Um... I don't think Natal had anything to do with her oversteering the imaginary wheel. It handles just like real life for her! =O
There are 2 formsHardcore_gamer said:What the hell? The Japanese aren't casual gamers?wolfy098 said:Microsoft the japs arn't casual gamers stay with the USA
Do you know how many copy's if the Nintendo Wii and the DS have been sold in Japan?
Thank you for saving me a whole bunch of typing.Kwil said:Once again people, no, this is not the EyeToy revisited any more than an automobile is a skateboard revisited.
The Eyetoy was a webcam. That's it.
Natal is two cameras, one IR, with built in facial and voice recognition software. This allows it depth perception, the ability to tell people apart from tools or controllers they may have, and to be able to keep track of distinct people, even though they may all be moving around in the field of view.
Whether they'll be able to put out any good games for it? I dunno.
Whether they'll be able to make it the next thing in advanced UI for your media centre? Undoubtedly.
I'd think poses would be good for "power ranger" type sentai series games.CantFaketheFunk said:Maybe there should be a Natal app that appeals to the JRPG crowd - stand around, do a dramatic pose, summon a giant elemental monster, that sort of thing.
What makes you say that Nintendo maintains respect for the players and doesn't just see them as customers like everyone else? I'm guessing fanboyism but your second paragraph also suggests xenophobia.BehattedWanderer said:I had pointedly avoided looking up Project Natal until now.
Gotta say;
Nintendo has this beat hands down, if for nothing else for maintaining a modicum of respect in the players, and for keeping the possibility of real games. Natal, however...I can see no practical application for looking that ridiculous.
Not impressed. Stick to what you know, Microsoft--keep your dual analog FPS' coming. That's about all you seem up to, anymore, apart from copying Sony and Nintendo.
Racial Envy much?
Swing and a miss. Wasn't talking about the company's respect for the player, I was talking about the player's respect for themselves. The Wii is at least controlled spazzing, where it's just your wrists waggling about for a bit, in something vaguely suggestive of the motion you happen to be looking for. Natal, however...seems to require your entire body flailing about as if you were a marionette being piloted by someone having a particularly violent seizure. As a player, flailing your wrists about for a game at least affords you your own dignity, while what I'm seeing from Natal seems more inclined to stripping you completely of what little dignity you had when you first started playing. And as to whether or not I'm a fanboy? Not really, no, I don't care one way or the other which company is doing it--but anything that ridiculous immediately makes me think that it's competition is miles ahead of it, and it's futilely trying to keep up in a race it lost a long time ago.hypothetical fact said:What makes you say that Nintendo maintains respect for the players and doesn't just see them as customers like everyone else? I'm guessing fanboyism but your second paragraph also suggests xenophobia.BehattedWanderer said:I had pointedly avoided looking up Project Natal until now.
Gotta say;
Nintendo has this beat hands down, if for nothing else for maintaining a modicum of respect in the players, and for keeping the possibility of real games. Natal, however...I can see no practical application for looking that ridiculous.
Not impressed. Stick to what you know, Microsoft--keep your dual analog FPS' coming. That's about all you seem up to, anymore, apart from copying Sony and Nintendo.
Racial Envy much?
The dignity of a player is completely subjective, I would imagine children would enjoy jumping around the room. The second paragraph suggested xenophobia because it fails to take on board that all companies copy eachother. Trophies and achivements, miis and avatars etc.BehattedWanderer said:Swing and a miss. Wasn't talking about the company's respect for the player, I was talking about the player's respect for themselves. The Wii is at least controlled spazzing, where it's just your wrists waggling about for a bit, in something vaguely suggestive of the motion you happen to be looking for. Natal, however...seems to require your entire body flailing about as if you were a marionette being piloted by someone having a particularly violent seizure. As a player, flailing your wrists about for a game at least affords you your own dignity, while what I'm seeing from Natal seems more inclined to stripping you completely of what little dignity you had when you first started playing. And as to whether or not I'm a fanboy? Not really, no, I don't care one way or the other which company is doing it--but anything that ridiculous immediately makes me think that it's competition is miles ahead of it, and it's futilely trying to keep up in a race it lost a long time ago.hypothetical fact said:What makes you say that Nintendo maintains respect for the players and doesn't just see them as customers like everyone else? I'm guessing fanboyism but your second paragraph also suggests xenophobia.BehattedWanderer said:I had pointedly avoided looking up Project Natal until now.
Gotta say;
Nintendo has this beat hands down, if for nothing else for maintaining a modicum of respect in the players, and for keeping the possibility of real games. Natal, however...I can see no practical application for looking that ridiculous.
Not impressed. Stick to what you know, Microsoft--keep your dual analog FPS' coming. That's about all you seem up to, anymore, apart from copying Sony and Nintendo.
Racial Envy much?
Subjective upon age, sure. But for those of us who have grown up with gaming and like our gaming to be focused, it's much less subjective. For those of us who still like a bit of complexity involving complicated puzzles, specific skills, and complex situations, Natal has no representation. Now, if you're one of those excitable children who will like jumping around the room, well, by all means, please have fun. But for gamers who like intricate scenarios in their gaming--I see no practical application of Natal in this respect. Nintendo at least offers a grandiose amount of variation with their waggles, ranging from simple to complex to mindblowing, a times.hypothetical fact said:The dignity of a player is completely subjective, I would imagine children would enjoy jumping around the room. The second paragraph suggested xenophobia because it fails to take on board that all companies copy eachother. Trophies and achivements, miis and avatars etc.BehattedWanderer said:Swing and a miss. Wasn't talking about the company's respect for the player, I was talking about the player's respect for themselves. The Wii is at least controlled spazzing, where it's just your wrists waggling about for a bit, in something vaguely suggestive of the motion you happen to be looking for. Natal, however...seems to require your entire body flailing about as if you were a marionette being piloted by someone having a particularly violent seizure. As a player, flailing your wrists about for a game at least affords you your own dignity, while what I'm seeing from Natal seems more inclined to stripping you completely of what little dignity you had when you first started playing. And as to whether or not I'm a fanboy? Not really, no, I don't care one way or the other which company is doing it--but anything that ridiculous immediately makes me think that it's competition is miles ahead of it, and it's futilely trying to keep up in a race it lost a long time ago.hypothetical fact said:What makes you say that Nintendo maintains respect for the players and doesn't just see them as customers like everyone else? I'm guessing fanboyism but your second paragraph also suggests xenophobia.BehattedWanderer said:I had pointedly avoided looking up Project Natal until now.
Gotta say;
Nintendo has this beat hands down, if for nothing else for maintaining a modicum of respect in the players, and for keeping the possibility of real games. Natal, however...I can see no practical application for looking that ridiculous.
Not impressed. Stick to what you know, Microsoft--keep your dual analog FPS' coming. That's about all you seem up to, anymore, apart from copying Sony and Nintendo.
Racial Envy much?
How many games are you using to justify the validity of this tech which hasn't come out yet? At least wait for metacritic reviews or milol to be released before calling it casual compared to a system which sells itself on wii fit.BehattedWanderer said:Subjective upon age, sure. But for those of us who have grown up with gaming and like our gaming to be focused, it's much less subjective. For those of us who still like a bit of complexity involving complicated puzzles, specific skills, and complex situations, Natal has no representation. Now, if you're one of those excitable children who will like jumping around the room, well, by all means, please have fun. But for gamers who like intricate scenarios in their gaming--I see no practical application of Natal in this respect. Nintendo at least offers a grandiose amount of variation with their waggles, ranging from simple to complex to mindblowing, a times.hypothetical fact said:The dignity of a player is completely subjective, I would imagine children would enjoy jumping around the room. The second paragraph suggested xenophobia because it fails to take on board that all companies copy eachother. Trophies and achivements, miis and avatars etc.BehattedWanderer said:Swing and a miss. Wasn't talking about the company's respect for the player, I was talking about the player's respect for themselves. The Wii is at least controlled spazzing, where it's just your wrists waggling about for a bit, in something vaguely suggestive of the motion you happen to be looking for. Natal, however...seems to require your entire body flailing about as if you were a marionette being piloted by someone having a particularly violent seizure. As a player, flailing your wrists about for a game at least affords you your own dignity, while what I'm seeing from Natal seems more inclined to stripping you completely of what little dignity you had when you first started playing. And as to whether or not I'm a fanboy? Not really, no, I don't care one way or the other which company is doing it--but anything that ridiculous immediately makes me think that it's competition is miles ahead of it, and it's futilely trying to keep up in a race it lost a long time ago.hypothetical fact said:What makes you say that Nintendo maintains respect for the players and doesn't just see them as customers like everyone else? I'm guessing fanboyism but your second paragraph also suggests xenophobia.BehattedWanderer said:I had pointedly avoided looking up Project Natal until now.
Gotta say;
Nintendo has this beat hands down, if for nothing else for maintaining a modicum of respect in the players, and for keeping the possibility of real games. Natal, however...I can see no practical application for looking that ridiculous.
Not impressed. Stick to what you know, Microsoft--keep your dual analog FPS' coming. That's about all you seem up to, anymore, apart from copying Sony and Nintendo.
Racial Envy much?
And I'm sorry sarcasm doesn't translate well to text. The xenophobia/racial envy comment was pure sarcasm, I promise.
I'm using a view to the three demo videos I have seen since seeing this video this afternoon. And while I read reviews to judge somewhat, I withhold full judgement for empirical evaluation. I know friends who will get it, and I'll at least try it, but first impressions: not good. And I don't know anyone who has bought the wii on the wii fit--bit of an absurd statement, there. How many buyers are you basing that on, I'm curious?hypothetical fact said:How many games are you using to justify the validity of this tech which hasn't come out yet? At least wait for metacritic reviews or milol to be released before calling it casual compared to a system which sells itself on wii fit.BehattedWanderer said:Subjective upon age, sure. But for those of us who have grown up with gaming and like our gaming to be focused, it's much less subjective. For those of us who still like a bit of complexity involving complicated puzzles, specific skills, and complex situations, Natal has no representation. Now, if you're one of those excitable children who will like jumping around the room, well, by all means, please have fun. But for gamers who like intricate scenarios in their gaming--I see no practical application of Natal in this respect. Nintendo at least offers a grandiose amount of variation with their waggles, ranging from simple to complex to mindblowing, a times.hypothetical fact said:The dignity of a player is completely subjective, I would imagine children would enjoy jumping around the room. The second paragraph suggested xenophobia because it fails to take on board that all companies copy eachother. Trophies and achivements, miis and avatars etc.BehattedWanderer said:Swing and a miss. Wasn't talking about the company's respect for the player, I was talking about the player's respect for themselves. The Wii is at least controlled spazzing, where it's just your wrists waggling about for a bit, in something vaguely suggestive of the motion you happen to be looking for. Natal, however...seems to require your entire body flailing about as if you were a marionette being piloted by someone having a particularly violent seizure. As a player, flailing your wrists about for a game at least affords you your own dignity, while what I'm seeing from Natal seems more inclined to stripping you completely of what little dignity you had when you first started playing. And as to whether or not I'm a fanboy? Not really, no, I don't care one way or the other which company is doing it--but anything that ridiculous immediately makes me think that it's competition is miles ahead of it, and it's futilely trying to keep up in a race it lost a long time ago.hypothetical fact said:What makes you say that Nintendo maintains respect for the players and doesn't just see them as customers like everyone else? I'm guessing fanboyism but your second paragraph also suggests xenophobia.BehattedWanderer said:I had pointedly avoided looking up Project Natal until now.
Gotta say;
Nintendo has this beat hands down, if for nothing else for maintaining a modicum of respect in the players, and for keeping the possibility of real games. Natal, however...I can see no practical application for looking that ridiculous.
Not impressed. Stick to what you know, Microsoft--keep your dual analog FPS' coming. That's about all you seem up to, anymore, apart from copying Sony and Nintendo.
Racial Envy much?
And I'm sorry sarcasm doesn't translate well to text. The xenophobia/racial envy comment was pure sarcasm, I promise.