So, some backstory, I finally made it back to Daimon's sanctum in Dragon's Dogma: Dark Arisen to fight his awakened form. Once I reached it, however, I found out that his awakened form is one of the most broken boss fights I have ever seen. It didn't help that in an attempt to find a reliable way to fight him it takes even a high leveled player around two hours playing well to kill him. TWO FUCKING HOURS!? WHO THE HELL THOUGHT THAT WAS A GOOD IDEA!? It takes even longer counting the deaths because he is stupid strong. I am a firm believer in game balance so I naturally started going over ways to make the fight challenging but not so much that it will exasperate the player. Here are the ways I came up with:
1. Too many spells too quickly drains Daimon and leaves him open. A classic, but effective.
2. Have his power come at the cost of resistance. One of the most infuriating things about Daimon's awakened form is his resistance to all forms of damage so this would be the easiest to do. On this note...
3. Make the weak point reliably weak. The player in the video I watched was a good 20 to 30 levels above me and even then striking Awakened's weak spot barely scratched him. This kind of resistance makes the player feel like they're wasting their time and may make them say, "fuck it," and just watch the end cutscene online rather than get to it themselves. Barring those two...
4. Keep resistance, but decrease damage output. Nothing is more irritating than a boss that reacts to your attacks like a fucking mosquito trying to kill a 100 ton Argentinosaurus but deals damage like it noticed. So this remedies that.
5. No one likes insta-kill moves. So after two and a half health bars are gone Awakened will use a vortex move that if you're caught in will kill you instantly unless he is knocked out of the animation. It is easy enough for the player to avoid but no one told the Pawns to watch the fuck out for it so you'll likely lose all three of your Pawns and have to solo him and, again, he takes damage like a ************ so it's hard to interrupt. Lastly, there's...
6. Keep resistance and power, but give it less health. As I have stated repeatedly, Awakened has high resistance to all forms of damage, so he doesn't need eleven fucking health bars. Four, maybe five will do but not a full eleven. Normal Daimon got away with it because at least his weak spot was both easy enough to hang on to and took damage worth a damn. Awakened's weak point, meanwhile, not only barely takes more damage than hitting him anywhere else, but is also incredibly easy to be knocked off from.
Rant over. How would you make a boss fight fun yet challenging, without being so much so that it irritates the player?
1. Too many spells too quickly drains Daimon and leaves him open. A classic, but effective.
2. Have his power come at the cost of resistance. One of the most infuriating things about Daimon's awakened form is his resistance to all forms of damage so this would be the easiest to do. On this note...
3. Make the weak point reliably weak. The player in the video I watched was a good 20 to 30 levels above me and even then striking Awakened's weak spot barely scratched him. This kind of resistance makes the player feel like they're wasting their time and may make them say, "fuck it," and just watch the end cutscene online rather than get to it themselves. Barring those two...
4. Keep resistance, but decrease damage output. Nothing is more irritating than a boss that reacts to your attacks like a fucking mosquito trying to kill a 100 ton Argentinosaurus but deals damage like it noticed. So this remedies that.
5. No one likes insta-kill moves. So after two and a half health bars are gone Awakened will use a vortex move that if you're caught in will kill you instantly unless he is knocked out of the animation. It is easy enough for the player to avoid but no one told the Pawns to watch the fuck out for it so you'll likely lose all three of your Pawns and have to solo him and, again, he takes damage like a ************ so it's hard to interrupt. Lastly, there's...
6. Keep resistance and power, but give it less health. As I have stated repeatedly, Awakened has high resistance to all forms of damage, so he doesn't need eleven fucking health bars. Four, maybe five will do but not a full eleven. Normal Daimon got away with it because at least his weak spot was both easy enough to hang on to and took damage worth a damn. Awakened's weak point, meanwhile, not only barely takes more damage than hitting him anywhere else, but is also incredibly easy to be knocked off from.
Rant over. How would you make a boss fight fun yet challenging, without being so much so that it irritates the player?