Just got finished playing Fable II & III and while I had a whole lot of fun with the Sims style RPG, I can't help but feel that the game play has some serious issues. Basically it's a sandbox box game with a totally different style of fapping about. The quest/combat part of the game is solid enough (although III needed some tougher baddies), so I would focus on making the fapping about a lot more interesting, such as:
1) Make pubs mini-game central. Drinking games, sing-a-longs, women/men of ill-repute, gambling, dice games, card games, etc. And don't make all of them the same damn mini-game with slightly different rules. II had the QTE, while III had Guitar Hero button pushing. Variety is the key. Drinking games should play differently from sing-alongs.
2) The Relationship quests are a good idea, but need to be expanded a *lot*. Fable III pretty much gave us to boring ass missions. There should be at least half a dozen missions and preferably more. And since they're low yield missions, I'd cut out the Return part of the quest. Deliver messages, find items, clear enemies from their home, collect gambling debts through intimidation, etc. And we should have to perform like a trained monkey to get to them either. Interacting with them should give us the option to perform a friendship mission. Different personality types would obviously want different things, so play up to those differences.
3) Add more personality types for the sexual part of the game. Chubby chasers, swingers, gold diggers, danger seekers, etc. Dates with characters shouldn't just be walking slowly with them to some secluded spot, it should be tied in with their personality. A bar fly would want you to go to the pubs with them. Danger seekers would want you to go beat up bad guys. The town nympho might want your help in arranging a gang bang. The swinger couple just wants a threesome.
4) While I like the simplified interface in the third game, I would like the option to pull up a larger menu. And I'd also like to see more than one animation per expression. Don't limit my fapping ability.
5) The money situation in the game is beyond ridiculous. For all practical purposes, you can spend half an hour playing at one of the job mini-games, buy some decent weapons, then never worry about money again (yes, I know III wants you to raise a ton money for the final battle, but you don't have to if you don't mind people making rude comments to you). Either tie the the money aspect in with the fapping about or de-emphasize it. Perhaps the ability to build mini-games.
6) Expand customization to the Albion population. If I pick a wife, I would like her to not look like eight other people in her village.
1) Make pubs mini-game central. Drinking games, sing-a-longs, women/men of ill-repute, gambling, dice games, card games, etc. And don't make all of them the same damn mini-game with slightly different rules. II had the QTE, while III had Guitar Hero button pushing. Variety is the key. Drinking games should play differently from sing-alongs.
2) The Relationship quests are a good idea, but need to be expanded a *lot*. Fable III pretty much gave us to boring ass missions. There should be at least half a dozen missions and preferably more. And since they're low yield missions, I'd cut out the Return part of the quest. Deliver messages, find items, clear enemies from their home, collect gambling debts through intimidation, etc. And we should have to perform like a trained monkey to get to them either. Interacting with them should give us the option to perform a friendship mission. Different personality types would obviously want different things, so play up to those differences.
3) Add more personality types for the sexual part of the game. Chubby chasers, swingers, gold diggers, danger seekers, etc. Dates with characters shouldn't just be walking slowly with them to some secluded spot, it should be tied in with their personality. A bar fly would want you to go to the pubs with them. Danger seekers would want you to go beat up bad guys. The town nympho might want your help in arranging a gang bang. The swinger couple just wants a threesome.
4) While I like the simplified interface in the third game, I would like the option to pull up a larger menu. And I'd also like to see more than one animation per expression. Don't limit my fapping ability.
5) The money situation in the game is beyond ridiculous. For all practical purposes, you can spend half an hour playing at one of the job mini-games, buy some decent weapons, then never worry about money again (yes, I know III wants you to raise a ton money for the final battle, but you don't have to if you don't mind people making rude comments to you). Either tie the the money aspect in with the fapping about or de-emphasize it. Perhaps the ability to build mini-games.
6) Expand customization to the Albion population. If I pick a wife, I would like her to not look like eight other people in her village.