A Civil War Shooter.
As we all know, there has always been a massive amount of WW2/Fantasy shooters. A few games try things in different locals (Rainbow Six: Vegas and Call of Duty 4, for two) but game deveopers have mainly been sticking to the same old places.
How would a Civil War shooter work? (I'm talking about the U.S. one, of course).
Well, a Civil War game should be set in the late years of the conflict: when repeating rifles were making their debut. I think the Spencer Repeater could hold seven shots, while the Winchester could hold twelve (not sure, I'm not much of a gun person) so we wouldn't have to deal with single-shot muskets. Furthermore, I'm thinking of a Condemned: Criminal Origins kind of gameplay (forgoing the crazed homeless people, of course): guns and fists. When you don't want to use a gun, pull out a bayonet/saber. Or use your fists. If you don't know what the Condemned style of gameplay is like, try Youtube. However, I can tell you it involves a system of blocks, counters, and attacks, where timing is everything. Vehicles? Try a horse. We could have a Legend of Zelda/Epona style of aiming (you know how Link uses his bow while riding, right?).
Think about it. We could have epic charges on open fields at the enemy. We could have reconnaissance missions where you have to get right up to the enemy in order to get info. We could pick sides at the start of the game, and have two different storylines.
So, that's my idea for first person shooters. How about you guys (or girls)? How would you improve the shooter genre? And please don't post things like "get rid of recharging health". This is a thread about locales and storylines. For example, maybe you could suggest a medieval shooter (crossbows, anyone?) Or maybe something a little more hard-hitting, such as playing as a U.N. Peacekeeper protecting people in the Rwanda Genocide (some people would be uncomfortable, but it could shine some light on the conflicts in Africa).
It's your call.
As we all know, there has always been a massive amount of WW2/Fantasy shooters. A few games try things in different locals (Rainbow Six: Vegas and Call of Duty 4, for two) but game deveopers have mainly been sticking to the same old places.
How would a Civil War shooter work? (I'm talking about the U.S. one, of course).
Well, a Civil War game should be set in the late years of the conflict: when repeating rifles were making their debut. I think the Spencer Repeater could hold seven shots, while the Winchester could hold twelve (not sure, I'm not much of a gun person) so we wouldn't have to deal with single-shot muskets. Furthermore, I'm thinking of a Condemned: Criminal Origins kind of gameplay (forgoing the crazed homeless people, of course): guns and fists. When you don't want to use a gun, pull out a bayonet/saber. Or use your fists. If you don't know what the Condemned style of gameplay is like, try Youtube. However, I can tell you it involves a system of blocks, counters, and attacks, where timing is everything. Vehicles? Try a horse. We could have a Legend of Zelda/Epona style of aiming (you know how Link uses his bow while riding, right?).
Think about it. We could have epic charges on open fields at the enemy. We could have reconnaissance missions where you have to get right up to the enemy in order to get info. We could pick sides at the start of the game, and have two different storylines.
So, that's my idea for first person shooters. How about you guys (or girls)? How would you improve the shooter genre? And please don't post things like "get rid of recharging health". This is a thread about locales and storylines. For example, maybe you could suggest a medieval shooter (crossbows, anyone?) Or maybe something a little more hard-hitting, such as playing as a U.N. Peacekeeper protecting people in the Rwanda Genocide (some people would be uncomfortable, but it could shine some light on the conflicts in Africa).
It's your call.