I am actually hoping that Metroid Prime 4 plays like the newest Doom game.

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Samtemdo8_v1legacy

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And I am specifically referring to Doom 2016. Just now I beat the game and in my entire playthrough of it I was thinking, "You know how the controls, shooting, boss fights, and exploration works in this game, I am getting some Metroid Prime vibes with this"

So yeah, I feel Doom 2016 and its upcoming Eternal can serve as a good template to make a modern Metroid Prime game, basically imagine a more puzzle and exploration heavy Doom 2016, that's Metroid Prime 4.

What do you think?
 

Hawki

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While I'm not fond of Doom 2016 I like Metroid Prime even less, so in theory, I could see this working in the sense of Prime 4 taking Doom's strengths while improving on its weaknesses. Such as:

-Movement: Prime absolutely botched Samus's sense of movement, least in comparison to the 2D games. There, Samus is quick, nimble, and agile. In Prime, Samus feels like a walking tank. If Samus moves like the Doom Slayer, then that could rectify that.

-Lore: In of itself, Doom 2016's lore isn't bad, it's just presented terribly, at least some of which comes off as being written on the fly. That said, the mechanics of the lore are far preferable to the scanning mechanic. From what I understand, AM2R does something similar, where lore is automatically unlocked once areas are entered. So Prime 4 could do something like Doom 2016 where codex entries are automatically granted as optional reading upon entering certain areas or killing certain foes. Just make it better written and more cohesive.

-Weapon System: Doom 2016's weapon wheel is a bit of genius. Just replace guns with arm cannon modes and voila.

Now, what Prime shouldn't do is:

-Tone: Obstensibly, Metroid is about isolation. Doom 2016 most certainly isn't - the Doom Slayer isn't Samus, and Samus shouldn't be presented as a psychopath that gets off killing monsters or Space Pirates. You can keep the mechanics of Doom 2016 without the tone coming through.

-Gameplay Loop: When there's combat, make it like 2016, but don't keep the whole hell portal nonsense. There's a sense of artificiality that pervades Doom 2016 when this happens, and it gets very old very quickly. In theory, Prime 4 should be less combat orientated, even if the combat itself remains hectic.
 

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You're not the only one who noticed the Metroid Prime vibes in Doom 4. Granted, I've only played the first Metroid Prime. If MP4 took elements from Doom, I would not mind. Both franchises took something from Aliens anyway (most things game or movie did).
 

CaitSeith

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Not a bad comparison. Add aim lock with sidestep and it's pretty much Metroid Prime gameplay.
 

Samtemdo8_v1legacy

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Aiddon said:
That is a TERRIBLE idea.
On the mere basis of "let Metroid be Metroid and Doom be Doom?"

Even though I feel Metroid can share somethings from Doom if it wants to be a more modern game from a control perspective?

Remember that Metroid Prime is all lock on and you can't even aim up and down while moving.
 

meiam

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I mostly agree, although you'd need to have more platforming obviously. I'm not sure if lock on is essential, I think prime could work just fine as a regular 3rd shooter, maybe a bit more lock on type weapon could be fine (say all missile lock on by default but not the main gun).

Story wise it should work just fine, doom 2016 doesn't say a lot but I loved the story, the way lore was revealed in the form of legend for demon and such could easily be adapted to Samus while keeping her mostly silent and alone. So you could for example read log that space pirate send each others every time Samus bust one of there operation.

I do hope they try to have some form of upgrade system tied to gameplay, I was always switching weapon in doom to make sure I would progress in one of the weapon, that sort of system was never part of the meteoroid franchise but should be easily integrated.
 

Chimpzy_v1legacy

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Meiam said:
I do hope they try to have some form of upgrade system tied to gameplay, I was always switching weapon in doom to make sure I would progress in one of the weapon, that sort of system was never part of the meteoroid franchise but should be easily integrated.
I really, really don't see what implementing such a system would add. Exploring the game world to find upgrades so you can explore into new areas is what Metroid is all about. Upgrades and gameplay are already tied, more so than Doom, since progression is dependent on having specific upgrades (not counting using hard to pull off techniques to sequence break). Locking parts behind some arbitrary 'kill x enemies with 1 rocket' combat challenge seems rather counter to that.
 

Yoshi178

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Samtemdo8 said:
And I am specifically referring to Doom 2016. Just now I beat the game and in my entire playthrough of it I was thinking, "You know how the controls, shooting, boss fights, and exploration works in this game, I am getting some Metroid Prime vibes with this"

So yeah, I feel Doom 2016 and its upcoming Eternal can serve as a good template to make a modern Metroid Prime game, basically imagine a more puzzle and exploration heavy Doom 2016, that's Metroid Prime 4.

What do you think?
So basically you'd just prefer to play a new DOOM game instead of Metroid Prime 4...



Samtemdo8 said:
Aiddon said:
That is a TERRIBLE idea.
On the mere basis of "let Metroid be Metroid and Doom be Doom?"

Even though I feel Metroid can share somethings from Doom if it wants to be a more modern game from a control perspective?

Remember that Metroid Prime is all lock on and you can't even aim up and down while moving.
You clearly have never played the Metroid Prime Trilogy Collection for the Wii. Prime 3 and the remakes of the first 2 Prime games control nothing like the Gamecube originals
 

Chimpzy_v1legacy

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Yoshi178 said:
You clearly have never played the Metroid Prime Trilogy Collection for the Wii. Prime 3 and the remakes of the first 2 Prime games control nothing like the Gamecube originals
Pretty much. The Prime Trilogy is a very different experience.

Wii motion controls have quite a few flaws, but make for a pretty good pointing device. The Prime Trilogy uses that for free look/aim (except the lock-on is still there when you want it). It's not as smooth or precise as free look/aim with a mouse can be, but I feel it sits somewhere in between the standard dual analog and KB&M fps controls once you get used to it (which isn't hard).
 

Samtemdo8_v1legacy

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Yoshi178 said:
Samtemdo8 said:
And I am specifically referring to Doom 2016. Just now I beat the game and in my entire playthrough of it I was thinking, "You know how the controls, shooting, boss fights, and exploration works in this game, I am getting some Metroid Prime vibes with this"

So yeah, I feel Doom 2016 and its upcoming Eternal can serve as a good template to make a modern Metroid Prime game, basically imagine a more puzzle and exploration heavy Doom 2016, that's Metroid Prime 4.

What do you think?
So basically you'd just prefer to play a new DOOM game instead of Metroid Prime 4...



Samtemdo8 said:
Aiddon said:
That is a TERRIBLE idea.
On the mere basis of "let Metroid be Metroid and Doom be Doom?"

Even though I feel Metroid can share somethings from Doom if it wants to be a more modern game from a control perspective?

Remember that Metroid Prime is all lock on and you can't even aim up and down while moving.
You clearly have never played the Metroid Prime Trilogy Collection for the Wii. Prime 3 and the remakes of the first 2 Prime games control nothing like the Gamecube originals
I did play Metroid Prime 3. And really the Motion Controls led to some gimmicky boss fights like "Shooter that obvious target" and you still lock on targets anyway.

And honestly I am just asking for the controls of Doom 2016 to be in a Metroid Prime 4.

I am not asking for Metal Music and "BLOOD AND GUTS" in a Metroid game. I still want to retain that exploration/athmosphere just have Doom's combat more or less.
 

meiam

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Chimpzy said:
Meiam said:
I do hope they try to have some form of upgrade system tied to gameplay, I was always switching weapon in doom to make sure I would progress in one of the weapon, that sort of system was never part of the meteoroid franchise but should be easily integrated.
I really, really don't see what implementing such a system would add. Exploring the game world to find upgrades so you can explore into new areas is what Metroid is all about. Upgrades and gameplay are already tied, more so than Doom, since progression is dependent on having specific upgrades (not counting using hard to pull off techniques to sequence break). Locking parts behind some arbitrary 'kill x enemies with 1 rocket' combat challenge seems rather counter to that.
Make the combat more interesting, varied and satisfying, as it's stand enemy are just annoying roadblock and there's no reason to fight them once you've already clear an area and don't need to look for secret, so you just rush pass them. The upgrade don't have to unlock new area, they can be purely combat focus.

Also the usual upgrade in meteoroid game are... not very fun. I've just finished playing samosa return on the 3DS and very quickly I just stop caring about getting the upgrade, getting +3 missile when I have so many I never run out is pointless.
 

Chimpzy_v1legacy

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Meiam said:
Chimpzy said:
Make the combat more interesting, varied and satisfying, as it's stand enemy are just annoying roadblock and there's no reason to fight them once you've already clear an area and don't need to look for secret, so you just rush pass them. The upgrade don't have to unlock new area, they can be purely combat focus.

Also the usual upgrade in meteoroid game are... not very fun. I've just finished playing samosa return on the 3DS and very quickly I just stop caring about getting the upgrade, getting +3 missile when I have so many I never run out is pointless.
Oh, ok. I guess I can get behind that. Samus and Doomguy are similar in that they're both more or less depicted as these unstoppable juggernauts that flat out terrify their respective nemeses (demon/space pirates). But Doom does do a better job of making you "feel" like you are. Making Gameplay Samus more like Lore Samus/Head Samus might be a good idea. Not sure if going Doom style is the best way. Very well might be though. Also very unlikely to happen. Probably.

As for upgrades, I remember some optional upgrades for your beams in Prime 1/2 that gave you different attacks, but they were mostly situational or just not very useful at all. I can get behind an arsenal you can effectively use in different ways. Maybe bring back some special techniques from Super, like powerballing, shinesparking, crystal flashing and the beam special attacks. Maybe even go so far as requiring the player to figure them out on their own, old school, although there's little to no chance for that with modern design sensibilities, especially not from Nintendo. Also, not really sure how some of them would work in 3d environments and a first-person view.
 

Yoshi178

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Samtemdo8 said:
Yoshi178 said:
Samtemdo8 said:
And I am specifically referring to Doom 2016. Just now I beat the game and in my entire playthrough of it I was thinking, "You know how the controls, shooting, boss fights, and exploration works in this game, I am getting some Metroid Prime vibes with this"

So yeah, I feel Doom 2016 and its upcoming Eternal can serve as a good template to make a modern Metroid Prime game, basically imagine a more puzzle and exploration heavy Doom 2016, that's Metroid Prime 4.

What do you think?
So basically you'd just prefer to play a new DOOM game instead of Metroid Prime 4...



Samtemdo8 said:
Aiddon said:
That is a TERRIBLE idea.
On the mere basis of "let Metroid be Metroid and Doom be Doom?"

Even though I feel Metroid can share somethings from Doom if it wants to be a more modern game from a control perspective?

Remember that Metroid Prime is all lock on and you can't even aim up and down while moving.
You clearly have never played the Metroid Prime Trilogy Collection for the Wii. Prime 3 and the remakes of the first 2 Prime games control nothing like the Gamecube originals
I did play Metroid Prime 3. And really the Motion Controls led to some gimmicky boss fights like "Shooter that obvious target" and you still lock on targets anyway.

And honestly I am just asking for the controls of Doom 2016 to be in a Metroid Prime 4.

I am not asking for Metal Music and "BLOOD AND GUTS" in a Metroid game. I still want to retain that exploration/athmosphere just have Doom's combat more or less.
1. Prime 1 & 2 Wii remakes don't have motion based weapons like the grapple lasso and grapple voltage that use the nunchuks motions

2. Why does everyone use the word "gimmick" whenever they don't like something to do with motion controls? you know the type of motion controls that have been added to Doom 2016 are just as "gimmicky" right? LOL
 

CaitSeith

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Chimpzy said:
Yoshi178 said:
You clearly have never played the Metroid Prime Trilogy Collection for the Wii. Prime 3 and the remakes of the first 2 Prime games control nothing like the Gamecube originals
Pretty much. The Prime Trilogy is a very different experience.

Wii motion controls have quite a few flaws, but make for a pretty good pointing device. The Prime Trilogy uses that for free look/aim (except the lock-on is still there when you want it). It's not as smooth or precise as free look/aim with a mouse can be, but I feel it sits somewhere in between the standard dual analog and KB&M fps controls once you get used to it (which isn't hard).
The best strategy was to combine lock view with free aim. It made MP1 Ridley's battle a little easier, because it lets you shoot at his weak point at moments where it's impossible to hit with lock aim alone.
 

Aiddon_v1legacy

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Yoshi178 said:
1. Prime 1 & 2 Wii remakes don't have motion based weapons like the grapple lasso and grapple voltage that use the nunchuks motions

2. Why does everyone use the word "gimmick" whenever they don't like something to do with motion controls? you know the type of motion controls that have been added to Doom 2016 are just as "gimmicky" right? LOL
Plus Doom combat is a bad idea because Metroid isn't about combat. It's about exploration, atmosphere, and puzzle solving. Combat is meant to be functional and more strategic, slower-paced, and logical than anything. This is why Zelda has never tried to turn itself into Devil May Cry (Hyrule Warriors is a different beast)
 

Samtemdo8_v1legacy

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Aiddon said:
Yoshi178 said:
1. Prime 1 & 2 Wii remakes don't have motion based weapons like the grapple lasso and grapple voltage that use the nunchuks motions

2. Why does everyone use the word "gimmick" whenever they don't like something to do with motion controls? you know the type of motion controls that have been added to Doom 2016 are just as "gimmicky" right? LOL
Plus Doom combat is a bad idea because Metroid isn't about combat. It's about exploration, atmosphere, and puzzle solving. Combat is meant to be functional and more strategic, slower-paced, and logical than anything. This is why Zelda has never tried to turn itself into Devil May Cry (Hyrule Warriors is a different beast)
So what is it? Do you want the controls and shooting to still play like Metroid Prime 1 on the Gamecube with lock on combat because "its all about the exploration athemosphere and puzzle solving"

All I ask is have Doom-like combat, I never said focus solely on that. In my freaking OP I mentioned this:

"So yeah, I feel Doom 2016 and its upcoming Eternal can serve as a good template to make a modern Metroid Prime game, basically imagine a more puzzle and exploration heavy Doom 2016, that's Metroid Prime 4."

Did you not read my OP and only judged by my title alone?!

I just want combat like this:

https://www.youtube.com/watch?v=usUH8vXS1j0

But keep everything else that makes Metroid, Metroid like exploration, athemosphere, puzzle solving, and the freakin Scan Visor.
 

Aiddon_v1legacy

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Samtemdo8 said:
So what is it? Do you want the controls and shooting to still play like Metroid Prime 1 on the Gamecube with lock on combat because "its all about the exploration athemosphere and puzzle solving"

All I ask is have Doom-like combat, I never said focus solely on that. In my freaking OP I mentioned this:

"So yeah, I feel Doom 2016 and its upcoming Eternal can serve as a good template to make a modern Metroid Prime game, basically imagine a more puzzle and exploration heavy Doom 2016, that's Metroid Prime 4."

Did you not read my OP and only judged by my title alone?!

I just want combat like this:

https://www.youtube.com/watch?v=usUH8vXS1j0

But keep everything else that makes Metroid, Metroid like exploration, athemosphere, puzzle solving, and the freakin Scan Visor.
There's also the old wisdom of "He who chases two rabbits catches neither."

That's the truth of the matter. Creating that kind of world alone is daunting enough. Creating a deep combat system is daunting enough. Trying to create both is not going to end well.
 

Samtemdo8_v1legacy

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Aiddon said:
Samtemdo8 said:
So what is it? Do you want the controls and shooting to still play like Metroid Prime 1 on the Gamecube with lock on combat because "its all about the exploration athemosphere and puzzle solving"

All I ask is have Doom-like combat, I never said focus solely on that. In my freaking OP I mentioned this:

"So yeah, I feel Doom 2016 and its upcoming Eternal can serve as a good template to make a modern Metroid Prime game, basically imagine a more puzzle and exploration heavy Doom 2016, that's Metroid Prime 4."

Did you not read my OP and only judged by my title alone?!

I just want combat like this:

https://www.youtube.com/watch?v=usUH8vXS1j0

But keep everything else that makes Metroid, Metroid like exploration, athemosphere, puzzle solving, and the freakin Scan Visor.
There's also the old wisdom of "He who chases two rabbits catches neither."

That's the truth of the matter. Creating that kind of world alone is daunting enough. Creating a deep combat system is daunting enough. Trying to create both is not going to end well.
There is also the old saying of "Never give up"

Like look at GTA and how far it came from GTA 3 to GTA 5.
 

Hawki

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Samtemdo8 said:
But keep everything else that makes Metroid, Metroid like exploration, athemosphere, puzzle solving, and the freakin Scan Visor.
No! Not the scan visor! Anything but the scan visor!