How To Improve WoW

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Jul 27, 2009
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Hubilub said:
zenoaugustus said:
Hubilub said:
zenoaugustus said:
Hubilub said:
I have to call bullshit on your "Make the game hard again" complaint.

That would make WoW shitty. A game should be accessible to everyone, not just the guys spending all their freetime playing it.
But I was one of the people that couldn't access it all. I didn't spend all my free time on it, and whenever I did see a crazy boss, I felt truly excited. I do like the idea behind Ulduar thought. If you don't know, on regular mode there is one final boss. But on heroic mode, there is another, much more difficult boss. I like that concept, as a compromise. I just felt like having more to work for gave me a sense of purpose.
And I was one of those people that couldn't access it all, and I hated it. I wanted to be part of the story that was told, not just watch youtube videos of people playing the game while I had to settle with heroic dungeons.
I see your point, and I agree with you to a certain extent. I'm assuming you must've started with BC WoW and not classic WoW (I don't recall heroics in classic WoW). I just felt more accomplished when I did down a difficult boss in classic WoW. Maybe it is just me. Again, I haven't played the game in a while, so that complaint is stemming directly from a friend of mine. When I do get the game again, I guess I will be able to better assess the game's difficulty. I don't mind if it isn't super difficult. I just liked the idea of two or three really hard raids that require a lot of work to be capable of handling. The rest can be easier to access.

I dunno, but this is another thing that has been bugging me, is Arthas 10 levels stronger than Kil'Jaeden. I think not. That pisses me off.
Indeed, I started with the Burning Crusade. Completely loved it. Except the part between 40-60 when leveling became much slower for some reason.

Got the Frozen throne. Loved it too. Mostly because of missions like retaking Undercity, because I felt like a super-badass action hero. I was super-buffed and killed massive bosses on my own. I want World of Warcraft to do more stuff like that. Yeah, it's an MMORPG, so it wouldn't make much sense to do missions like that where a single player gets buffed and takes on enemies meant for groups, but dammit, I loved those moments!

dude, it sounds like you want a single player RPG, you want to pwn large bosses all by your uber self, that is not what the MMO genre is about, it is about grouping with others and using teamwork to defeat these monstrosities(sp)? that would otherwise be compleatly impossible for even the most insane hardcore player to fathom attempting the fight by himself
 
Jul 27, 2009
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The DSM said:
Make it more access able to everyone, speed up leveling times, that kind of thing.

Also, having raid bosses that raid shot IS NOT FUN, most can wipe everyone with one mistake, it takes the tactical precision of an army general to kill most bosses in Ice Crown Citadel.

sry for double post but, dude...ICC is a fucking joke til you get past blood wing, sure Rotface is a gut check for the scrubs but anyone with even a modicum of raid intrest and expierence has at least the 1st 2 wings on farm atm and most likely blood wing as well, sry ICC is just a little harder than that joke known as TotC(just an overglorified heroic imo...only 5 bosses and like no more that 3 essential mechanics per fight, less than that for most...what a fucking joke.)
 

Wolfram23

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I agree 100% with the OP. I did play through WotLK and it was super lame. I was doing PUG 10 and 25 naxx and OS and all that stuff prior to Ulduar and managed to get fully epic tank warrior and dps death knight. The DK took all of 2 weeks for full epics (since I knew the dungeons from playing my warrior). Just for point of reference, my tank had +39k HP and my fav piece of gear was my Bulwark of Eternity (and my Black Ice polearm on the DK). Back in vanilla, I was sooo excited for just beating Rend (UBRS) and getting his blue quality eye patch on my rogue was like "OMG I AM SO AWESOME NOW!!!" and even finally seeing my first epic drop on the last boss of UBRS was just epic for me (a caster ring). When I finally got my first epics on my rogue, it was from doing Battlegrounds (which used to be fun). Even in BC expansion it was tough, I only did Kara and twice Gruuls plus needing keys for heroics was nice as it kept most of the shittiest people - who would ruin your runs - out. Yet in BC I was able to get decent epics from Kara/heroics/BGs. WotLK is mega fail and also the shaman/pally cross over thing and looking at cataclysm with the new stuff... bleh! I'm glad I got out and I'll not go back.
 

Theron Julius

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Nov 30, 2009
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The best way to improve WoW is to make it less life eating. I've watched friends become zombies right in front of my eyes...
 

Dexiro

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Dec 23, 2009
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Yes WoW could be improved but you've failed to list anything that makes half a difference.

I think they should revert the difficulty back to BC form. Them making it easier was purely a marketing move to get more people to the max level. Instead I'm having to sound like an old man complaining to my friends about how it used to be.
If they want to make leveling quicker they should keep adding quests to the old zones.
They should at least get around to adding more quests for 40-60. That'd speed things up massively.

Another problem is old dungeons becoming unused. EVERY endgame dungeon should be updated to include one new difficulty level per level cap increase. By that i mean Molten Core should have a level 70 and 80 version by now, and be updated with upgraded loot.
The old world bosses should also be pushed up to the new level cap with better items.

Getting a mount at lvl 20 is a big improvement though. I can't comprehend walking for 40 levels anymore, it drags on too much.

One last thing i think the new classes on the horizon should be neutral. On one side i think the Worgen seem completely out of place in Alliance (i play as both factions so that's out of the equation). And i also feel something's a little strange about goblins being shifted to horde. They were THE neutral faction, if they're going to be playable it only feels right that they should be kept that way.

So my solution is move Worgen to horde and think of something equally as awesome for alliance, cut them out and think up another 2 races, or work out some sort of arrangement where they can be neutral (meaning non-pvp).

Urgh i feel somewhat less of a person for making a post that long about WoW. I need to redeem myself somehow :p
 

dannipulsa

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Feb 18, 2009
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CrazyHaircut94 said:
Zul'Farrak? Yeah, I did it a couple of times, was loads of fun, but after the quests were done, there was no purpose there except loot.

On an other note, one thing I found funny in WoW was the Corrupted Blood incident [http://en.wikipedia.org/wiki/Corrupted_Blood_incident]. So damn funny, yet so reminiscent of real life.
Zul'Farrak stairs [http://www.youtube.com/watch?v=pFuYKcSytjI]
this is the reason ZF was THE instance.

I said that WotLK was fine in my other post but i looked up some old videoes from vanilla, the nostalgia [http://www.youtube.com/watch?v=YJWeWMKfa3g] is just, i dont know DAMN good. mute, dopefish anyone?
 

zenoaugustus

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Feb 5, 2009
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Dexiro said:
Another problem is old dungeons becoming unused. EVERY endgame dungeon should be updated to include one new difficulty level per level cap increase. By that i mean Molten Core should have a level 70 and 80 version by now, and be updated with upgraded loot.
The old world bosses should also be pushed up to the new level cap with better items.
Agreed.

But Worgen should be Alliance. They need something ferocious.
 

espilcEkraD

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I think they should put something new in, I'm sick of doing the same shit day after day after day. Heroics, Raids, Pvp, Farming and Dailies thats all I've done since level 80 and it's boring the shit out of me. :(
 

Barry93

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zenoaugustus said:
Dexiro said:
Another problem is old dungeons becoming unused. EVERY endgame dungeon should be updated to include one new difficulty level per level cap increase. By that i mean Molten Core should have a level 70 and 80 version by now, and be updated with upgraded loot.
The old world bosses should also be pushed up to the new level cap with better items.
Agreed.

But Worgen should be Alliance. They need something ferocious.
Something ferociuos? Ummm... the Alliance has Gnome warriors...
 

zenoaugustus

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Barry93 said:
Something ferociuos? Ummm... the Alliance has Gnome warriors...
True that. What else does the Alliance need? I bet they could hit you right in the balls when one stands on another's shoulders.
 

Dexiro

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zenoaugustus said:
Agreed.

But Worgen should be Alliance. They need something ferocious.
Not necessarily but they are lacking cool points so they can be let off with this one :p

Still not sure about Goblins being Horde though. Although i heard their mount is a car so i proclaim a hell yes on them being playable :D
 

Wolfram23

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Just my two cents: the more you allow people more talent points, the more overpowered and more difficult it is to balance. Of course with trying to balance PVP and PVE there's even more issues. However, should they perhaps limit talent points to 51 or 61 (like vanilla or BC) that would help to remove many imbalance issues. Secondly, people will still want to increase their level so instead of more talent points, give a self-administered boost to stats such as +10 str or stam or whatever, and make it permanent. I still liked the game in BC, but they keep changing and changing and making the game more accessible to crapier players and it really diminishes the game's fun. Now obviously by brining in more casual gamers they make a ton more money, so financially it's a good choice, but that's also called "selling out" and it loses them respect. They lost my respect, anyway, for all that matters. And by not having lock out on heroics, not to mention how easy heroics are in WotLK... man... /sigh

Don't get me wrong, there should be fairly easy ways to get decent gear - like normal runs for good blues - but the heroic versions I wish were way more difficult. Instead you get people who just hit 80 and wearing all their questing greens able to get through a lot of the heroics. But if anyone played in vanilla - do you remember how tough Scholomance was?? And LBRS? Not to mention 10 man raiding UBRS! Man, it was a rare day to actually finish every boss in there. I couldn't tell you how many times the final boss alone kicked my groups ass and we didn't down him - or at least took 5-6 tries to do it. That's what I expected from heroics if my char has decent lvl 80 blues on. On top of that, the best gear still isn't that hard to obtain and then you have super uber leet people who go into pvp and faceroll everything (in particular healers - there's no reason a healer should be able to out heal your dps if you're in relatively good gear and playing a dps class). But I think a lot of the issues stem from too many talents. That's just my opinion but if you consider how significant it is to gain a new power/spell/ability compared to gaining a few points of stats, and then consider that with 71 talent pts to distribute, the balance gets significantly more skewed.

I'm done with WoW and I don't know if I'll play another MMO again, but if I do I hope they make their game to be really good and compelling and not simply go for easy access to all. IMO the only way a new MMO can steal WoW's thunder is to start by siphening off the elite class of players and that will only happen if it has original WoW type difficulty of encounts along with the absolutely massive, diverse, and immersive world Warcraft created.