I'd catch a couple of hobos, tie them up, and use them as bait. Then I would toss a couple of molotovs and make my getaway on a unicycle.
But what if the hobos were vampires what would you do now? or robots? or Vampires-Robots?Echer123 said:I'd catch a couple of hobos, tie them up, and use them as bait. Then I would toss a couple of molotovs and make my getaway on a unicycle.
BrynThomas said:Currently existing weapons for my myself and companions (working within Australia's gun laws)
Myself
Bolt action mossin nagant, (A scope could be attached) + Rifle Bayonet
Ka-Bar fighting knife
Crowbar
Companion 1
Scoped .22 Rifle with sub sonics (silent, small ammunition, requires headshots)
Sawn-off shotgun
Knife + entrenching tool (folding shovel)
Companion 2
Winchester repeater
Knife + Axe (or at least large hatchet)
Companion 3
Same as 1, but machete instead of entrenching tool.
The .22 can dispatch Zombies silently and efficiently, shotguns for dropping groups and larger rifle for all round effectiveness. Nearly all the melee weapons double as tools.
With the .22s the ammunition is very common and light. They are less noisy or even nearly silent with sub-sonic rounds. The bullets lack the power to enter a skull and exit the other side, rather they ricochet around the skull, meaning hopefully a signal shot kill to the head.
Down side is no stopping power what so ever, if they hit a zombie anywhere else it won't even be slowed.
Handguns if possible, unfortunately limited to pre-1900 pieces, sporting guns or salvaged police/security weapons in Australia. Also I'd love an impact baton (illegal in my state) as well.
Armour/Clothing
Leather/Moleskin pants
Tough oilskin vest (with pouches for ammunition)
Sturdy boots
Tight fitting cycling/swimming shirts (less likely to tear, harder to grab)
Knee pads, elbow pads, gloves and forearm armour (like those worn by skaters or even better bikers)
For urban/house clearance, helmet with with plastic visor (like used with gardening, kinda like the thing Dexter's wears) more for infected blood splatter
For rural/regional areas, sunglasses, broadbrim hat and shemagh (arab head scarf) wrapped around neck.
I...I don't know!Blitzkrieg8 said:But what if the hobos were vampires what would you do now? or robots? or Vampires-Robots?Echer123 said:I'd catch a couple of hobos, tie them up, and use them as bait. Then I would toss a couple of molotovs and make my getaway on a unicycle.
I'm pretty sure it does, but I think it was a mini gun, but tiny, and it fires like a shotgun.Kogarian said:No, I'm not big on zombie flicks. Does that seriously happen?ultimateownage said:Have you ever seen from dusk till dawn by Robert Rodriguez?Kogarian said:I might replace my wang with a shotgun or chainsaw.
You should try that while I enact my zombie plan! Eating you alive will distract them while I get my backpack of supplies, tomahawk, hammer, and Axe...SharPhoe said:Would doing so turn said zombie back into a human? Hmmm.......dontworryaboutit said:I'd bite him in the face.
If I gave you ten minutes could you be ready with all of this?BrynThomas said:Pretty much what I write for every Zombie weapon thread (also got one for strongholds)
BrynThomas said:Currently existing weapons for my myself and companions (working within Australia's gun laws)
Myself
Bolt action mossin nagant, (A scope could be attached) + Rifle Bayonet
Ka-Bar fighting knife
Crowbar
Companion 1
Scoped .22 Rifle with sub sonics (silent, small ammunition, requires headshots)
Sawn-off shotgun
Knife + entrenching tool (folding shovel)
Companion 2
Winchester repeater
Knife + Axe (or at least large hatchet)
Companion 3
Same as 1, but machete instead of entrenching tool.
The .22 can dispatch Zombies silently and efficiently, shotguns for dropping groups and larger rifle for all round effectiveness. Nearly all the melee weapons double as tools.
With the .22s the ammunition is very common and light. They are less noisy or even nearly silent with sub-sonic rounds. The bullets lack the power to enter a skull and exit the other side, rather they ricochet around the skull, meaning hopefully a signal shot kill to the head.
Down side is no stopping power what so ever, if they hit a zombie anywhere else it won't even be slowed.
Handguns if possible, unfortunately limited to pre-1900 pieces, sporting guns or salvaged police/security weapons in Australia. Also I'd love an impact baton (illegal in my state) as well.
Armour/Clothing
Leather/Moleskin pants
Tough oilskin vest (with pouches for ammunition)
Sturdy boots
Tight fitting cycling/swimming shirts (less likely to tear, harder to grab)
Knee pads, elbow pads, gloves and forearm armour (like those worn by skaters or even better bikers)
For urban/house clearance, helmet with with plastic visor (like used with gardening, kinda like the thing Dexter's wears) more for infected blood splatter
For rural/regional areas, sunglasses, broadbrim hat and shemagh (arab head scarf) wrapped around neck.
Not at the moment because I am in Melbourne at university. But if I was back home in Wangaratta, yes for nearly everything.selath said:If I gave you ten minutes could you be ready with all of this?BrynThomas said:Pretty much what I write for every Zombie weapon thread (also got one for strongholds)
BrynThomas said:SNIP
There's a girl in the garden...Tehpwnsauce said:Beat his(I have never seen a female zombie) head in with a crowbar.