Alright, before I open this up to you lot to chime in your grievances ever so passionately, or strike me down for being a complete fool, I will share how I think RPGs could do better.
Have your main story writer create the world, it's history, important characters, and main quest. Now hire a few other writers, as well as keep your main one on board if you wish, and have each one work within the set theme to work out a few different main quests, to give the hero some variety. Then have even more writers (probably for free, since even a heroin junkie could write this) work on different side-quest lines and mini-quests. Have each writer work on each individual character involved with his/her quest. Check it all with your editors. There's your mother-friggen story content, play and replayability.
Go here, kill that, get that, bring 'em back to me. Well... why don't you kneel down, unzip my fly, and pleasure me? Please, make sure each writer you hire does not plan to make every quest like the one I just described in the first sentence of this badly constructed paragraph.
Now, take a note from The Elder Scrolls, and hire a thousand more writers to give your player every god damn opportunity imaginable.
Now, it's your turn. Please, if you have some mini-rant you'd like to go on about how you think RPGs could be better, feel free to post 'em here, in hope that we shall make some impact on the world of roleplaying games which limit your roles drastically!
Have your main story writer create the world, it's history, important characters, and main quest. Now hire a few other writers, as well as keep your main one on board if you wish, and have each one work within the set theme to work out a few different main quests, to give the hero some variety. Then have even more writers (probably for free, since even a heroin junkie could write this) work on different side-quest lines and mini-quests. Have each writer work on each individual character involved with his/her quest. Check it all with your editors. There's your mother-friggen story content, play and replayability.
Go here, kill that, get that, bring 'em back to me. Well... why don't you kneel down, unzip my fly, and pleasure me? Please, make sure each writer you hire does not plan to make every quest like the one I just described in the first sentence of this badly constructed paragraph.
Now, take a note from The Elder Scrolls, and hire a thousand more writers to give your player every god damn opportunity imaginable.
Now, it's your turn. Please, if you have some mini-rant you'd like to go on about how you think RPGs could be better, feel free to post 'em here, in hope that we shall make some impact on the world of roleplaying games which limit your roles drastically!