How would you set boundaries in a sandbox game?

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p0k3y

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Nov 26, 2008
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The biggest trouble to me in making the sandbox part of a game is how you set the boundaries. Do you make the city a island? Do you use the landscape? What do YOU do?
 

xitel

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Aug 13, 2008
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I liked Crackdown's way of doing it, where it was an island, and the ocean had an endless loop at a certain point out.
 

the monopoly guy

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May 8, 2008
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The city is actually it's own coutnry, if you leave the city you will be there ilegaly and promptly shot.
 

NeedAUserName

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Aug 7, 2008
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I would use a coast on one side. Mountains on the opposite. And vary it thereafter depending on what type of game it was. i.e. If it was a fantasy style, have an enemy camp on one side, were they are all ridiculously tough, and there are loads. Or if it was set in our time, then a country that had closed borders with us, so sniper towers, and vehicles chasing you.
 

eatenbyagrue

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Dec 25, 2008
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Boundaries? If I had my way, the consoles would be powerful enough to handle making an entire world. I'd have a bunch of teams to code and handle a specific area of the game world, with everything linking up to form one coherent world, where the only boundaries of exploration are your patience, in-game capabilities and in-game budget.
 

NeedAUserName

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eatenbyagrue said:
Boundaries? If I had my way, the consoles would be powerful enough to handle making an entire world. I'd have a bunch of teams to code and handle a specific area of the game world, with everything linking up to form one coherent world, where the only boundaries of exploration are your patience, in-game capabilities and in-game budget.
And this game would be released on a platform that only the eleven richest people in the world could afford to even gaze upon.
 

Moosebite

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Jan 1, 2009
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No boundaries at all. Everything is a target. That adds to the fun. Escpecially if every time you screwed up and the creaters of the game added a back story to what you have just done. Like "You just killed Einstein as a young child. Now there are no atom bombs in your world."
 

eatenbyagrue

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needausername said:
eatenbyagrue said:
Boundaries? If I had my way, the consoles would be powerful enough to handle making an entire world. I'd have a bunch of teams to code and handle a specific area of the game world, with everything linking up to form one coherent world, where the only boundaries of exploration are your patience, in-game capabilities and in-game budget.
And this game would be released on a platform that only the eleven richest people in the world could afford to even gaze upon.
True, but it doesn't hurt to dream.
 

101194

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Nov 11, 2008
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Simple Just Remove boundies and have a loap of moutains and shit or a random generating buildings, Or be creative and say your in a space bubble and outside is space and you would sufficate if you went outside. :D
 

IzisviAziria

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Nov 9, 2008
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... How has this not been said yet?

the best sandbox world would of course, be one that was spherical. It would give you the complete freedom of being able to go EVERYWHERE within your game world, the ultimate sandbox experience.

*edit*
Oh, I suppose it was alluded to be one previous poster who, for all intents and purposes, asked for God to create him a video game...
 

sheic99

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Oct 15, 2008
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mjhhiv said:
Mountains around the game world work well, I suppose.
I played a motorcross game where you they used mountains 10 times higher than you as boundaries and I could still find ways on top of them.
 

UJUSTGOTWACKED

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Jan 3, 2009
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Ummm ive always liked the bouncy boundrys in ATV off road furry or just make a it so where you get to a certant point and ur on the other side of the map but the player dosent know it
 

Danny Ocean

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Jun 28, 2008
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needausername said:
eatenbyagrue said:
Boundaries? If I had my way, the consoles would be powerful enough to handle making an entire world. I'd have a bunch of teams to code and handle a specific area of the game world, with everything linking up to form one coherent world, where the only boundaries of exploration are your patience, in-game capabilities and in-game budget.
And this game would be released on a platform that only the eleven richest people in the world could afford to even gaze upon.
Been done. It's called flight simulator X.
 

captain awesome 12

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Dec 28, 2008
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IzisviAziria said:
... How has this not been said yet?

the best sandbox world would of course, be one that was spherical. It would give you the complete freedom of being able to go EVERYWHERE within your game world, the ultimate sandbox experience.

*edit*
Oh, I suppose it was alluded to be one previous poster who, for all intents and purposes, asked for God to create him a video game...
This would be how it would be in my imaginary perfect RPG game, oddly enough, it would be titled: The Sphere.
 

Sennz0r

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xitel said:
I liked Crackdown's way of doing it, where it was an island, and the ocean had an endless loop at a certain point out.
They use that in Morrowind too. It's a great way of going at it.
The border with snipers isn't too bad either. However I don't like it when there's just an invisible wall or mountains so steep you can't get over them. Mountains are just as bad as invisible walls.
 

brunt32

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Aug 24, 2008
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Your have micheal jackson with you child in his hand, saying "Go Go and we have some fun" then moon walks, that bring anyone back.