Shanicus said:
You know, was actually talking about this with my Creative Writing tutor a couple days ago. Genre is one of those things that's always hard to nail down, especially due to the sheer amount of variance you can have in a genre itself - like in writing, for example, you can have genres like Novel, Novella, Short Story and Poetry, followed by the sub-genres of things like Adventure, Linear Narrative, 1st Person, 3rd Person, Sci-Fi, Haiku, Spoken Word, 2nd Person, Drama, Comedy, romance, Fantasy, Dark, Horror, Non-Linear Narrative, Multiple-Perspective Narrator, Epic...
And one thing can be multiple versions of the above AND have variances on them all. For the layman (and the specialist) it can get a bit much, so it's easier to narrow things down to 'Sci-Fi Adventure' or 'Romantic Comedy' even if the work does things differently to other 'Sci-Fi Adventures' or 'Romantic Comedies', otherwise it gets to be a bit of a clusterfuck as you make up a sub-subgenre for everything different one work does compared to others.
I'll break down EVE and WoW too, just to show how they 'share' the same genre despite being different games:
EVE - Sci-Fi Space Simulator MMORPG
WoW - Fantasy Adventure MMORPG
Main Genre - MMORPG
Sub-Genre - Sci-Fi/Fantasy
Sub-Sub-Genre - Space Simulator/Adventure
They're both classified as 'MMORPG' because that's what they are without any of the content inside them - just like how Twilight and IT are both Novels, despite being nothing alike. When you actually get into the game, you just compress it down to 'Sci-Fi Space Simulator' and 'Fantasy Adventure' respectively because trying to classify EVERYTHING that they do otherwise would just be too much and too subjective to convey the right information to someone interested in playing the game.
So, in short - things get the broad brush just so it's not a massive clusterfuck for people wanting to play something. It's easier to figure you'll like something if it says 'Sci-Fi Shooter' instead of 'Epic Sci-Fi Shooter FPS TPS Dark Action Comedy Drama with Vehicle Stages and Platforming Elements'.
Or, basically what Tippy said above.
I think you're most of the way there.
The problem I think is that with game categorizations there are essentially 2 different things you want to distinguish:
how the game plays(the mechanic) and
the theme(or the setting) of a game.
The'type' of game denotes how a game plays.
There can also be 'sub-types' where there are game mechanics shared between games of that 'type' and can be used to distinguish game of that type (but of course can have cross overs between types). This how you get action-rpg, tactical-rpg etc.
The 'theme' of a game best resemble the idea of traditional genres in other media. These are label such as Horror, Fantasy where there are common themes to the setting or the story of the game, whether visual or textual. There can of course be elements of different themes as borrowed from genres from other media, but the dominant one is the most useful.
These are the main ways you would want to classify a game.
So, using the syntax [theme](sub-type){type} and taking examples from earlier in the thread:
Call of Duty would be a [Military](First-person){Shooter}
Battlefield would be a [Military](First-person){Shooter}
Fear would be a [Horror](First-person){Shooter}
Assassin's Creed 3 would be a [Historical](Open-world)(Third-person){Action}
Assassin's Creed 4 would be a [Pirate](Open-world)(Third-person){Action}
Arkham Asylum would be a [Superhero](Open-world)(Third-person){Action}
Skyim would be a [Fantasy](Open-word)(Action){Role-playing Game}
Dark Souls would be a [Fantasy][Open-world)(Action){Role-playing Game}
Final Fantasy V would be a [Fantasy](Open-world)(Turn-based){Role-playing Game}
Surgeon Simulator 2013 would be a [Health][Humour]{Simulator}
Football Manager 2014 would be a [Sports](Realistic){Simulator}
FIFA 2014 would be a [Sports](Realistic){Simulator}
Of course, the more indie you go the harder it gets. I was pushing it a bit with Surgeon Simulator there.
Of course you may argue that this really doesn't help to make things easier to understand but at least it solves the confusion of
theme and
type