Oh yeah I remember the stance dash C but landing the chains is cooler and the damage difference was pretty low if you're going for the super ender if I remember correctly. My Hazama is kinda average at best but I can win games with him most of the time cuz his mixup game is pretty strong, especially with addition of the grab super from his stance. It requires some setup and/or mindgames to land but it is the coolest super in the game. Helps that he's like what, fifth in the tier list? Pretty damn top tier anyway.Dreiko said:Hazama has no other special move that uses his B button on the ground so I don't think you can get any wrong move from attemptin to input a houtenjin, no mater what button you're canceling into the houtenjinlol.The Wykydtron said:Just pick Terumi and win, ggwp
Honestly OP, you do need to practise even if you don't like the idea of practise makes perfect cuz in fighting games that's pretty much a fact. Like I picked up a few tricks like how if you walk forward you can do the Z motion super easy, at least in BB but when a friend of mine was trying to pick up BB I couldn't really help him master the controls and inputs y'know? It took me forever to get the Z motion down but I can do it on demand now. Double quarter circle supers still give me trouble though.
Check your cancels and fatal counters, it is easier to get the correct input when the move you're using has very few cancels. Like Hazama's 6A and 6B can only be cancelled into the kick super so it's actually pretty easy to do since you can't input something else. But then you have to land the chains after that ridiculous hitstun though so that takes some learning.
Oh also check out what dodges your preferred character has. Like Terumi has 6B that looks terrible but dodges highs and is invulnerable to lows and cannot be grabbed. It gets beat by every mid in the game though and it's super slow but when you read that Tager spamming the grab super on wakeup and you get the fatal counter corner combo it's amazing.
Also check what moves other characters have. Like your average Hakumen player is gonna spam his Drive because he think's he's the master at reading your moves. Hello this is the classic move where you run in and throw him cuz the counter doesn't work on throws. Like i've ran at some of them, jumped over them and hit them in the back while they're still doing the counter move cuz Terumi's land speed is ridiculous.
Also, after houtenjin, you wanna do stance dash into green C followup, not the chain. Finally, Terumi is +5 after a blocked 6B and he gets to keep blockstrigin after it so that is a great button all around.
No you can still end it in the chain if you wanna do dual super combos, you just rarely have 100 meter so an air jC ender is better. You can always 5C>6C>5D>214D-66A>5C>2C>623D>Mizuchi ender if you get the stance C followup from houtenjin.The Wykydtron said:Oh yeah I remember the stance dash C but landing the chains is cooler and the damage difference was pretty low if you're going for the super ender if I remember correctly. My Hazama is kinda average at best but I can win games with him most of the time cuz his mixup game is pretty strong, especially with addition of the grab super from his stance. It requires some setup and/or mindgames to land but it is the coolest super in the game. Helps that he's like what, fifth in the tier list? Pretty damn top tier anyway.Dreiko said:Hazama has no other special move that uses his B button on the ground so I don't think you can get any wrong move from attemptin to input a houtenjin, no mater what button you're canceling into the houtenjinlol.The Wykydtron said:Just pick Terumi and win, ggwp
Honestly OP, you do need to practise even if you don't like the idea of practise makes perfect cuz in fighting games that's pretty much a fact. Like I picked up a few tricks like how if you walk forward you can do the Z motion super easy, at least in BB but when a friend of mine was trying to pick up BB I couldn't really help him master the controls and inputs y'know? It took me forever to get the Z motion down but I can do it on demand now. Double quarter circle supers still give me trouble though.
Check your cancels and fatal counters, it is easier to get the correct input when the move you're using has very few cancels. Like Hazama's 6A and 6B can only be cancelled into the kick super so it's actually pretty easy to do since you can't input something else. But then you have to land the chains after that ridiculous hitstun though so that takes some learning.
Oh also check out what dodges your preferred character has. Like Terumi has 6B that looks terrible but dodges highs and is invulnerable to lows and cannot be grabbed. It gets beat by every mid in the game though and it's super slow but when you read that Tager spamming the grab super on wakeup and you get the fatal counter corner combo it's amazing.
Also check what moves other characters have. Like your average Hakumen player is gonna spam his Drive because he think's he's the master at reading your moves. Hello this is the classic move where you run in and throw him cuz the counter doesn't work on throws. Like i've ran at some of them, jumped over them and hit them in the back while they're still doing the counter move cuz Terumi's land speed is ridiculous.
Also, after houtenjin, you wanna do stance dash into green C followup, not the chain. Finally, Terumi is +5 after a blocked 6B and he gets to keep blockstrigin after it so that is a great button all around.
I think if you can do Hazama combos you'll never have problems with dash cancelling combos again. Even his corner combos need you to dash into them to keep comboing.
I'm still on CPEX right now actually since there's no PC port out right now for CF and probably won't be around for a long ass while. Either way i'm still annoyed how they didn't bother with an English dub for this version when BB has always been dual audio. Maybe i'll buy a PS4 to get it on at some point but really I look at Terumi's JP voice and it's just not my jam.Dreiko said:No you can still end it in the chain if you wanna do dual super combos, you just rarely have 100 meter so an air jC ender is better. You can always 5C>6C>5D>214D-66A>5C>2C>623D>Mizuchi ender if you get the stance C followup from houtenjin.The Wykydtron said:Oh yeah I remember the stance dash C but landing the chains is cooler and the damage difference was pretty low if you're going for the super ender if I remember correctly. My Hazama is kinda average at best but I can win games with him most of the time cuz his mixup game is pretty strong, especially with addition of the grab super from his stance. It requires some setup and/or mindgames to land but it is the coolest super in the game. Helps that he's like what, fifth in the tier list? Pretty damn top tier anyway.Dreiko said:Hazama has no other special move that uses his B button on the ground so I don't think you can get any wrong move from attemptin to input a houtenjin, no mater what button you're canceling into the houtenjinlol.The Wykydtron said:Just pick Terumi and win, ggwp
Honestly OP, you do need to practise even if you don't like the idea of practise makes perfect cuz in fighting games that's pretty much a fact. Like I picked up a few tricks like how if you walk forward you can do the Z motion super easy, at least in BB but when a friend of mine was trying to pick up BB I couldn't really help him master the controls and inputs y'know? It took me forever to get the Z motion down but I can do it on demand now. Double quarter circle supers still give me trouble though.
Check your cancels and fatal counters, it is easier to get the correct input when the move you're using has very few cancels. Like Hazama's 6A and 6B can only be cancelled into the kick super so it's actually pretty easy to do since you can't input something else. But then you have to land the chains after that ridiculous hitstun though so that takes some learning.
Oh also check out what dodges your preferred character has. Like Terumi has 6B that looks terrible but dodges highs and is invulnerable to lows and cannot be grabbed. It gets beat by every mid in the game though and it's super slow but when you read that Tager spamming the grab super on wakeup and you get the fatal counter corner combo it's amazing.
Also check what moves other characters have. Like your average Hakumen player is gonna spam his Drive because he think's he's the master at reading your moves. Hello this is the classic move where you run in and throw him cuz the counter doesn't work on throws. Like i've ran at some of them, jumped over them and hit them in the back while they're still doing the counter move cuz Terumi's land speed is ridiculous.
Also, after houtenjin, you wanna do stance dash into green C followup, not the chain. Finally, Terumi is +5 after a blocked 6B and he gets to keep blockstrigin after it so that is a great button all around.
I think if you can do Hazama combos you'll never have problems with dash cancelling combos again. Even his corner combos need you to dash into them to keep comboing.
Hazama does need a lot of microdashing, definitely, though are you not playing BB Central Fiction or something? Cause Hazama is mid tier at best lol. Top 5 is Carl Izanami Izayoi Rachel and Nine.
ABCD goes from weak to strong attacks, alphabetically, meaning that generally speaking A cancels into B, B cancels into C and C cancels into D. It is used because people tend to assign custom button loadouts so if you just say X or Square, well, my square may be medium attack and yours may be weak attack, so we can't communicate.bastardofmelbourne said:This thread has taught me the important lesson that I do not understand fighting game jargon at all.
[sub]I mean seriously what the fuck are you even talking about you guys this is like when my friends started talking about Magic cards except ten times worse[/sub]
Ouch PC lol. Not the platform for arcsys stuff. You should try console online, you will be surprisd at how the game actually works XD.The Wykydtron said:I'm still on CPEX right now actually since there's no PC port out right now for CF and probably won't be around for a long ass while. Either way i'm still annoyed how they didn't bother with an English dub for this version when BB has always been dual audio. Maybe i'll buy a PS4 to get it on at some point but really I look at Terumi's JP voice and it's just not my jam.Dreiko said:No you can still end it in the chain if you wanna do dual super combos, you just rarely have 100 meter so an air jC ender is better. You can always 5C>6C>5D>214D-66A>5C>2C>623D>Mizuchi ender if you get the stance C followup from houtenjin.The Wykydtron said:Oh yeah I remember the stance dash C but landing the chains is cooler and the damage difference was pretty low if you're going for the super ender if I remember correctly. My Hazama is kinda average at best but I can win games with him most of the time cuz his mixup game is pretty strong, especially with addition of the grab super from his stance. It requires some setup and/or mindgames to land but it is the coolest super in the game. Helps that he's like what, fifth in the tier list? Pretty damn top tier anyway.Dreiko said:Hazama has no other special move that uses his B button on the ground so I don't think you can get any wrong move from attemptin to input a houtenjin, no mater what button you're canceling into the houtenjinlol.The Wykydtron said:Just pick Terumi and win, ggwp
Honestly OP, you do need to practise even if you don't like the idea of practise makes perfect cuz in fighting games that's pretty much a fact. Like I picked up a few tricks like how if you walk forward you can do the Z motion super easy, at least in BB but when a friend of mine was trying to pick up BB I couldn't really help him master the controls and inputs y'know? It took me forever to get the Z motion down but I can do it on demand now. Double quarter circle supers still give me trouble though.
Check your cancels and fatal counters, it is easier to get the correct input when the move you're using has very few cancels. Like Hazama's 6A and 6B can only be cancelled into the kick super so it's actually pretty easy to do since you can't input something else. But then you have to land the chains after that ridiculous hitstun though so that takes some learning.
Oh also check out what dodges your preferred character has. Like Terumi has 6B that looks terrible but dodges highs and is invulnerable to lows and cannot be grabbed. It gets beat by every mid in the game though and it's super slow but when you read that Tager spamming the grab super on wakeup and you get the fatal counter corner combo it's amazing.
Also check what moves other characters have. Like your average Hakumen player is gonna spam his Drive because he think's he's the master at reading your moves. Hello this is the classic move where you run in and throw him cuz the counter doesn't work on throws. Like i've ran at some of them, jumped over them and hit them in the back while they're still doing the counter move cuz Terumi's land speed is ridiculous.
Also, after houtenjin, you wanna do stance dash into green C followup, not the chain. Finally, Terumi is +5 after a blocked 6B and he gets to keep blockstrigin after it so that is a great button all around.
I think if you can do Hazama combos you'll never have problems with dash cancelling combos again. Even his corner combos need you to dash into them to keep comboing.
Hazama does need a lot of microdashing, definitely, though are you not playing BB Central Fiction or something? Cause Hazama is mid tier at best lol. Top 5 is Carl Izanami Izayoi Rachel and Nine.
Eh, it's all relative. I think the dub of blazblue is magnificent, personally. *shrug* Most hatred of dubs is hyperbolic, in my opinion. Perhaps it's because I remember the 90s, and how dubs USED to sound.Dreiko said:I am an anime fan so I always just used JP voices, never cared for dubs. It was kinda annoying when you played online and out of every ten or so games someone would speak English, felt jarring cause my char would still be in Japaese. I'm glad that doesn't happen any more. Who knows, maybe now more people will see just how good the cast of the game is. Ragna is Gintama, Jin is Simon from Gurren Lagann, Platinum is freaking Madoka and Taokaka is Homura, both of them are in! Also Carl is Catherine with a C and Relius is Archer/Shirou and Rachel is Rin. Just full of amazing talent XD. Terumi is also great, and he gets two voice actors since Susanoo has him shift in personality into a more Hakumen style person so they gave him a new voice, he sounds like a char straight out of Asura's Wrath . Nakamura Yuichi who does Hazama and Terumi is no slouch either, he was in freaking Clannad, the ultimate tearjerker, he is Gurren in owari no seraph, protagonist in Oreimo. Lots of godly roles on him too.
DarklordKyo said:I've been a fan of fighting games for a while now, but I've always been absolute garbage at them. I recently broke in a copy of Guilty Gear Xrd Revelator that I got during the PSN sale, booted up the pre-story episodes (because it's kinda too late to even hope to play online), and, I got my ass handed to me by the easiest opponent you'll ever get in a fighting game (it didn't matter that I was playing on Maniac, even a braindead two year old can beat fighting game arcade modes).
It's not just that, my execution was strangely terrible as well. I couldn't even do something as simple as an instant air dash, which I could do relatively easily in Blazblue (which, allegedly, plays oddly compared to other fighting games).
Can anyone give me any tips on not being garbage?
P.S. Also, don't say practice makes perfect. I'm not playing it online, the general consensus is that games in general are piss easy nowadays, and there are plenty of people, like Maximilian Dood, that can master the mechanics of any fighting game in five minutes. I shouldn't need to practice, I should just be normal.
If you need some help, this seems like a decent place to start: https://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_gamesbastardofmelbourne said:This thread has taught me the important lesson that I do not understand fighting game jargon at all.
[sub]I mean seriously what the fuck are you even talking about you guys this is like when my friends started talking about Magic cards except ten times worse[/sub]
For science, where does Naoto lie? I was thinking of doing some pick up & play with him because of his cool looking rekkas.Dreiko said:Hazama does need a lot of microdashing, definitely, though are you not playing BB Central Fiction or something? Cause Hazama is mid tier at best lol. Top 5 is Carl Izanami Izayoi Rachel and Nine.
Naoto is lower mid tier. He has great damage but relatively high execution demands for his optimal combos and decent pressure but where he struggles is in neutral because he has no projectiles, his drives are too slow and his other moves are too stubby. Getting in as him is like playing Bang when your nails have run out and with one less airdash basically. Defensively he is very solid though, great DPs, decent antiair, dodge, he has a lot of tools.DarklordKyo said:For science, where does Naoto lie? I was thinking of doing some pick up & play with him because of his cool looking rekkas.Dreiko said:Hazama does need a lot of microdashing, definitely, though are you not playing BB Central Fiction or something? Cause Hazama is mid tier at best lol. Top 5 is Carl Izanami Izayoi Rachel and Nine.