How would you have made (insert game name here) better?

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Brutalis317

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Aug 12, 2010
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Have you ever played a game that you wanted something about it to be different in order to improve the game? I'll use mine as an example:

Borderlands could have been better if they had a feature to disassemble weapons for individual parts in order to craft a gun the way you want it. It would have made use of the gratuitous amount of money I have.

Please no smart-aleck posts such as "They could've never made the game." I wanna know what was missing for you in the games you played.
 

InfiniteJacuzzi

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Mar 13, 2011
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Most of the time, when people have a problem with a game, it's not about what's missing, but what's there that's unrefined or completely useless. Most recently, MotorStorm Apocalypse's story was complete rubbish and I would've rathered they'd just left me an anonymous racer than put in this comic book-styled puke. It did make the pacing better, at the least.
 

TheMarauding

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Feb 14, 2008
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Very simple. I would take Time Crisis 2. I would put more red enemies (if you haven't played it, they're good shots and they'll shoot you accurately if you don't get them first) and destructibles in it, and then cut the time limit in half. Oh, and reinstate the timer mechanic of the first one, that it's an instant game over if the time runs out, instead of just losing a life.

Because as it stands, it's just far too easy.
 

TornadoFive

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Mar 9, 2011
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Mirror's Edge, but in third-person, rather than first. I know, I know, it makes it more "immersive" and "real", but at the end of the day, I hated playing it. Which was a shame, because I really wanted to like it, but whenever I misjudged a jump because I couldn't see where my feet were in relation to the edge of a building, I'd just get frustrated.

It had an interesting premise, and the story looked as though it could have gone somewhere, but it wasn't fun to play, so I gave up on it.
 

Casual Shinji

Should've gone before we left.
Legacy
Jul 18, 2009
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I would've put more giant creepy crawling encounters in Limbo.

After you deal with the spider, the game loses its scary atmosphere somewhat.
 

MetalDooley

Cwipes!!!
Feb 9, 2010
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Borderlands could have also done with more inventory space.Yes I know it can be improved but only by 3 slots at a time.Giving a starting inventory of 12 slots in a loot heavy game is annoying especially if,like me,you're the type who likes to pick up every single thing

Mario Kart Wii..hmm where to begin

- No bikes.It's Mario KART ffs.Doesn't help that the bikes have certain advantages the karts don't either

- Lock the more powerful items until later.There's no reason people should be getting the most powerful items from the very first item boxes just because they started the race in last place.They should be locked until at least the second lap

- Make item effects equal.The closer you are to the front the longer things like lightning affect you.It should be the same for everyone no matter where you are in the race

- Immunity after being hit.One of the most annoying things in MKWii is that you can(and often will)get hit by multiple items one after another.Immunity for a couple of seconds after being hit would solve this

- Remove/modify the blue shell.The current blue shell flies and auto targets the race leader.Because it's usually only given to people at the back it offers no real advantage to them and just punishes whoever's leading.Either scrap it or bring back the MK64 version which travelled along the ground and hit anyone in it's way thus offering some use to the person who fired it
 

Athinira

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Jan 25, 2010
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Since I've just completed it, i want to comment on how to make Crysis 2 better (PC version).

The game is already pretty superb, but unfortunatly it suffers a bit from consoletitis. Fortunatly there is several easy ways to fix it's problems.

1) Poorly balanced difficulty makes the player die alot on higher difficulty settings, and the lack of the Quicksave-ability in Crysis/Warhead, plus the fact that the auto-saves are poorly placed at times makes replaying some sections a pain in the ass.
Fix: More auto-save points, or reintroduce the quicksave-ability.

2) Lack of ingame-tweakability.
Lets face it: Crysis was one of the most tweakable games ever. While i perfectly understand the idea of getting Crysis 2 on the consoles, that's no excuse for removing most of the tweakability of such a powerful graphic engine. The game on PC has 3 (!!) graphic settings, not counting resolution/3D. Absolutely no excuse for leaving that out for the PC.

3) Console-oriented controls for PC.
Again: No excuse for it. Dumbing down the controls to make them useable on a console-gamepad is absolutely fine, but that shouldn't carry over to the PC version since it's a relatively simple thing to change between the two versions. The PC controls are simply very unintuitive because they're clearly "ported" from the console to fit a keyboard.

4) Nano-suit still feels clunky to use.
While the Nano-suit in Crysis 2 is far better done than in the original Crysis, there is still several things that is just lacking (even after getting all the upgrades). This problem also relates to both point 1 and 3, aka. poor difficulty balancing and bad controls. The suit has alot more flow to it, but it could have even more.
Fix: Reduce the energy cost of power mode (jumping, Power Kick, Sprint) etc. to allow more agility without suffering energy loss. Make armor mode actually worth shit on harder difficulties and compensate by making enemies more difficult in other ways (for example by making them faster and use squad tactics more to outsmart you).

Thats about it i guess.
 

aaronobst

Needs a life
Aug 20, 2010
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Remove the countdown mechanic in Dead Rising 2, it just doesn't let me piss about enough, Which is the best part of the game!

Also make Perfect Dark 64 again using the Cryengine or Frostbite

That's like... my vision of heaven
 

hudsonzero

what I thought I'd do was,
Aug 4, 2009
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dragon age 2
push back the release date to add more inside environments.
 

Kilo24

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Aug 20, 2008
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In X-Com, prohibit saving and reloading in the missions (or do an ironman approach that quit the game whenever you saved) but also dramatically decrease the number of permanent deaths, and instead incapacitate your soldiers. Also, make the number of soldiers that you can take into a battle much less (maybe halve or 1/3 them), and empower them by introducing a specialization/skill tree system or somesuch to make the RPG elements actually able to be understood by the player. Do a point-buy character creation for each soldier instead of just rolling for their stats. Clarify what the stats do, and also introduce some mechanic to detect general locations of aliens so that you're not left traipsing around looking for that last alien in the map for 1/2 to a third of each mission.

As it stands, it's incredibly easy to permanently lose your soldiers from a single random shot from somebody you couldn't see. I still haven't finished the game because it became too tedious to do the same reload/save spiral to figure out alien locations and to prevent your soldiers from dying, and slowly move 12 soldiers across the map to look for that last guy on every single mission again and again.


In Planescape: Torment, tweak and balance the combat to give a much more robust Baldur's Gate feel to it. It's basically mediocre; even though it's not the focus of the game it is still a very prominent part. I'd be more specific, but it's really just a matter of adding more characters, more options to allow those characters to pick, and making sure that those options are each viable but not too powerful.

In Persona 3/4, making the skills that a persona is fused into have be selected from a menu instead of randomly generated. Spending hours to find the combination of skills you want is the single worst part of those games.

Final Fantasy Tactics - changing experience to be awarded equally to all characters in a battle instead of per action. I'd grant access to several basic skills in your current job if you haven't already earned them to not force players to rely on skills from a second job to make their cleric get experience/JP. I'd rebalance the broken abilities, too, such as forcing the Calculator's Math skill to take the same amount of time to cast as casting the spell once normally in addition to costing MP equal to the amount of times the Math skill ends up landing the spell. Change Blade Grasp to work (Bravery/2)% of the time to prevent it from being near-invincibility. Remove the ability on Teleport to teleport further than your normal speed with a % fail chance. Also, make the Move-Find item always give the better item regardless of bravery.
 

AmrasCalmacil

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Jul 19, 2008
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Sims Medieval.

I have spent several days building up this Kingdom.
Why the hell do you want me to start over with another Kingdom? And another after that.
And more after that.
And then even more.

Where the hell is the fun in that? Let me carry my Sims over at least, or allow me to use the same Kingdom but with a different goal.
 

DVS Storm

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Jul 13, 2009
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Well I would've pushed the release date of DA2 back a bit. That way we could've had higher variety of enviroments and not as many bugs. Other than that, the game is awesome. I'd also put more character interaction into Bioware games, because the characters tend to be really well made.
 

kuyo

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Dec 25, 2008
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this isnt my name said:
Red dead redemption could do with more things after the main mission is done.
Honour should have had an effect on the outcome e.g
If you have full honour maybe someone helps you in the final mission, full infamy bandits help you. Ir atleast people visit your grave, honour = nins and the like, infamy = bandits seeing you as a symbol of some kind.

Trians would be faster than horses, and play a bigger role in game, e.g robing them when you want.
Also, throw in a hunger system to give a reason to hunt, let us do more with the whores than hogtying them to the railroad tracks. And change the engine so we don't need to mash A to move the horse and Marston won't walk like he's perpetually drunk.

I'd make DA2 less disjointed. You ask someone at the midpoint what the end's going to be like, and they'll have no idea. it's like everything that happens is just stuff they needed to get out of the way for a real game (the Arishok is dead and the Chantry's losing power).
So, I'd have Meredith and Orsino be present throughout the game giving quests the entire time forcing a choice between them early on. I'd have the chanter's board have more quests and indicate when there were quests. I'd make Anders less of a ***** (don't force a choice between romance and rivalry). I'd either increase the warden presence or take them out entirely, since they're only there as a cocktease for a sequel. I'd differentiate between rogue and warrior storylines.

Y'know, the life of Andraste might be interesting to play through
 

Maphysto

Senior Member
Dec 11, 2010
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I'll get flamed for this, but Half Life 2.

I'd have put a lot more focus on the Orwellian aspects of it, rather than just having a little chase scene in the very beginning before the generic fps action. A game where you lead some sort of underground resistance and have to constantly dodge the watchful eye of secret police and surveillance cameras, never knowing who's your ally and who's informing on you...that would be awesome.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Bioshock.

First person melee combat with heavy stealth elements.

Fuck guns, you're taking on that big daddy with a garrote, a shiv and a length of old pipe.