Keava said:
You know what? You don't have to play it! Amazing, isn't it?
Which is amazing, because I fuckin' like Star Wars. But clearly I have no right to complain that this franchise I like is being taken out behind the woodshed because I can choose not to play it.
Keava said:
If any of those reasons limits your Roleplaying (i can do bold statements too![sorry, i'll go get my coat]) then frankly you are a crappy roleplayer so go nitpick on something else like actual game mechanics, graphics, or whatever you kids find fancy this days.
Because, as teh holy Bioware has taught us. Lack of Freedom = Roleplaying!
Keava said:
I never liked the SWG, even pre-TheThingThatApparentlyRuinedIt, only fun part was having your own house.
I never played Star Wars Galaxies.
Keava said:
Now for your 'points'.
dastardly said:
1) "The game will be story-driven, and your choices will affect your destiny!" - Great, so that means each situation will boil down to one of three choices (aggressive, defensive, or passive, basically). You can either be a dick, a saint, or a gray blob in the middle. But what's more, it means your character is not YOUR character. It is one of a select handful of pre-made characters that you will rent. And when in these games has it ever really been the BEST idea to "mix and match," rather than go all one way or the other? SACRIFICES CHARACTER FREEDOM.
In other MMOs you don't usually even have that much freedom. All your dialogue options are limited to "Accept" and "Cancel". Yeah, that shows em your real character! Woo-hoo! Surely that is better, because no evil man in suits tell you what and how to say.... because you can't say anything!.
Because being given a choice between being an utter dick and being a brick is true role playing.
Okay, it's true, aside from a handful of user focused games the role-playing in most MMOs hasn't really advanced beyond the MUDs of 20 - 30 years ago.
Keava said:
dastardly said:
2) "The game will be fully voice-acted." - So you can't even decide what your character says or how he/she says it. The game will be giving you a script and voice. And, due to the expense of such projects, expect the selection of voices (if there are any) to be extremely limited. It might be that your character gets no voice at all (silent protagonist syndrome) which, to me, is better than being forced into a pre-made voice. SACRIFICES CHARACTER FREEDOM.
To arms my brethren for our freedom has been on these very day threatened by the voice box! Seriously, it hurts you so much ? Mute it. You won't hear it. I for one enjoy that, i like hearing my character's voice, i loved listening to Shepard's talking in each of my countless ME playthroughs. It didn't took my freedom, it actually added to character.
Congrats. You enjoyed Shepard. I found mShep to have all the charisma of a dead cat, and fShep to sound increasingly bored and annoyed as the games ran on.
That said, you don't role-play as Shepard. No, really you don't. You play one of three specific (mentally challenged) characters devised by the wordsmiths at Bioware. ME isn't an RPG even in the way that Fallout 3 is. You have no personal agency, you are strictly at the mercy of the alleged plot, you point and shoot at what you're told to and forty hours later you're done. Along the way you can decide to be an asshole a failed attempt at a hero or a brick. Mass Effect 2 makes this worse because if you ever deviate from that you'll end up behind the curve on the paragon/renegade points.
Keava said:
dastardly said:
3) "You can choose from one of these iconic professions!" - So all smugglers will be expected to behave in X way with personality Y, because that's how Han did it. All Bounty Hunters will be X, Y, and Z, because that's how Fett did it. This is exactly what the NGE did to RUIN SWG. SACRIFICES CHARACTER FREEDOM.
That's a players choice. Could also say that every warrior is a dumb meatshield, every mage is pretentious ***** and every rogue is sneaky backstabber. Roleplaying is about person to person interaction in MMOs. You choose what you represent.
Except you don't. As he's already pointed out, Bioware has kindly decided to explain to you exactly who your character is, and will do so every time the twit opens his mouth. Just in case some of their players are a little slow.
Now, what's funny is, you're right, you do choose what you represent in an MMO... except, you pointed out a minute ago that Bioware making the decisions for you (VO) isn't an abbreviation of character freedom, so which is it? Either the voice over work is irrelevant or the class roles are, it can't be both.
Keava said:
dastardly said:
4) "You'll get companion characters to will add spice and variety to your gameplay!" - This one actually sounded GREAT... until we found out that EVERYONE gets the same companion based on his/her class. Yes, ALL smugglers will not just have A wookiee companion (like Han!), they'll have the SAME wookiee companion. You don't even get to pick the name. SACRIFICES CHARACTER FREEDOM.
Brilliant feature for those that need a quick NPC help if all friends are offline. And no, the companion is not based on your class. Each class get's a selection of companions, depending on what type of supporting character you might find fancy. Wookie however is limited to Smugglers.
What's funny is, there's a shitload of these NPCs kicking around. It would make sense if you collected them as drops and chose between them, but, if we're really limited to a specific one per class, then where is the RPG elements in that? Hell even KOTOR let you pick between nine different characters. Here there will be nine different characters but you'll only be able to pick your NPC companion from a list of one?
Keava said:
dastardly said:
5) "You'll get your own ship, which you can use to travel or complete missions!" - Again, sounded great... until we found out that you get the same ship as everyone else in your class AND that all space missions play out like Starfox as rail- or arena-style episodes. You can't choose your ship, and you can't choose where it goes. SACRIFICES CHARACTER FREEDOM.
Want various ships and unlimited space? Go play EVE, you have plenty to choose from there. It's not a space sim game. Space ship functions as your character's hub and way of travel between planets. It's a fancy prop the game could do without but they decided to implement it anyway. As for the combat-on-rail, i'm perfectly happy about it. Ever considered that plenty of players, especially MMO players, don't give a damn about your love for flight simulators? I want my MMO be a MMO, means i click around, i run around i bash my 12345 to use skills.
The funny thing with saying go play EVE is how much of a shithole that game is. That's a bit like saying, "oh, you don't like having hair in your soup? Then go jab this needle in your eye, stumble out into the gutter and rot."
Now, funny thing, the Star Trek Online forums used to be loaded to the gills with annoying little trolls who'd blither about how STO was doomed when TOR came out and beat it's space and ground combat soundly. Funny thing about those trolls. I haven't seen one since the on rails shooter mechanics were announced.
In other words there IS room for an arcade style space shooter that's off rails in the current market and still isn't a sim.
Keava said:
I'm really sorry AAA titles aren't created to fulfil wet dreams of single fan, but that's how market works.
And we all understand you know "how the market works because..." you have nice teeth?
Keava said:
You are minority, face it and live with it or start making games yourself.
Because as we all know the strongest trait of a democracy is the ability to squelch the minority... no, wait... what?
To be (almost) fair to you, Keava, dastardly
is in the minority. Though, I seriously suspect this has more to do with shitty implementation in MMOs than that the market isn't there.
Keava said:
There's been plenty of 'indie' titles over last years catering to 'hardcore' players.
EVE and Fallen Earth are the only two that immediatly jump to mind. Maybe Dawntide, if that IS in fact the game I think it is.
Keava said:
Guess what? They barely managed to get enough subscriptions to operate and plenty of them dies within first months.
Funny thing about that. The current record holder for shortest lifespan of an MMO
is only a few months. But that's almost unique. Even Hellgate London kept going for nearly a year before having its teeth taken out. (Over a year, if you count from release to when the servers went off line, instead of from release until the subscription services were shut down.) In the future it would profit your argument style to avoid making grandiose claims with no basis in reality.