How would you implement DRM?

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MasTerHacK

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Apr 15, 2009
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HG131 said:
MasTerHacK said:
We don't need DRM. In fact what we should actually get rid of is capitalism not pirates.That's our real problem. Share the wealth. The world is for everyone to enjoy. We need socialism. :)
This is something I agree with, although it is the wrong forum.
:)
 

RhombusHatesYou

Surreal Estate Agent
Mar 21, 2010
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Between There and There.
Country
The Wide, Brown One.
There's only one way to put the industry back to rights.


KILL THE PUBLISHERS.


That would free customers from odious DRM and other shitfuckery and free developers from their vile exploitation.

Okay, so there wouldn't be much money in the industry for a while. Big boo hoo. Freedom is never easy.
 

Latinidiot

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Feb 19, 2009
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you make an account online, and play the game you bought on disc. just activating it, no need to be online all the time. through that account you can also download patches etc.
also put something in the box besides the disc, like a proper booklet or something.
 

Jamieson 90

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Mar 29, 2010
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I would tell them to move the depertements entire budget onto making the game better. The only DRM that I would have is an online activation code, if the game was MP that is.

I would then promote the fact that we don't treat our customers like criminals, that in some cases we accept people will never buy the game but atleast it is publicity and spreads word of mouth if they like the game, they might even purchase the game.
 

Katana314

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Oct 4, 2007
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I would do one of several things.

1. Implement a relatively simple form of detection, but don't check it until late in the game. Then, in the middle of an epic climax, disallow a crucial move that makes pirates unable to beat the game.
2. Don't use any DRM for single-player, but add things like pre-planned DLC and multiplayer for those who authenticate.
3. In a pure effort to curb the day-one piracy method, use some convoluted and new restrictive system that disables internal game features and divides its efforts across the code, requiring internet access on launch...but then include a contractual obligation on the game's website that all that DRM WILL be removed, no net connection required, exactly two months after release.