Regarding #3, when/if you play through again and side with the templars, everything makes a whole lot more sense with Orsino. I won't spoil it, but it makes it much less silly and forced.
Of course, then Meredith's nonsense seems sillier, but you've got the crazy-inducing artifact cop out so that's at least bearable.
Of course, then Meredith's nonsense seems sillier, but you've got the crazy-inducing artifact cop out so that's at least bearable.