Things I think could improve sonic.
1)Death of the franchise (ok ok I'm kidding)
1a) Get someone to edit the plot and story before you push it out the door. If it reads worse than a majority of the rubbish on deviant art and fanfiction.et combined it needs to be scrapped
2) Sonic is about speed, tails is about flight, knuckles was a guardian, not an asshole who liked to punch things. Stop over simplifying their personalities, regardless of how shallow they were to begin with, it's pretty bad when you've taken their thimble-deep aspects and run them into the ground even further. "Hey I'm a hot shot, let me drive that point into your skull a few more times with jokes that belong in the 80's!" "You tell 'em sonic!" "Thanks Tails! And I mean you Tails specifically, the person to whom I am referencing with my thank you for your snappy add-on to my clever remark." Holy gods someone drive a stake repeatedly through the dialogue.
3) HOW ABOUT A PHYSICS ENGINE! THAT'D BE GREAT! How come none of you have seen this? I didn't read half of page 3 and only the top post on 4 but I'm kind of frustrated no one thought of this! The first games had more physics! Scripted jumps and loopdy-loops does not a Sonic game make! They should be bloody ashamed of Sonic The Hedgehog (2008?) What were they thinking?!
4) What is all this realism junk? The comics, cartoons and earliest videogames had this awesome atmosphere and an incredibly unique if not overly geometric design to it that made you feel like you were playing a sonic game.
5) What ever happened to that fox princess or the bunny with the mechanical limbs?
6) Dr Robotnik was making a bleak dystopia by turning the sonics fuzzy friends into robots. Whatever happened to this? Now he's just going after these weird cosmic religious ways to undo the world.
7) Get rid of Humans. They're freaky in a game about a talking blue hedgehog who runs a hundred thousand miles an hour. It's like watching Roger Rabbit, it doesn't sit well when you see a cartoon flirting with an anatomically correct being.
8) My biggest complaint. Sonic the hedgehog came out when I was a kid. Shouldn't the franchize grow with me? Let me explain. When your mom and dad were kids, they watched Mickey Mouse, it was all they had and they loved him. They grow up, they have a kid, and they say "hey you know what'd be a good idea? Lets take him to see Mickey Mouse at disney land!" Ok sure why not. You drag the 3 5 or even 10 year old to Disney land and as soon as Mickey gets near him he starts screaming his bloody head off. Why? Cuz he's an icon to you, and a 6 foot tall mutated ****ing rat to him! Sonic is too contrived and muddled with his own history for kids to get half the crap you try to feed them. You should have been catering to the market you originally wrangled. We're still on this planet you know, we didn't stop caring, its not like we disappeared suddenly. Why hasn't sonic been ripped out of his kiddy shoes yet? Last I checked you can get a lot more money out of people with jobs, not so much kids who have to whine for quarters just to get a plastic gummy worm out of a vending machine.
Same problem with DnD. I was never apart of it, but a lot of the fanbase is moving away to more complex games that can feed to their want for something new and different. WoTC just keep pumping out new books that are even more simplified and centralized around finding uninteresting variants of the same old monsters and killing them dead to take their stuff so you can find their cousins and kill them too. It's never made a lot of sense to me, we're all mortal beings, you'd think you'd focus on the people that you grew up with, you know? Take money from them. What good is keeping your franchise at a target audience? New people are introduced to your product, and long after your dead they'll be complaining about how product-x isn't what it used to be. Which is pretty much the problem, its the same re-hashed stuff over and over again fed through the simplifier and thrown at you when you're feeble minded. A year later they stop caring about your age group suddenly and they're trying to wrangle your little brother.
Why not target that ten year old with your franchise, he loves it he's hooked, keep him around. Target 11 year olds the year after, then 12 year olds, etc and so on until your product is targeting 30 year olds and you're handing your business off to your son cuz you're now retired. When you dont follow the lives of your audience and stay in one place for too long, the whole world sees your product as aged and boring. Because it is.
So yeah, stop making up characters that look like they were stolen off a 12 year old fangirl's deviant art gallery, both in apperance and in name (lol I'll call him Chaos Dark Lord Azure Knight!), STOP forcing their cheap easily-digestable-for-the-masses personalities on us, and stop creating situations in your games where I can stand upside down on the peek of a loopdy loop because you suckers are too lazy to Du Mathz to find out how fast I'd have to go off of angle-x to leap y-distance and land on a platform that ejects me nowhere spectacular. Maybe if they took what was actually good about their games they'd actually get somewhere.