zerobudgetgamer said:
Well, technically it isn't okay, it's only slightly less cruel to murder an adult because they have a higher capacity to defend themselves than a child does. Whether or not they utilize that capacity is irrelevant, they are more capable, thus it is not considered as bad when it is an adult.
I believe "Killer-Zombie" is the operative phrase there. As long as it isn't "human," there's less flak given about killing something that is a youth. Most games implement this. Wolf Cubs, Dragon Hatchlings, and then the aforementioned Zombie children. As long as they can show that the thing your killing isn't human, then the age of that thing is up for grabs.
Whether or not it's human is more or less irrelevant. What matters is that the killer-zombie children in Dead Space was portrayed as having BEEN actual children (and babies) once.
In Dead Space 2, you walk through kindergardens, nursing homes etc. which are quite clearly portrayed as places where children used to grow up from when they where less than a year old, and the setting and story clearly conveys that these poor things have been turned into monsters. You don't actually see it happen, but it's there, and you get to see their new incarnations attack you, explode and you get to kill them yourself.
zerobudgetgamer said:
Yes, public outcry would be risen should games showcase the killing of youth. It would give anti-gaming lobbyists further ammunition to try to ban certain games from being sold and/or made, and in some rare cases it could rewire more impressionable minds into thinking that killing children is okay, especially if the game in question handles said killing poorly, which would then multiply said ammunition massively.
The same argument could be made for violent games in general. You could argue that GTA rewire people into killing civilians and cops.
Listen. Either we take a stand, and accept that all the "Games are turning people into killers" talk is bullsh*t or we don't. You don't just go half-way and say "It's okay if people get the impression that killing civilians, cops etc. is okay, as long as they don't kill children". I'm sure you can see how silly that is.
By not taking a stand, we as gamers (and game designers/publishers) are admitting to the very thing those anti-violent-games lobbyists are trying to make people believe, even if it isn't true. One game that stood out for me was Modern Warfare 2 and it's Airport Terrorist attack. Even if Infinity Ward made it possible to skip that level and warned you about it, i applaud them for taking a stand and basically saying "Screw this, we're going for something that makes sense, even if it portrays something terribly cruel that touches some peoples most primal fear of terrorism in this day and age".
We both can't and shouldn't let those non-gaming idiots affect our passion for the medium, because that just empowers them.
zerobudgetgamer said:
Now, for my own comments. You say people will get used to "anything," and to just "start actually doing stuff" so they'll eventually "forget about it." With that mentality, how can you really say that a game involving the murder of children, especially to the extent that some games take with killing zombies or aliens or even other humans, is going to do ANY good AT ALL?? Is there a reason we NEED a game that involves or focuses on killing children? Do we really NEED a game with such "realism?"
Again, same argument could be made for basically any game that involves any form of violence. You might as well have asked "Do we really need blood in shooters"?
My answer to this is, that if we are going to an immersive experience, then yes we need it. Fable 2, for example, pulled the ridiculous move that they did have children, but you couldn't hurt them. You could kill your wife, but your children were immortal. And guess what happened:
People notice stuff like that. And they started asking how the hell that made any kind of sense. Why do you think this thread exists in the first place? Short answer: Because things that breaks immersion will always be nagging people. Hell, even Yahtzee noticed it and mentioned it in his review of Fable 2 [http://www.escapistmagazine.com/videos/view/zero-punctuation/346-Fable-2].
Every time you have something in a game that breaks immersion, then the reason that the immersion is broken is always going to plunge down in the gamers mind. If it's a bad game design decision that broke the immersion, then the gamer will think "Oh
[Insert development team here], why did you c*ck this up". And guess what: When it's the attempt to comply with political correctness that breaks the immersion, then gamers will think "Oh, when are those damned violent-video-game-activist-hippies going to leave my games alone so i can have some damned fun!!" Being reminded that those annoying people exist out there is the last thing you need WHILE playing the game.
So yes, if having killable children in the game world means that the Immersion is going to stay alive, then that's what i want. Obviously it's been nagging people beyond me, so the short answer to your question is "Yes". If the Airport level in MW2 hadn't allowed you to fire your gun (even if it is entirely optional already), then people would also have asked the same question, because it doesn't make sense to not be able to participate given that you are an undercover agent.