Auron225 said:
I'm gonna second you on that. If you enter Nipton, you're gonna see... something that may encourage you to choose a side early (to be more accurate, it may encourage you to decide against picking one in particular). By all means, it's your game and you can do whatever you want - but if you piss off the wrong people too early, you may find it hard-going at the beginning. No matter what decisions you make, you're gonna get on someones bad side but thats part of the beauty of this game. You have a lot of control over how the factions interact with you as well as each other. However, definitely go visit Nipton before you commit yourself to a faction (that is if you do commit yourself to one - you don't have to do that if you don't want to).
I actually think it's really cool to visit Nipton at the point of the game they designed you to visit it. Once you've played the game a few times and what to be able to meta-game it sure, but Nipton is a really good introduction to the Legion and what I love about it, is it creates a very deliberate character arc in the game. I've never really seen games incorporate arcs into their quest structures like that before.
If you're playing the game without much meta-gaming, Nipton is probably going to put you in a position where you feel powerless. It's one of the first settlements you reach in the game and it's probably going to be a big shock in comparison to the Powder Gangers. The people there are very aloof and scary, treat you like consequentialess dirt and are powerful enough that you probably can't kill them unless you're prepared. Whats more the quests are designed in Nipton so that you don't need to kill them and they actively avoid putting you in a situation where that seems like an option.
I was roleplaying on my first playthrough, so my character had the crud scared out of them. She ran out of that town and didn't stop, running all the way through the night.
And then the game continues and you have your long journey to Vegas and when you arrive in Vegas the Legion want to meet up with you. This is already cool, because the idea of meeting the Legion at this point is still probably going to seem pretty scary. You've seen lots of conflicts, but you haven't had many opportunities to really fight the Legion and win. Visiting Caesar might seem like a bit of a death wish. So going to see the Legion becomes a defining character moment, overcoming those feelings that you first had in Nipton.
But then when you get there, it's big and intimidating but instead of threatening, Caesar gives you respect and tells you that he's noticed all the cool things you achieved on your journey to Vegas, he lists of quests you've done, trouble you've caused etc.
And that's in deliberate contrast to the start of the game, where the Legion treated you like dirt in Nipton. It's the game saying 'Look how far you've come, look how this journey has changed you.'
I thought that was really neat. Not many games do that. In Mass Effect you can choose to be a ruthless badass or a virtuous badass, but the game doesn't push you at all. You're still just as badass at the start of the game as you are at the end. New Vegas challenges your character at the start of the game, and then treats you differently again as your progress and challenges you in an entirely different way. (And it works for all your characters. If you're strong enough to kill the people in Nipton, the game tells a story about the guy whose was causing so much trouble for the Legion that it escalated from killing groups of raiders to the mighty Caesar himself trying to negotiate for your cooperation)