I've been playing God of War 3 again recently, and something that's been bothering me for a long time surfaced again:
Why are extra materials in games still so rare?
By which I mean extra materials like movie extras: videos, galleries and such about the creation of the game. To this day they seem to be very very rare. Of all the games I've ever played, only the God of War and the Arkham series and Valve games (well the Orange Box anyway) have embraced this to the extent I'd imagine to have become industry standard years ago. Elsewhere it's still restricted to extraneous $40 artbooks and... game guides? As games and their creation become more and more complex, expensive, and take longer and more manpower to produce, one would think throwing in some extras would be par for the course to give the customer some more hours out of the game. So why the hell isn't it?
Graphics have become so detailed that I can't help but feel sorry for the visual artists who painstakingly render all the environments, enemies and locations, every pore and drop of sweat, every texture and fabric, yet the full detail of it can never be appreciated by the gaming public. This was what bothered me massively in Castle Cainhurst in Bloodborne: the location is unbearably gorgeous, and I dreamed of having a noclip mode, or just free zoom of the camera, to see every nook and cranny in its splendor. Throw GOW3 and Ascension into this category as well: Ascension could perhaps be the best looking game I ever saw on PS3, yet I could only see what the game let me see and nothing more.
And that's not even going into everything else games include extras about. The potential is unmatched by any other medium: since gaming has more elements that have to be crafted than anything else, the amount of extras one could get out of a game is nearly limitless: visual design, core mechanics development, voice acting and casting, character design, level design, translating designs from 2D to 3D, sound effects, sound mixing, modeling, score, optimization with the hardware, animation, story development, writing, developer commentary, characterization, playtesting, 3D galleries like in Arkham City etc. etc. etc.
Honestly, why is this? We all love (or at least enjoy) gaming, so why are we still let in on all the facets of their creation so little? Giving players extras to unlock upon completion would give audiences a heck of a boost in wanting to finish the game.
Thoughts?
Why are extra materials in games still so rare?
By which I mean extra materials like movie extras: videos, galleries and such about the creation of the game. To this day they seem to be very very rare. Of all the games I've ever played, only the God of War and the Arkham series and Valve games (well the Orange Box anyway) have embraced this to the extent I'd imagine to have become industry standard years ago. Elsewhere it's still restricted to extraneous $40 artbooks and... game guides? As games and their creation become more and more complex, expensive, and take longer and more manpower to produce, one would think throwing in some extras would be par for the course to give the customer some more hours out of the game. So why the hell isn't it?
Graphics have become so detailed that I can't help but feel sorry for the visual artists who painstakingly render all the environments, enemies and locations, every pore and drop of sweat, every texture and fabric, yet the full detail of it can never be appreciated by the gaming public. This was what bothered me massively in Castle Cainhurst in Bloodborne: the location is unbearably gorgeous, and I dreamed of having a noclip mode, or just free zoom of the camera, to see every nook and cranny in its splendor. Throw GOW3 and Ascension into this category as well: Ascension could perhaps be the best looking game I ever saw on PS3, yet I could only see what the game let me see and nothing more.
And that's not even going into everything else games include extras about. The potential is unmatched by any other medium: since gaming has more elements that have to be crafted than anything else, the amount of extras one could get out of a game is nearly limitless: visual design, core mechanics development, voice acting and casting, character design, level design, translating designs from 2D to 3D, sound effects, sound mixing, modeling, score, optimization with the hardware, animation, story development, writing, developer commentary, characterization, playtesting, 3D galleries like in Arkham City etc. etc. etc.
Honestly, why is this? We all love (or at least enjoy) gaming, so why are we still let in on all the facets of their creation so little? Giving players extras to unlock upon completion would give audiences a heck of a boost in wanting to finish the game.
Thoughts?