How's Dragon Age 2 treating you?

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Jandau

Smug Platypus
Dec 19, 2008
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For those of you who've got their paws on the game, how are you finding it so far? Impressions, praise, complaints and such. Mind you, I'm talking about the actual game, not the demo (which, as I understand it, lacked some features).

For me, I'm pretty satisfied so far. I'm playing it on the PC and I'm few hours into the game.

First of all, the complaints about it being dumbed down. It isn't, not really. At least in any regard that matters. You can't equip armor on your companions (only weapons and accessories), only puchase upgrades. That's the extent of the "dumbing down" I've seen so far. You can still mix and match your own armor as much as you please. Crafting hasn't been "dumbed down" as much as it has been made into something that isn't an utter chore to go through (anyone who crafted runes in Awakening knows what I mean) and the end result is the same - you spend money to make stuff out of recipies you've found.

Combat has been improved a lot. It flows much better, is visually more appealing and controls smoother. Tactics are still in and have been improved with some new conditions, so I'd say that's opposite of "dumbed down". The tactical view has been removed, or at least the camera doesn't zoom out as much as it could in DA:O, but it hardly matters and you can still get a good overview of the battlefield when you need it. The new talent trees work out quite nicely and let you pick stuff you want without forcing you into as many useless talents you don't want, need or plan to use at any point. Overall, there's as many talents to get as in DA:O, only presented differently.

I like the dialogue wheel. The principle is the same as in ME, but with some differences. Instead of Paragon, Renegade and Indecisive, you get a choice between three "personalities" (Diplomatic/Helpful, Humorous/Charming, Agressive/Direct). Your choices "stack" and determine your tone even outside the dialogue wheel. Pick mostly Humorous responses and Hawke will act that way even when you are not telling him what to say. There are other prompts on the wheel, like calling your companions into conversations or starting fights, all clearly marked so you have a general idea what your response is going to do.

The approval system is scrapped, replaced with the Friendship/Rivalry system. Basically, there's no more "Morrigan disapproves" (which there was too much of in DA:O), but rather you build your relationship with your companions towards the two extremes, both with their own unique Talent unlocks and such. A better system that lets you play the game instead of having to reload the game whenever you say something someone doesn't like. Also, the gift-giving minigame is gone and they've left in only the major gifts, another improvement.

Further, the game isn't easy. I decided to play it on Hard, like I did DA:O. To put things into perspective, I breeze through DA:O on hard without any party wipes, and I do it without any exploits. DA2 kicked my arse in every major fight and came close in most of the others. I'll likely be switching down to Normal, because it's really a bit brutal at this point. Enemies hit hard, have tons of health and aren't shy in tossing out special abilites. When an assassin can blow down 1/2 of your Fighter's health in one blow, you realize the game isn't messing around...

My only real complaint is that the story is slow to start. By this point the plot is starting to pick up, but compared to Origins' epic scale straight from the start, DA2 feels a bit slow. I don't really mind because the writing is still good (Bioware, duh!) and the characters are interesting enough, I just wouldn't mind if the pace picked up a bit faster.

Overall, the game seems quite awesome so far and I'll stop talking now so I can go play more of it! :)
 

theevilsanta

New member
Jun 18, 2010
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My GF has been playing it for the last couple hours. I watched for a bit but stopped before too many spoilers were revealed.

I don't really have much to say other than the game looks amazing. The stories were drawing me in and I had to force myself to look away. The skill progression was cool too - though I hate that you can't customize your companions' armour. This IS an RPG right?

However, I hate the voiced Hawke. It just takes me out of the role-playing experience. But I know I'm in the minority there. Most people like to direct a "movie", rather than truly role-play.
 

Jandau

Smug Platypus
Dec 19, 2008
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theevilsanta said:
I don't really have much to say other than the game looks amazing. The stories were drawing me in and I had to force myself to look away. The skill progression was cool too - though I hate that you can't customize your companions' armour. This IS an RPG right?

However, I hate the voiced Hawke. It just takes me out of the role-playing experience. But I know I'm in the minority there. Most people like to direct a "movie", rather than truly role-play.
You can buy upgrades to your companions armor, but I'm guessing the change was to preserve the visual identity of the companions.

As for the voiced Hawke, I don't really care either way. Non-voiced usually means more of a blank slate (which has its advantages and downsides), but since they were going for more of a focused protagonist with a specific backstory, the voiceovers make more sense. It's a matter of letting the player create the protagonist or having the player play a certain protagonist. I'm fine either way.
 

Dragonborne88

New member
Oct 26, 2009
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Nice, I should be getting it today. Finally good to hear the doom and gloom everybody was speaking get dispelled. :)
 

Eisenfaust

Two horses in a man costume
Apr 20, 2009
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it doesn't come out in australia for another day (and a half if you include the time it'll take for the shops to actually open)...

it makes me sad
 
Dec 14, 2009
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I have to wait until Thursday/Friday, depending on how quick my delivery is.

Blasted foreigners! Getting games before me!

Good to see someone giving the game a fair shot, instead of the typical:

"wah wah wah, dumbed down for consoles, wah wah wah, PC master race, wah wah wah Dragon Effect, derp, wah wah" at nauseum.
 

zfactor

New member
Jan 16, 2010
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Best Buy did not do a midnight release, so I still have to wait an hour and a half until they open... I also need a new CD drive since mine is not opening... -sigh-
 

Scars Unseen

^ ^ v v < > < > B A
May 7, 2009
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It's treating me like shit. Well Steam is treating me like shit anyway. Still can't play the game because I live in Japan. It's an American account with an American billing address, and I work on US soil, but I still have to contact Steam to convince them of all this. Maybe I'll be able to play in the morning.
 

Akihiko

Raincoat Killer
Aug 21, 2008
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It isn't treating me at all since it isn't out til friday.

Sigh, I want my copy already. Bloody staggered releases.
 
Sep 14, 2009
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Daystar Clarion said:
I have to wait until Thursday/Friday, depending on how quick my delivery is.

Blasted foreigners! Getting games before me!

Good to see someone giving the game a fair shot, instead of the typical:

"wah wah wah, dumbed down for consoles, wah wah wah, PC master race, wah wah wah Dragon Effect, derp, wah wah" at nauseum.
this by far. all that "superior" whining was getting on my damn nerves, the game hadn't even come out yet.

(although my comes in the mail tommorrow =] im mucho happy for that)
 

CountChocula99

New member
Feb 25, 2011
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I pre-ordered the Steam version which unlocked a bit late, a few minutes after midnight for some reason instead of 12:01 PST. Played for a a few hours last night and it was great fun.

At first I was disappointed that the opening portion is identical to the content of the demo, but I soon got over that with the excellent dialogue and voice acting and noticing some of tiny details that were different from the demo. It was also cool to play around with some of the perk trees that were locked in the demo. Here are a few first impressions:

BALANCE:
Excellent work by the Bioware devs on the gameplay balance - completely blown away by this. Nightmare mode kicks your ass! I died many times and since I only had a few hours I gave up and switched to Very Hard, which in DAO was a total joke. In DA2, Very Hard is also challenging and fun - died several times as well.

I noticed one strategy that seemed to work in both very hard and nightmare (at least if there were no enemy archers left) was after all the other characters died and only a mage remained, I could run around the enemies in circles while waiting for my cooldowns to expire and keep pausing once in a while to hit someone with a fireball, spirit bolt or winter's grasp.

Due to the complexity of micromanaging 4 characters at once, I think it would be practically impossible to do this with the rest of the party still alive without using tactics. It doesn't seem like it would be feasible to make a character run in a circle by highlighting destination points. (A big part of the fun for me is disabling all tactics and micromanaging every single action by every character, pausing each time.)

I hope we can expect this level of balance throughout the entire game. So far, it is perfect and I imagine it must be extremely difficult for devs to get just right, since I've played so few RPGs with good balance.

STORY:
I have only started the game, but so far I'm immensely enjoying the story of the "Champion of Kirkwall," and really weighing carefully even the tiniest decision, as I have no idea what will be important later on.

Great story hooks with the family on arriving in Kirkwall. Since I've already seen the sibling character croak many times while playing the demo, that part didn't have as much emotional impact, but no matter how many times I watch Flemeth and the FemHawke voice actress interact, they are both riveting performances.

TEXTURES:
I was also dazzled by the high res texture pack. Although it seemed that a few of the textures were not as high res as others, it was certainly vastly improved over the demo and some of the textures were incredibly detailed.

For example, you could see very faint freckles and detailed musculature on Avelline's chest that was not visible in the demo, some of the clothing and armor were much crisper than the demo, and this was all visible in the cutscenes as well. In general these textures seemed to be far beyond any "high res" textures included in the vanilla versions of DAO, FNV, FO3, or Oblivion on the highest detail settings.

The bronze statues on the mountains near Kirkwall and in the Gallows area were radiant and gorgeous, however, the texture of the rocks supporting the statues were not as impressive. The stone textures of the walls inside the Kirkwall gallows area were gorgeous, more striking than the best wall textures that I have seen of Oblivion HD texture mods, for example.

OVERALL GRAPHICS:
I was also impressed and surprised that I was able to play at a decent frame rate on my laptop at 1920x1080, all settings at Very High, SSAO, DX11, high res texture pack enabled, 4x AA, 4x Anisotropic filtering, high quality blur, Diffusion depth of field. Laptop Specs: Envy 15, i7-820QM, Dual Intel X18M G2 SSDs in Raid0, 16GB RAM, AMD 5830M video card overclocked to 540MHz core / 1100MHz memory.

With these settings, everything looked gorgeous projected on the wall from a 1080p projector, especially cutscenes with smoke, fire or something happening far off in the distance.the only area where the frame rate dropped a bit was the cutscene after Flemeth changes into human form where there is lots of fire on the ground, but even that seemed to be about the same fps or perhaps better than in the demo, and the demo did not have "Very High" detail settings available to select, or any high res textures.
 

Lost In The Void

When in doubt, curl up and cry
Aug 27, 2008
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I wouldn't know because I shipped mine from the US so I could preorder it earlier, and right now its stopped in Calgary. Only 7 hours away from me. I want it so bad.
 

Jandau

Smug Platypus
Dec 19, 2008
5,034
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Cingal said:
Once again Bioware have gone from RPG to Action RPG.

Not pretty.
I'm not quite sure what you mean. Combat is mostly the same, only with better animations and controls...
 

Nimcha

New member
Dec 6, 2010
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Absolutely loving it so far. I've spent the past two hours exploring Kirkwall and it looks amazing, even on my crappy PC. So many quests and I really like the companions I have so far. I also love that they have their own houses and such where you can visit them. I also like Hawke having her (in my case) own house. It just feels better than a camp. Also the mailing system is great, even though it's ripped off from ME2. :p

So yeah nothing but praise from me, my only complaint so far is how the Qunari look, I liked Sten's look a lot better.
 

Sephychu

New member
Dec 13, 2009
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I think the change is less stark than the change from Mass Effect 1 to 2. Gameplay-wise, it does just feel like the first game, but faster, and with more flowery animations.

Presentation-wise, the roleplaying element isn't quite gone, but it isn't there in the same spades.

However, I love the game, and cannot wait to see it through to its conclusion.
 

Jandau

Smug Platypus
Dec 19, 2008
5,034
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First of all, to all the people who just post a one liner colling it "dumbed down", could you elaborate? I can't find much that's "dumbed down" at all, and many things have been vastly improved. Just stating you think "They changed it, now it sucks!" just makes you sound silly...

Now, back to the game. I was suprised at how my expectations regarding companions were quite mistaken. I was expecting to like Fenris, but he turned out to be an emo asshole. I was expecting to like Carver, but he turned out to be a raving douchebag. I was also expecting to dislike Aveline, but she's actually one of my favourites. Also, Varric is just pure awesome!