If you were a reviewer, how would you rate games? This is of course assuming you would use the 1-10 scale. No need to interject into the conversation on how you think it's useless and arbitrary.
If the game has one mode (let's say multiplayer) that is really well done but the other segments (such as single player or cooperative) are lacklustre, broken or effectively nonexistent, how would you represent that on a scale of 1-10? Should it reflect at all if the poorly done modes weren't the focus of the game and the really well done modes were the only reason anyone would be playing it? What if certain parts of the bad modes gave you items to use in the good modes?
What would your average be if the average was actually really well-done? Do you think that giving it a 5 and therefore putting it closer to really bad games than decent games is a good policy?
Is it possible to get a 10 if the game is well done, achieves all its goals and then some but has some flaws?
To answer my own questions.
1) I'd give it a higher score approaching perfect because the mode everyone's there for are great and the modes that are bad no one cares about. If the good modes genuinely are affected by the bad modes, then the score would drop but not too much.
2) I'd say if the average is really well-done, it's fair to have the majority of games be higher than 5. 7 would seem appropriate because it's far from perfect but very competently executed and entertaining.
3) Yes, it is possible. No game is ever going to be perfect, but there will be fantastic ones deserving of praise even accounting for shortcomings.
What are your thoughts?
If the game has one mode (let's say multiplayer) that is really well done but the other segments (such as single player or cooperative) are lacklustre, broken or effectively nonexistent, how would you represent that on a scale of 1-10? Should it reflect at all if the poorly done modes weren't the focus of the game and the really well done modes were the only reason anyone would be playing it? What if certain parts of the bad modes gave you items to use in the good modes?
What would your average be if the average was actually really well-done? Do you think that giving it a 5 and therefore putting it closer to really bad games than decent games is a good policy?
Is it possible to get a 10 if the game is well done, achieves all its goals and then some but has some flaws?
To answer my own questions.
1) I'd give it a higher score approaching perfect because the mode everyone's there for are great and the modes that are bad no one cares about. If the good modes genuinely are affected by the bad modes, then the score would drop but not too much.
2) I'd say if the average is really well-done, it's fair to have the majority of games be higher than 5. 7 would seem appropriate because it's far from perfect but very competently executed and entertaining.
3) Yes, it is possible. No game is ever going to be perfect, but there will be fantastic ones deserving of praise even accounting for shortcomings.
What are your thoughts?