How to not be garbage at fighting games?

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Yoshi178

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oh come on mods that wasn't trolling. spam maybe. but no it wasn't trolling.



bloody hell, this forum needs to lighten the fuck up.
 

The Wykydtron

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Dreiko said:
The Wykydtron said:
Just pick Terumi and win, ggwp

Honestly OP, you do need to practise even if you don't like the idea of practise makes perfect cuz in fighting games that's pretty much a fact. Like I picked up a few tricks like how if you walk forward you can do the Z motion super easy, at least in BB but when a friend of mine was trying to pick up BB I couldn't really help him master the controls and inputs y'know? It took me forever to get the Z motion down but I can do it on demand now. Double quarter circle supers still give me trouble though.

Check your cancels and fatal counters, it is easier to get the correct input when the move you're using has very few cancels. Like Hazama's 6A and 6B can only be cancelled into the kick super so it's actually pretty easy to do since you can't input something else. But then you have to land the chains after that ridiculous hitstun though so that takes some learning.

Oh also check out what dodges your preferred character has. Like Terumi has 6B that looks terrible but dodges highs and is invulnerable to lows and cannot be grabbed. It gets beat by every mid in the game though and it's super slow but when you read that Tager spamming the grab super on wakeup and you get the fatal counter corner combo it's amazing.

Also check what moves other characters have. Like your average Hakumen player is gonna spam his Drive because he think's he's the master at reading your moves. Hello this is the classic move where you run in and throw him cuz the counter doesn't work on throws. Like i've ran at some of them, jumped over them and hit them in the back while they're still doing the counter move cuz Terumi's land speed is ridiculous.
Hazama has no other special move that uses his B button on the ground so I don't think you can get any wrong move from attemptin to input a houtenjin, no mater what button you're canceling into the houtenjinlol.


Also, after houtenjin, you wanna do stance dash into green C followup, not the chain. Finally, Terumi is +5 after a blocked 6B and he gets to keep blockstrigin after it so that is a great button all around.
Oh yeah I remember the stance dash C but landing the chains is cooler and the damage difference was pretty low if you're going for the super ender if I remember correctly. My Hazama is kinda average at best but I can win games with him most of the time cuz his mixup game is pretty strong, especially with addition of the grab super from his stance. It requires some setup and/or mindgames to land but it is the coolest super in the game. Helps that he's like what, fifth in the tier list? Pretty damn top tier anyway.

I think if you can do Hazama combos you'll never have problems with dash cancelling combos again. Even his corner combos need you to dash into them to keep comboing.
 

Dreiko_v1legacy

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The Wykydtron said:
Dreiko said:
The Wykydtron said:
Just pick Terumi and win, ggwp

Honestly OP, you do need to practise even if you don't like the idea of practise makes perfect cuz in fighting games that's pretty much a fact. Like I picked up a few tricks like how if you walk forward you can do the Z motion super easy, at least in BB but when a friend of mine was trying to pick up BB I couldn't really help him master the controls and inputs y'know? It took me forever to get the Z motion down but I can do it on demand now. Double quarter circle supers still give me trouble though.

Check your cancels and fatal counters, it is easier to get the correct input when the move you're using has very few cancels. Like Hazama's 6A and 6B can only be cancelled into the kick super so it's actually pretty easy to do since you can't input something else. But then you have to land the chains after that ridiculous hitstun though so that takes some learning.

Oh also check out what dodges your preferred character has. Like Terumi has 6B that looks terrible but dodges highs and is invulnerable to lows and cannot be grabbed. It gets beat by every mid in the game though and it's super slow but when you read that Tager spamming the grab super on wakeup and you get the fatal counter corner combo it's amazing.

Also check what moves other characters have. Like your average Hakumen player is gonna spam his Drive because he think's he's the master at reading your moves. Hello this is the classic move where you run in and throw him cuz the counter doesn't work on throws. Like i've ran at some of them, jumped over them and hit them in the back while they're still doing the counter move cuz Terumi's land speed is ridiculous.
Hazama has no other special move that uses his B button on the ground so I don't think you can get any wrong move from attemptin to input a houtenjin, no mater what button you're canceling into the houtenjinlol.


Also, after houtenjin, you wanna do stance dash into green C followup, not the chain. Finally, Terumi is +5 after a blocked 6B and he gets to keep blockstrigin after it so that is a great button all around.
Oh yeah I remember the stance dash C but landing the chains is cooler and the damage difference was pretty low if you're going for the super ender if I remember correctly. My Hazama is kinda average at best but I can win games with him most of the time cuz his mixup game is pretty strong, especially with addition of the grab super from his stance. It requires some setup and/or mindgames to land but it is the coolest super in the game. Helps that he's like what, fifth in the tier list? Pretty damn top tier anyway.

I think if you can do Hazama combos you'll never have problems with dash cancelling combos again. Even his corner combos need you to dash into them to keep comboing.
No you can still end it in the chain if you wanna do dual super combos, you just rarely have 100 meter so an air jC ender is better. You can always 5C>6C>5D>214D-66A>5C>2C>623D>Mizuchi ender if you get the stance C followup from houtenjin.


Hazama does need a lot of microdashing, definitely, though are you not playing BB Central Fiction or something? Cause Hazama is mid tier at best lol. Top 5 is Carl Izanami Izayoi Rachel and Nine.
 

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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Dreiko said:
The Wykydtron said:
Dreiko said:
The Wykydtron said:
Just pick Terumi and win, ggwp

Honestly OP, you do need to practise even if you don't like the idea of practise makes perfect cuz in fighting games that's pretty much a fact. Like I picked up a few tricks like how if you walk forward you can do the Z motion super easy, at least in BB but when a friend of mine was trying to pick up BB I couldn't really help him master the controls and inputs y'know? It took me forever to get the Z motion down but I can do it on demand now. Double quarter circle supers still give me trouble though.

Check your cancels and fatal counters, it is easier to get the correct input when the move you're using has very few cancels. Like Hazama's 6A and 6B can only be cancelled into the kick super so it's actually pretty easy to do since you can't input something else. But then you have to land the chains after that ridiculous hitstun though so that takes some learning.

Oh also check out what dodges your preferred character has. Like Terumi has 6B that looks terrible but dodges highs and is invulnerable to lows and cannot be grabbed. It gets beat by every mid in the game though and it's super slow but when you read that Tager spamming the grab super on wakeup and you get the fatal counter corner combo it's amazing.

Also check what moves other characters have. Like your average Hakumen player is gonna spam his Drive because he think's he's the master at reading your moves. Hello this is the classic move where you run in and throw him cuz the counter doesn't work on throws. Like i've ran at some of them, jumped over them and hit them in the back while they're still doing the counter move cuz Terumi's land speed is ridiculous.
Hazama has no other special move that uses his B button on the ground so I don't think you can get any wrong move from attemptin to input a houtenjin, no mater what button you're canceling into the houtenjinlol.


Also, after houtenjin, you wanna do stance dash into green C followup, not the chain. Finally, Terumi is +5 after a blocked 6B and he gets to keep blockstrigin after it so that is a great button all around.
Oh yeah I remember the stance dash C but landing the chains is cooler and the damage difference was pretty low if you're going for the super ender if I remember correctly. My Hazama is kinda average at best but I can win games with him most of the time cuz his mixup game is pretty strong, especially with addition of the grab super from his stance. It requires some setup and/or mindgames to land but it is the coolest super in the game. Helps that he's like what, fifth in the tier list? Pretty damn top tier anyway.

I think if you can do Hazama combos you'll never have problems with dash cancelling combos again. Even his corner combos need you to dash into them to keep comboing.
No you can still end it in the chain if you wanna do dual super combos, you just rarely have 100 meter so an air jC ender is better. You can always 5C>6C>5D>214D-66A>5C>2C>623D>Mizuchi ender if you get the stance C followup from houtenjin.


Hazama does need a lot of microdashing, definitely, though are you not playing BB Central Fiction or something? Cause Hazama is mid tier at best lol. Top 5 is Carl Izanami Izayoi Rachel and Nine.
I'm still on CPEX right now actually since there's no PC port out right now for CF and probably won't be around for a long ass while. Either way i'm still annoyed how they didn't bother with an English dub for this version when BB has always been dual audio. Maybe i'll buy a PS4 to get it on at some point but really I look at Terumi's JP voice and it's just not my jam.
 

bastardofmelbourne

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This thread has taught me the important lesson that I do not understand fighting game jargon at all.

[sub]I mean seriously what the fuck are you even talking about you guys this is like when my friends started talking about Magic cards except ten times worse[/sub]
 

Dreiko_v1legacy

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bastardofmelbourne said:
This thread has taught me the important lesson that I do not understand fighting game jargon at all.

[sub]I mean seriously what the fuck are you even talking about you guys this is like when my friends started talking about Magic cards except ten times worse[/sub]
ABCD goes from weak to strong attacks, alphabetically, meaning that generally speaking A cancels into B, B cancels into C and C cancels into D. It is used because people tend to assign custom button loadouts so if you just say X or Square, well, my square may be medium attack and yours may be weak attack, so we can't communicate.


Numbers correspond to directional inputs, you figure which is which by looking at a keyboard's numpad. 2 is down, 6 forward, 9 is upforward and so on, this is always presumed to be from he P1 side of the screen.


Many benefits exist to the numbers :

-No language barrier. Numbers are universal so you can share combos with people who don't speak your language. Comes in handy when the games are fundamentally Japanese.

-Much easier to type long combos in. It saves a ridiculous amount of time typing out a combo that includes upwards of 20 inputs as "236A" rather than "down, downforward, forward, A" and so on.

-It gets you in the right mentality to learn fighting games. If memorizing these numbers feels like too much work and too hard, you are beyond hopeless because the effort required to actually get good is indescribably higher in comparison, so it prevents folks from wasting their time by scaring them off.

The Wykydtron said:
Dreiko said:
The Wykydtron said:
Dreiko said:
The Wykydtron said:
Just pick Terumi and win, ggwp

Honestly OP, you do need to practise even if you don't like the idea of practise makes perfect cuz in fighting games that's pretty much a fact. Like I picked up a few tricks like how if you walk forward you can do the Z motion super easy, at least in BB but when a friend of mine was trying to pick up BB I couldn't really help him master the controls and inputs y'know? It took me forever to get the Z motion down but I can do it on demand now. Double quarter circle supers still give me trouble though.

Check your cancels and fatal counters, it is easier to get the correct input when the move you're using has very few cancels. Like Hazama's 6A and 6B can only be cancelled into the kick super so it's actually pretty easy to do since you can't input something else. But then you have to land the chains after that ridiculous hitstun though so that takes some learning.

Oh also check out what dodges your preferred character has. Like Terumi has 6B that looks terrible but dodges highs and is invulnerable to lows and cannot be grabbed. It gets beat by every mid in the game though and it's super slow but when you read that Tager spamming the grab super on wakeup and you get the fatal counter corner combo it's amazing.

Also check what moves other characters have. Like your average Hakumen player is gonna spam his Drive because he think's he's the master at reading your moves. Hello this is the classic move where you run in and throw him cuz the counter doesn't work on throws. Like i've ran at some of them, jumped over them and hit them in the back while they're still doing the counter move cuz Terumi's land speed is ridiculous.
Hazama has no other special move that uses his B button on the ground so I don't think you can get any wrong move from attemptin to input a houtenjin, no mater what button you're canceling into the houtenjinlol.


Also, after houtenjin, you wanna do stance dash into green C followup, not the chain. Finally, Terumi is +5 after a blocked 6B and he gets to keep blockstrigin after it so that is a great button all around.
Oh yeah I remember the stance dash C but landing the chains is cooler and the damage difference was pretty low if you're going for the super ender if I remember correctly. My Hazama is kinda average at best but I can win games with him most of the time cuz his mixup game is pretty strong, especially with addition of the grab super from his stance. It requires some setup and/or mindgames to land but it is the coolest super in the game. Helps that he's like what, fifth in the tier list? Pretty damn top tier anyway.

I think if you can do Hazama combos you'll never have problems with dash cancelling combos again. Even his corner combos need you to dash into them to keep comboing.
No you can still end it in the chain if you wanna do dual super combos, you just rarely have 100 meter so an air jC ender is better. You can always 5C>6C>5D>214D-66A>5C>2C>623D>Mizuchi ender if you get the stance C followup from houtenjin.


Hazama does need a lot of microdashing, definitely, though are you not playing BB Central Fiction or something? Cause Hazama is mid tier at best lol. Top 5 is Carl Izanami Izayoi Rachel and Nine.
I'm still on CPEX right now actually since there's no PC port out right now for CF and probably won't be around for a long ass while. Either way i'm still annoyed how they didn't bother with an English dub for this version when BB has always been dual audio. Maybe i'll buy a PS4 to get it on at some point but really I look at Terumi's JP voice and it's just not my jam.
Ouch PC lol. Not the platform for arcsys stuff. You should try console online, you will be surprisd at how the game actually works XD.


I am an anime fan so I always just used JP voices, never cared for dubs. It was kinda annoying when you played online and out of every ten or so games someone would speak English, felt jarring cause my char would still be in Japaese. I'm glad that doesn't happen any more. Who knows, maybe now more people will see just how good the cast of the game is. Ragna is Gintama, Jin is Simon from Gurren Lagann, Platinum is freaking Madoka and Taokaka is Homura, both of them are in! Also Carl is Catherine with a C and Relius is Archer/Shirou and Rachel is Rin. Just full of amazing talent XD. Terumi is also great, and he gets two voice actors since Susanoo has him shift in personality into a more Hakumen style person so they gave him a new voice, he sounds like a char straight out of Asura's Wrath . Nakamura Yuichi who does Hazama and Terumi is no slouch either, he was in freaking Clannad, the ultimate tearjerker, he is Gurren in owari no seraph, protagonist in Oreimo. Lots of godly roles on him too.
 

balladbird

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One thing I like about Tekken is that, rather than having controls sorted into weak, medium, and strong attacks, each button corresponds to a limb. Makes the combat much more straightforward, and makes it possible to take an educated guess at how a combo is performed just by watching it.

that said, it's a shame you don't want to hear that you need to practice, because that really is the best way to go about things. XD Blazblue has a surprisingly deep tutorial if you have the patience to work through it. It won't make you tournament level, but if you're able to clear all the lessons (I'd recommend re-doing the tutorial until you can complete each lesson without difficulty) you'll have all the skills you need to start learning your chosen character without difficulty.

Dreiko said:
I am an anime fan so I always just used JP voices, never cared for dubs. It was kinda annoying when you played online and out of every ten or so games someone would speak English, felt jarring cause my char would still be in Japaese. I'm glad that doesn't happen any more. Who knows, maybe now more people will see just how good the cast of the game is. Ragna is Gintama, Jin is Simon from Gurren Lagann, Platinum is freaking Madoka and Taokaka is Homura, both of them are in! Also Carl is Catherine with a C and Relius is Archer/Shirou and Rachel is Rin. Just full of amazing talent XD. Terumi is also great, and he gets two voice actors since Susanoo has him shift in personality into a more Hakumen style person so they gave him a new voice, he sounds like a char straight out of Asura's Wrath . Nakamura Yuichi who does Hazama and Terumi is no slouch either, he was in freaking Clannad, the ultimate tearjerker, he is Gurren in owari no seraph, protagonist in Oreimo. Lots of godly roles on him too.
Eh, it's all relative. I think the dub of blazblue is magnificent, personally. *shrug* Most hatred of dubs is hyperbolic, in my opinion. Perhaps it's because I remember the 90s, and how dubs USED to sound.
 

Sleepy Sol

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Believe me, Maximilian Dood ain't a master of anything.

I find it difficult to really recommend what you can do to improve if you don't want to play online, particularly because for me that's the main appeal in fighting games: the competition with other players, and the community that forms over helping each other improve. Do you have any possible way to find a local community? If not, and if you would like to get started at least finding new players on the same level as you to play the game and ask questions about the game with, you can try joining the general Guilty Gear Discord if you're willing. Can just google "GGXrd discord" and a Dustloop thread will pop up that has character specific servers as well as the general one.

You can't improve to a certain level of competence without some minimum of practice. It's just not possible. Also, go through the tutorial. Absolutely go through it. ArcSys did a great job with Guilty Gear in introducing just about every mechanic possible in a digestible form for newer players. If you don't think you need to do the tutorial, then do all the missions you can, because all of the basic missions will help you become familiar with GG's unique mechanics.

Oh yeah, pick a fucking character. Stick with them. Who do you think is cool and who do you want to play? Give your best shot at playing them and figuring out their intricacies, either via their missions and looking up supplementary information (character-specific Discords are excellent for this) or playing with other people and asking them for advice afterwards. Even if it's really general, that's the worst you'll get. At best the person might help you learn way more than you ever thought you would about how your character works and what you should do.

The IAD thing, I dunno. I never felt like it was especially different from BlazBlue and it may just take some minor adjustments in how you do your inputs. There's no particular trick to doing it.
 

Dreiko_v1legacy

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Max is the knd of person that exhudes the aura of knowledge through out of game actions. I still remember when Darkstalkers Remaster came out, it was my first time with the series and I ran into him on my very first game, beat him easily, and I had barely any idea how the game worked. It made it on one of his videos and he was all like this guy clearly knows how to do this and that...no...I really didn't know much of anything. The casual onlooker however eats that stuff right up and takes it for gospel. I won without using EX beast canon once lol.
 

K-sha

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you need to play humans. AI and humans play differently. AI is all about finding patterns and exploiting, and sometimes they can be really cheap; reading your patterns, boss syndromes, etc.
 

Nature Guardian

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DarklordKyo said:
I've been a fan of fighting games for a while now, but I've always been absolute garbage at them. I recently broke in a copy of Guilty Gear Xrd Revelator that I got during the PSN sale, booted up the pre-story episodes (because it's kinda too late to even hope to play online), and, I got my ass handed to me by the easiest opponent you'll ever get in a fighting game (it didn't matter that I was playing on Maniac, even a braindead two year old can beat fighting game arcade modes).

It's not just that, my execution was strangely terrible as well. I couldn't even do something as simple as an instant air dash, which I could do relatively easily in Blazblue (which, allegedly, plays oddly compared to other fighting games).

Can anyone give me any tips on not being garbage?

P.S. Also, don't say practice makes perfect. I'm not playing it online, the general consensus is that games in general are piss easy nowadays, and there are plenty of people, like Maximilian Dood, that can master the mechanics of any fighting game in five minutes. I shouldn't need to practice, I should just be normal.

The first and most important rule: stop caring about being good.
The more you care about being a pro, but keep meeting incredibly strong opponents, the more you will feel weak, and the more you will feel weak the worse you will play!!! And that's way you'll never improve.
The first thing to always remember is that you will always meet guys who are far stronger than you, online. No matter how good you are.

The second rule is that becoming REALLY good at a fighting game is not unlike a job: you need to study and memorize everything, watch/read a lot of guides, and restrict yourself to only ever play one or two characters and no more (while simultaneously knowing how the other characters fight). So ask yourself, are you really ready for that kind of commitment in a videogame?
 

Dreiko_v1legacy

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Regarding the not using many chars thing; yes, you most definitely need a main char with whom you play like 90% of your matches, not even two of em, just one.


At the same time, once you actually play enough, you will be able to play anyone to what I call a basic degree out of having fought them for hundreds of times and having memorized what they do such that you do not die to it to the point where you can implement it yourself.


So while at first it sounds like you're limiting yourself, you actually are setting up for the long term. It is much more fulfilling to know the proper things characters do, how to get hitconfirms into knockdown, effective mixups, etc. than to just pick them and hit random buttons, but to get there you need to first be at a point where you can distinguish what is an actual good mixup or a proper combo end method, and you best achieve that by pickin a main.
 

DarklordKyo

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bastardofmelbourne said:
This thread has taught me the important lesson that I do not understand fighting game jargon at all.

[sub]I mean seriously what the fuck are you even talking about you guys this is like when my friends started talking about Magic cards except ten times worse[/sub]
If you need some help, this seems like a decent place to start: https://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games

I know some terminology myself, so maybe I can help with stuff not used here.
 

DarklordKyo

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Dreiko said:
Hazama does need a lot of microdashing, definitely, though are you not playing BB Central Fiction or something? Cause Hazama is mid tier at best lol. Top 5 is Carl Izanami Izayoi Rachel and Nine.
For science, where does Naoto lie? I was thinking of doing some pick up & play with him because of his cool looking rekkas.
 

K-sha

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I say use as many characters as you want to. it doesn't hurt to know how other characters play, for matchups. Or just to know who you prefer playing as.
in the long run, it's usually best to be really good at at least one character. But I sometimes find that stale/boring. Whatever yo u find more fun should be a good answer. which is like all games. I usually just try characters that I enjoy, and adapt to their play style, and keep or drop.
 

Dreiko_v1legacy

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My definition of a main is literally a char that you never tire of using, one that never gets stale. Over the 7 years BB has been out I must have used Bang multiple doxens of thousands of matches, yet I still find it exciting to us him now and it never once got stale. It is possible to just not have a main. Usually people who have multiple mains for example don't, as a main is a singular term that can't apply to more than one char, so when someone lists more than one char as their main, they actually don't have one.


DarklordKyo said:
Dreiko said:
Hazama does need a lot of microdashing, definitely, though are you not playing BB Central Fiction or something? Cause Hazama is mid tier at best lol. Top 5 is Carl Izanami Izayoi Rachel and Nine.
For science, where does Naoto lie? I was thinking of doing some pick up & play with him because of his cool looking rekkas.
Naoto is lower mid tier. He has great damage but relatively high execution demands for his optimal combos and decent pressure but where he struggles is in neutral because he has no projectiles, his drives are too slow and his other moves are too stubby. Getting in as him is like playing Bang when your nails have run out and with one less airdash basically. Defensively he is very solid though, great DPs, decent antiair, dodge, he has a lot of tools.