DISCLAIMER: This is not a topic about the predicted success or failure of Nintendo's new console, the Wii U. While the likelihood of this thread being derailed into such a discussion is high, this post is more of a think test on Nintendo's new "gimmick"
Now, with that out of the way, let's talk about the Wii U. Or, rather, the Wii U's controller, which is the "gimmick" of the Wii U. The Wii U GamePad incorporates a 6.2 inch LCD touch screen in its controls in addition to the more standard control scheme most of us our used too.
Now, my question or topic for this board is "How can one use the Wii U GamePad for innovative game-playing ways?" More specifically, what genres do you think the Wii U GamePad can improve upon or think about in a more unique way?
In answer to my own question, I believe that Real-Time Strategy games hold the greatest potential for this GamePad. The use of a touch screen could cut down on time delay if implemented right. In fact, I would argue, if the Gamepad is used as a "keyboard" while the screen shows the action. It could lead to faster human response and reaction times in game like Starcraft or Command and Conquer (Your Millage May Vary, of course). Another way the GamePad can be used is as a quick-item slot, like the 1-9 keys on a keyboard.
The above are a few examples. What do you think the Wii U GamePad can be used for gameplay?
DISCLAIMER THE SECOND: I am not stating that all genres need the GamePad nor am I stating that the Wii U is the innovative thing of the century. I'm just saying that I believe that the Wii U's GamePad has potential for gaming. Whether Nintendo's uses said innovation is a whole different matter entirely.
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[1] http://www.computerandvideogames.com/351710/nintendo-releases-updated-wii-u-specs/
Now, with that out of the way, let's talk about the Wii U. Or, rather, the Wii U's controller, which is the "gimmick" of the Wii U. The Wii U GamePad incorporates a 6.2 inch LCD touch screen in its controls in addition to the more standard control scheme most of us our used too.
Now, my question or topic for this board is "How can one use the Wii U GamePad for innovative game-playing ways?" More specifically, what genres do you think the Wii U GamePad can improve upon or think about in a more unique way?
In answer to my own question, I believe that Real-Time Strategy games hold the greatest potential for this GamePad. The use of a touch screen could cut down on time delay if implemented right. In fact, I would argue, if the Gamepad is used as a "keyboard" while the screen shows the action. It could lead to faster human response and reaction times in game like Starcraft or Command and Conquer (Your Millage May Vary, of course). Another way the GamePad can be used is as a quick-item slot, like the 1-9 keys on a keyboard.
The above are a few examples. What do you think the Wii U GamePad can be used for gameplay?
DISCLAIMER THE SECOND: I am not stating that all genres need the GamePad nor am I stating that the Wii U is the innovative thing of the century. I'm just saying that I believe that the Wii U's GamePad has potential for gaming. Whether Nintendo's uses said innovation is a whole different matter entirely.
______________________________________________________________________________________
[1] http://www.computerandvideogames.com/351710/nintendo-releases-updated-wii-u-specs/