Total Biscuit on entitlement (starts at 10:49): "Stop thinking you can't make demands. This is how capitalism works." [http://www.youtube.com/watch?feature=player_detailpage&v=0sYp-eggD1Q#t=649s]Frehls said:Basically what we have here are refutations of the "entitlement" bullshit gaming media and devs/publishers are slinging around like howling monkeys.
Tycho from Penny Arcade on the concept of the artist's vision being sacrosanct:Lucem712 said:I see a-lot of people adopting the 'it's their art, they can do as they please' but I can't really agree with that. Once you put something up for public sale as a product, it ceases to be just art. Your consumers have a right to criticize your product and ask for changes. It's up to you to give it to them, but they have a right.
If I were say the artist/writer of a popular graphic novel and I decided to kill off the main character in a chapter, sure it's my art and I have the right to do that. The people that purchase the graphic novel have the right to be upset and criticize my choices and even ask me to re-write it or non-canonize it.
Because in the end, I'm not making this graphic novel for myself, I'm making it to entertain and give pleasure. If I'm not doing that, what's the point?
There?s a countercharge now, in response to anger about the endings, that describes Bioware?s output as sacrosanct in some way - beyond criticism. This is fundamentally batshit, or as noted ?speculative fiction? author Harlan Ellison might say, bugfuck. I?m fine with the ending, which to my mind started as soon as I ran the executable - the whole game is denouement - but I revolt against the idea of Authorial Divinity almost at the molecular level. I bet Ken Levine would take a redo on Bioshock, for example. To hear them tell it, there is plenty about Deus Ex: Human Revolution the developer would change. Fallout?s ?Broken Steel? DLC actually does modify the ending considerably.
As an aspiring architect, that's going into all my future designs.Buzz Killington said:Or if I have someone build me a house, and everything is absolutely perfect except for the fact that opening the bedroom door causes a spring-loaded boxing glove to punch me in the balls, am I being "entitled" if I think that part of the house needs some serious work before the whole thing is complete to my satisfaction?
You know I saw TBs original video calling a boycott on ME3, and I thought he missed the mark slightly (as in, we shouldn't be uniting in or against anything at all - the whole group think is half the problem - but rather we should be seriously considering individually our rights to not purchase). But watching that vid you just linked, I see he's got the right position firmly nailed down. Good for him; he's spot on.dreadedcandiru99 said:Total Biscuit on entitlement (starts at 10:49): "Stop thinking you can't make demands. This is how capitalism works." [http://www.youtube.com/watch?feature=player_detailpage&v=0sYp-eggD1Q#t=649s]
So much of this.WoW Killer said:No. Gamers are not acting entitled enough. They are spending money on a product that they are dissatisfied with. Gamers need to understand that they are the consumers, the consumers are always right, and that the way to change an industry is to vote with your wallet. Shame on anybody who complained about a product but still bought it.
But we did think it was worth it and except for the last 5 minutes it was. If they just change the ending the majority of us will be happy.Chemical Alia said:I don't play games that I don't like or don't think are worth my money. It's worked great for years.
dreadedcandiru99 said:Total Biscuit on entitlement (starts at 10:49): "Stop thinking you can't make demands. This is how capitalism works." [http://www.youtube.com/watch?feature=player_detailpage&v=0sYp-eggD1Q#t=649s]Frehls said:Basically what we have here are refutations of the "entitlement" bullshit gaming media and devs/publishers are slinging around like howling monkeys.