Human Element to Use Real-World Resource Gathering

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Fanghawk

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Feb 17, 2011
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Human Element to Use Real-World Resource Gathering

Out of medical supplies in-game? Use Google Maps to replenish your stock.

Former Infinity Ward creative strategist and Robotoki founder Robert Bowling is promoting his upcoming game Human Element, a zombie apocalypse game that will be both cross-platform and cross-genre. While details about the game are pretty scarce, Bowling recently opened up about cross-platform features he'd like to implement. Specifically, he wants to see the actions of mobile users in the real world impact how resources are gathered in the game world by linking Google Maps and Foursquare to your character.

"Say you're at home, you're playing Human Element, you're out in the world, you get injured," Bowling said in an interview with Games Industry International. "You don't want to risk going out to forage in the game world, or maybe you did and can't find anything, but you know that there's a pharmacy four miles down the road in the real world. So you go out and you're out and about in the real world. You open up Human Element on your iPad."

Using Google maps and FourSquare API, players will be able to hunt for real-world resources and "scavenge" them into the game world, even sending them back to your character on a PC or console version. Presumably this real-world scavenging would go beyond medical supplies; grocery stores should allow players to gather food while gun shops would provide weapons and ammunition. "We're taking your real world and merging it with your game world," Bowling continued. "We can do that anywhere there's GPS map data."

Human Element's PC and console versions will present an open-world survival experience with RPG elements, but Bowling says that mobile versions will focus instead on resource management. While players could purchase the game on multiple platforms to gain resource sharing benefits, Bowling believes a more practical solution would be to team-up with friends who prefer a different version. "Say my girlfriend doesn't want to play the console experience but she wants to play on iPad ... If we have an alliance she can play the resource management game, that scavenging mechanic, and she can be benefitting my game by sharing supplies with my survivors."

Human Element is set for a 2015 release, so we're still a long way away from seeing whether the actual game can match the ideal that Bowling imagines. There may also be privacy concerns to address if those you play with are capable of tracking down personal information through your linked Google and Foursquare accounts. Those concerns aside, the idea of combining multiple play-styles and real-world interactions into the same gaming experience is a promising one.

Source: Joystiq

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Bloodstain

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Jun 20, 2009
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I can't wait to see this.

I like this cross-genre trend...EVE Online and Dust 514, Human Element...more of this, please.
 

robert01

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Jul 22, 2011
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As a Canadian I am fucked when it comes to munnitions. I wonder if one could become a drug dealer in this game..
 

Xan Krieger

Completely insane
Feb 11, 2009
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Seems like it's giving people with fancy mobile devices an unfair advantage. I would say if the game is multiplayer then the feature should be removed, it should only be in single player.
 

DaxStrife

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Nov 29, 2007
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I'm all for the merging of games and real-life, but this seems a bit off to me: "Wow, I'm not doing very well in this game... I must go out and BUY MORE THINGS."
 

OrenjiJusu

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Mar 24, 2009
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Oh cool, when I'm running low on ammo I can just nip down to my local gun store.....oh wait, I'm English, I don't have a local gunstore. I'd be fine for food though, there are about three supermarkets near me.
 

Eternal_Lament

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Sep 23, 2010
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Well I'm in Toronto, so guns seem to be a resource I'll never find. Actually, since most grocery stores in my area have now relegated to either convenience stores or really small stores, the only reliable resource is pharmacies and booze...sounds like a good combination actually.
 

robert01

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Eternal_Lament said:
Well I'm in Toronto, so guns seem to be a resource I'll never find. Actually, since most grocery stores in my area have now relegated to either convenience stores or really small stores, the only reliable resource is pharmacies and booze...sounds like a good combination actually.
I live within a 2 block radius of a liquor store, a sex shop, and 2 pharmacies. I'm set. Fuck guns, let's go zombie, lets see you take me on when I've got of booze, pills, and over inflated farm animals.
 

zidine100

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Mar 19, 2009
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This sounds awful. Come on how much of a idiot do you think you will feel, traveling to the next town, just to get medical supply's for a in game character. A huge idiot, especially when you walk into a small pharmacy and just stand there to get items. Just imagine the person behind the counter face, if they ask can we help you? And all you have to reply is with, nope im just here picking up items for my virtual character. Yeah.... you'd look like a idiot.
 

80Maxwell08

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So basically if you decide to open a business out of your home you turn god mode on. Granted this is an interesting idea so good for him for trying something but like many others here I see the problems for balance right away. Where I live there's a gun shop within walking distance from the public library and I doubt a pharmacy is far away from anything here. If I tried this game odds are I wouldn't have any problems whatsoever. Still let's see how this goes. Maybe add some limits on how much you can gather from the real world or some time limits on how frequently you can use this.
 

Kenjitsuka

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Sep 10, 2009
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"while gun shops would provide weapons and ammunition."

Yeah, sure! Except here in Europe guns are illegal.
Google Maps got any locations of underworld gun sellers?
 

GamemasterAnthony

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Dec 5, 2010
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Hmmm...

Looks like living in Minnesota has it's advantages with all the avid hunters here.

Thankfully, we see the Canadians as being like cousins to us so...HEY GUYS! robert01! Eternal Lament! (Rather unfortunate screenname there for this thread...) OVER HERE!
 

A.Balthazor

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Mar 5, 2008
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Well, if we're getting 'realistic', it is going to take more than a trip to a pharmacy to fix most zombie-related injuries.
 

cynicalsaint1

Salvation a la Mode
Apr 1, 2010
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80Maxwell08 said:
So basically if you decide to open a business out of your home you turn god mode on. Granted this is an interesting idea so good for him for trying something but like many others here I see the problems for balance right away. Where I live there's a gun shop within walking distance from the public library and I doubt a pharmacy is far away from anything here. If I tried this game odds are I wouldn't have any problems whatsoever. Still let's see how this goes. Maybe add some limits on how much you can gather from the real world or some time limits on how frequently you can use this.
Oh no, don't you understand?
It's not going to be any business - its going to be the businesses that buy advertising in the game.

Need supplies? Go to your local Walmart!
Need food to regain health - well for that you can stop by McDonalds!
 

Nurb

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Dec 9, 2008
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EDIT: upon re-reading, I see the real world business advertizing is for the iPad iteration, which is still going to be one big commercial, but it won' be in the main game
 

6SteW6

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Mar 25, 2011
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Whoa instead of in game advertising, games are just sending you right to the stores now! Genius!