO to a lower case. And I don't know if they will, but if those story choices have gameplay implications, they would have to balance a LOT of different possibilities.

So if you were to go for a heavily story driven game, once a person reaches the end, what do they do? Play that holo-chess with their wookie? They'd have to let him win. Do they level an alt where they explore the different story paths? PVP? The people who can sustain themselves on PVP alone and the people who enjoy story driven content do not very well overlap.

What I'm getting around to is that I don't think the game could maintain a subscription based payment structure. You would have to have 100 metric fuck-tons of content, more than can reasonably be created, to keep the playerbase from getting bored with story driven gameplay where they can't interact with many other people, ultimately deciding it's not worth another month's bill. That's assuming they can stay interested in going through the same factions and events over and over with alts long enough to sift through that 100 metric fuck-tons without getting exhausted.

For all the complaining people do about grinding, grinding has a certain hold on people, the sort of people inclined to play MMOs. To them, it's just not a big deal. If it were a deal breaker, they'd stop playing, and they do, and there are still people playing. Perhaps they are completionists who can't stop. Maybe they find the mindless repetition a sort of stress reliever. Maybe they don't even bother with grinding once they get to max level (which you can do, btw), and just casually play with friends to go punch dragons in the face.