Zom-B said:
Regardless of how you define "Dark Fantasy", the Dragon Age games are not true Dark Fantasy. As many others have stated, Dark Fantasy is a combination of fantasy elements- sword and sorcery, fantastic creatures, etc.- and horror elements- hideous creatures, terror, psychological themes, madness etc.- of which, yes, Dragon Age does have some, but it's not presented or crafted in a way that puts it firmly in the Dark Fantasy, AKA Horror Fantasy or Gothic Fantasy category, of which the DA games are clearly neither. However, I will admit that the Dark Fantasy genre is nebulously defined at best, so I suppose if one wanted to, one could define it as Dark Fantasy, based on some very loose guidelines.
There are two definitions of Dark Fantasy, and Dragon Age fits the second one. I can quote it if you like:
From WikiPedia, Tending towards fantasy (The sort I was talking about)
Dark fantasy in this context refers to stories that focus on darker themes, sometimes akin to those of horror, but which take place in a setting more like sword and sorcery or high fantasy. In this sense, dark fantasy is usually considered a sub-genre of fantasy.
There is a strong overlap between this style of fantasy and sword and sorcery, due to the often bleak, pessimistic tones, and moral ambiguity (especially when compared to the more dualistic themes of high fantasy). Michael Moorcock's Elric stories and Karl Edward Wagner's Kane sequence are two examples of this overlap, the latter having actually coined the term "dark fantasy".[6]
The epic poem Beowulf can be thought of as a precursor to this type of dark fantasy. Grendel's attacks on the Heorot established the formula for a great many horror stories and would represent the "horror element" in this type of tale, while the character of Beowulf himself and his later deeds (such as fighting the dragon) would represent the "fantasy element".
Dark fantasy is also used to refer to "grittier" fantasy, conducted in settings which represent the brutality of the medieval period of most fantasy, generally with a dash of supernatural horror such as in Charles R. Saunders' early Imaro trilogy which was heavily influenced by Robert E. Howard and H.P. Lovecraft. The Lord of the Rings by J.R.R Tolkien and the Harry Potter books by J.K Rowling have elements of dark fantasy in them.
Two other examples of fantasy mixed with horror are the Ravenloft series of novels and Neil Gaiman's Coraline.
Regardless, I and many others would consider Dragon Age to be far more entrenched in the Low Fantasy end of the specturm, which is where you find your hack 'n slash, your goblins, your mages and wizards, your world saving storyline.
Low Fantasy? Low Fantasy is anything but Dragon Age. Dragon Age is too much "Fantasy" for that. It is an entirely fictional setting and right up into your face with magic, dragons and elves. Song of Ice and Fire is more "Low" fantasy than that. Better yet the Joe Abercrombie books I was referring to earlier.
Most of the examples you cite, the elves, the slavery, the Gray Wardens, wars... all that stuff is standard Low Fantasy stuff.
You mean "Fantasy" stuff. And I have not seen a Gray Warden yet. However, the elements are familiar, of course. It is a "Fantasy" setting, after all.
If DA had further explored or had been focussed on the relationship between the Gray Wardens and the Darkspawn, then it definitely could have been a Dark Fantasy. As it stands, the Gray Wardens and their affinity with the Darkspawn was merely used as an element to further the storyline of the battle against the Darkspawn, which was, at least in Origins, largely overshadowed by the political intrigues of Faerun and Teryn Loghain's betrayls.
And that is where you are wrong. Unless you disregard everything aside from gameplay and straight forward dialogue, then the "relationship" between the Gray Warden and the Darkspawn has been explored in great detail. Even more so as you move forward with Awakening (and read the Calling); but DA:O already has enough information in it to show just how fucked up the whole deal is.
It's the gameplay that keeps Dragon Age: Origins from feeling truly "dark"; That and the decision to have it focus around the saving of a world, instead of delving into something more private as it would have given them a better opportunity to explore the horrors that lie beyond your quest to defeat the Blight.
DA2 did a good job there though, and I hope to improve on that.
Again though it seems that alot of folks are just blatantly ignoring the "details" and not working their imagination quite enough, which leads to them skimming the surface and not actually getting to the nice juicy bits.