What does that have to do with this thread?GreatTeacherCAW said:Getting a little sick and tired of all this PC elitism bullshit.
What does that have to do with this thread?GreatTeacherCAW said:Getting a little sick and tired of all this PC elitism bullshit.
One of the arguments behind why DA 2 is 'dumbed' down, is to cater to the console crowd. Because we're all morons apparently, who dislike micromanagement, even if said micromanagement is a broken mechanic (See: Herbalism, survival, crafting etc).Jandau said:What does that have to do with this thread?GreatTeacherCAW said:Getting a little sick and tired of all this PC elitism bullshit.
Jandau said:There is in the xbox version. Bioware had a mixup between devs and productions about auto attacking support. It was accidentally left out.Sabiancym said:There's no button mashing and the game is as deep as DA:O, but suit yourself.
EDIT: Some stuff to check out
Auto Attack left out:
http://social.bioware.com/forum/1/topic/141/index/6395493&lf=8
Saves not importing correctly:
http://social.bioware.com/forum/1/topic/300/index/6412894
http://social.bioware.com/forum/1/topic/141/index/6406652/1
I call bullshit on Bioware. Still a good game though. Could do with an auto attack tho... any time...
Or how it's somehow directly our fault as individuals that a developer decides to tweak their approach to a game to allow for better use on different platforms. The whole console vs. PC thing is fucking tiring. I own every console and recently bought a gaming PC, so I can enjoy games, period. Both the console and PC have their pros and cons, but it ultimately comes down to personal preference. Why so many people are intent on arguing against such a thing is beyond me.Daystar Clarion said:One of the arguments behind why DA 2 is 'dumbed' down, is to cater to the console crowd. Because we're all morons apparently, who dislike micromanagement, even if said micromanagement is a broken mechanic (See: Herbalism, survival, crafting etc).
I agree with you. And even if I didn't, nothing wrong with a good action rpg. It's a badass game so far.Jandau said:I'm not quite sure what you mean. Combat is mostly the same, only with better animations and controls...Cingal said:Once again Bioware have gone from RPG to Action RPG.
Not pretty.
How is giving the player the gist of something removing the RPG elements?Sabiancym said:-The dialog is now summarized response text instead of the entire response.
There weren't that many ways to equip your character in DA:0. If your PC was a warrior, your choices were the two top choices in terms of protection with a DPS warrior probably favoring the lighter set and the tank favoring the heavy set. While there were many sets of armor in these categories, in general if you found a piece of the correct weight that was of higher tier, there was no reason not to swap them out. Most "choices" are instead simple calculations, and the truth is, if you were a tank then the only armor you ought to wear is Juggernaut. Failing that, Blood Dragon. And if you didn't want to collect the Juggernaut and did not have access to Blood Dragon, the custom Dragon Bone plate you can get. And, if you somehow chose to not do the required quest to do that either, that leaves you with any heavy armor made of dragon bone.Sabiancym said:-There are less ways to equip your character. Restrictions on non PC equipment
In DA:O all you could do was give gifts to the correct person for a +5 to + 10 bonus, or give it to the wrong person for a +1 to + 5. Even if you took every non - major gift in the game and gave it to the wrong person, simply giving two correct gifts offered a more substantial bonus. This isn't open so much as it punishing not correctly guessing who might like a faded painting or who would be most pleased if they got a gold ring.Sabiancym said:-Gift Giving isn't as open anymore.
You are still fully capable of directing the actions of your party. If anything, this requires people to better micromanage their party members.Sabiancym said:-Fewer tactic slots
I'm not sure how this indicates the game's RPG elements have degraded.Sabiancym said:-Game takes place in basically one area
This is largely thanks to the fact that many of those skills were either entirely useless or only served a limited function. Trap making offered no better means of crowd control and damage than other options available. Poison on the other hand offered a means to increase damage output of a character and eventually netted useful options for dealing with various specialist enemy types. Herbalism was largely useless unless one played for extended periods without a healer mage in the party as the various potions found in the course of the game were more than sufficient for emergency healing duties.Sabiancym said:-Fewer skills. Herbalism, Poison making, trap making, etc. have either been removed or combined.
Daystar Clarion said:One of the arguments behind why DA 2 is 'dumbed' down, is to cater to the console crowd. Because we're all morons apparently, who dislike micromanagement, even if said micromanagement is a broken mechanic (See: Herbalism, survival, crafting etc).
I'm a PC gamer (mentioned that in the OP), and I don't think it's dumbed down, and even if it were, I don't think it would be because of the consoles. Also, I don't want this thread to turn into a platform war, there are plenty of threads for that. Just ignore the trolls.GreatTeacherCAW said:I've already read about 4 or 5 posts from people claiming that it's dumbed down for console gamers.
Huh, didn't know that. However, the link to the autoattack thread has a dev post stating that they're patching it in. Shame it got messed up in development like that though...Bonemonster said:There is in the xbox version. Bioware had a mixup between devs and productions about auto attacking support. It was accidentally left out.
EDIT: Some stuff to check out
Auto Attack left out:
http://social.bioware.com/forum/1/topic/141/index/6395493&lf=8
Saves not importing correctly:
http://social.bioware.com/forum/1/topic/300/index/6412894
http://social.bioware.com/forum/1/topic/141/index/6406652/1
I call bullshit on Bioware. Still a good game though. Could do with an auto attack tho... any time...
Some people on the bioware forums had the same complaint but apparently the swords aren't that oversized. The blades are the correct size, but the hilts (I believe that's the correct term) are slightly larger for effect.AlternatePFG said:Edit: Also, I thought I'd hate the new art style, but aside from the ridiculously oversized swords, the games enviroments are quite stunning.
You can still have all your little tactics, you poor little victim of nostalgia. Turn the auto-attack on, and the combat is the same as DA:O, but with smoother animations. I'm getting really sick of repeating this to people again and again.bussinrounds said:I liked DAO ( not NEARLY as much as Baldurs ) but unfortunately they seem to be straying further and further away from the greatness that was BG.
Not interested in a button mashing action game with less depth, thank you.