That is the exception rather than the standard practice. More often than not what happens is that they take the regular enemies and add one or two new ones that are stronger and weirder looking than the previous ones and throw those in the game. Resident Evil survived by this for so long that the only way to get through their standard enemies was to become a bad ass fighter and turn the game more to action.Horny Ico said:This is definitely not universal. Silent Hill has the perfect mythology to completely change the horror elements just by the fact that every protagonist is someone new.KEM10 said:I'm gong to have to disagree with the no knowledge part. You need to enter with no knowledge of what's happening and slowly figure it out with journals, notes, and other things that are around.
Also, no sequels. If you do make the best horror game in the world, the basic knowledge that will be passed on from playing the first will ruin parts of it.
Now also look at FEAR and I am willing to put money that they will do the same with Dead Space 2. If the mythos can change the monsters and still be new to the player, then go for it. But if it is just the same cast and crew with only a new protagonist, the player will remember everything from the last game and most of the horror will be lost.
Too much knowledge is damaging to the scene.