I sort of feel that people have a tendency to ignore the quality of a game's HUD. Nobody ever compares HUD from game to game, and nobody ever complains about the overall quality of HUD. Take, for example, Assassin's Creed. That game had an awesome HUD, with the DNA theme and the nucleotides, and the text and data that blinked all over a selected enemy. Enter Assassin's creed 2, a game where the HUD was reduced to ugly white quadrilaterals. How did it go from complexity to vomiting simplicity? I'd rather have small DNA encrusted rectangles over blank white diamonds any day. It was the HUD change that made me loathe AC2, and I suspect I might get flamed for that statement.
Another example is F.E.A.R. That game had a decent looking HUD that didn't take too much of your attention away from the shit inducing scare sequences. Then came F.E.A.R. 2, with an overly futuristic and fancy HUD (somewhat like in the Metroid Prime Series) that totally ruined the scares. No, ruined is the wrong word, rather, it made them feel like a different kind of shock.
Now look at the HUD for Just Cause 2. Generic, bland, uninteresting.
Now look at the HUD for Battlefield Bad Company 2. Awesomeness due to excellent design and color scheme.
Anybody get what I mean?
Another example is F.E.A.R. That game had a decent looking HUD that didn't take too much of your attention away from the shit inducing scare sequences. Then came F.E.A.R. 2, with an overly futuristic and fancy HUD (somewhat like in the Metroid Prime Series) that totally ruined the scares. No, ruined is the wrong word, rather, it made them feel like a different kind of shock.
Now look at the HUD for Just Cause 2. Generic, bland, uninteresting.
Now look at the HUD for Battlefield Bad Company 2. Awesomeness due to excellent design and color scheme.
Anybody get what I mean?