I fully admit; I was SUPER, EXTRAORDINARILY, UNBELIEVABLY HYPED for Overwatch. It looked amazing, it was from Blizzard and it was a shooter. I thought it would be a sure-fire hit.
Was super ecstatic when I got into the beta. Played the hell out of it, made Youtube vids for the Beta stuff like that. Unfortunately wasn't able to afford the CE when it came out, but I convinced several people to drop the $60 to get the game when it came out.
First two items I ordered when Blizzcon started where my Ana and S76 shirts; was super sad when I couldn't get an Onion Plush.
But now, almost a year since the game's launch and more than a year of playing for me (since I was in Beta) I can honestly say;
Overwatch been one of the *worst* gaming experiences I've had. I thought my friends were just being stubborn or crazy when they stopped playing a couple months after the game came out; I realize now they may have just been prescient.
Especially since being made to play solo, I've seen all the problems this game has had up close and personal; and I feel like if it weren't being carried by excellent art design and Blizzard's name, you would've found Overwatch in the bargain bin less than 4 months after it's launch and it wouldn't even see it on Twitch's scroll.
Poor map design, bad character balance, exceptionally poor competitive balance (poorly telegraph attacks, attacks not matching their effects, abilities having nonsensical interactions etc.), very poor matchmaking.
The game is hard to enjoy even casually, as its so focused on it's design as a "team" game and competitive that it inhibits the things that typically make a game fun for casual.
It also combines the worst aspects of shooters *and* MOBAs - the ability to solo carry, yet somehow 1 terrible person can also cause 5 great players to lose - especially because of the focus on abilities and less on mechanical skill (ever notice how almost always the characters that can dominate through pure mechanical skill - McCree, Genji and Widow for example - get nerfed consistently but those who rely on abilities/are easy to use don't get touched or even buffed - IE: S76, Roadhog etc.?) for many characters.
I feel like a few of the Youtubers who have tried solo'ing it and made videos about it (UnitLost and Muselk come to mind) share the similar sentiment that I do;
Overwatch is a great game....*IF* you have friends on to consistently play with and distract you from all the game's issues. When forced to play it solo, or with no one distracting you from the game's issues (or if they are playing with you, noticing them too) the appeal of the game starts to quickly lose it's luster, if not outright fall apart (the same thing, I believe, that is happening to WoW incidentally, but that is another topic).
Without that, Overwatch quickly proves...less than it appears to be.
Was super ecstatic when I got into the beta. Played the hell out of it, made Youtube vids for the Beta stuff like that. Unfortunately wasn't able to afford the CE when it came out, but I convinced several people to drop the $60 to get the game when it came out.
First two items I ordered when Blizzcon started where my Ana and S76 shirts; was super sad when I couldn't get an Onion Plush.
But now, almost a year since the game's launch and more than a year of playing for me (since I was in Beta) I can honestly say;
Overwatch been one of the *worst* gaming experiences I've had. I thought my friends were just being stubborn or crazy when they stopped playing a couple months after the game came out; I realize now they may have just been prescient.
Especially since being made to play solo, I've seen all the problems this game has had up close and personal; and I feel like if it weren't being carried by excellent art design and Blizzard's name, you would've found Overwatch in the bargain bin less than 4 months after it's launch and it wouldn't even see it on Twitch's scroll.
Poor map design, bad character balance, exceptionally poor competitive balance (poorly telegraph attacks, attacks not matching their effects, abilities having nonsensical interactions etc.), very poor matchmaking.
The game is hard to enjoy even casually, as its so focused on it's design as a "team" game and competitive that it inhibits the things that typically make a game fun for casual.
It also combines the worst aspects of shooters *and* MOBAs - the ability to solo carry, yet somehow 1 terrible person can also cause 5 great players to lose - especially because of the focus on abilities and less on mechanical skill (ever notice how almost always the characters that can dominate through pure mechanical skill - McCree, Genji and Widow for example - get nerfed consistently but those who rely on abilities/are easy to use don't get touched or even buffed - IE: S76, Roadhog etc.?) for many characters.
I feel like a few of the Youtubers who have tried solo'ing it and made videos about it (UnitLost and Muselk come to mind) share the similar sentiment that I do;
Overwatch is a great game....*IF* you have friends on to consistently play with and distract you from all the game's issues. When forced to play it solo, or with no one distracting you from the game's issues (or if they are playing with you, noticing them too) the appeal of the game starts to quickly lose it's luster, if not outright fall apart (the same thing, I believe, that is happening to WoW incidentally, but that is another topic).
Without that, Overwatch quickly proves...less than it appears to be.