Oh, I know that. I've brought the same things up before around these forums. My point was more that "supporting the developer" is far more indirect than a lot of people think when said developer is being funded by a publisher. In OP's specific case, for example, I'm sure a good chunk of the money from the sales of Dragon Commander go straight to Larian (as I don't know what percentage Steam shaves off, if any at all).ThriKreen said:Problem with that perspective though is that the publishers have bankrolled the studio already and the sales are to recuperate their costs for funding the studio.shrekfan246 said:One thing to note is that unless a developer isn't working under a publisher, purchasing the game to directly support them is a bit of a double-edged blade, because developers that don't self-publish generally seem to get a very small percentage of royalties from game sales after release.
By buying the game it shows the publisher that hey this studio is worth it for supporting for their future games, which could lead to future hits. Examples: Valve and Sierra.
By not doing so, the studio dies from their first release, because no one bought into it. Like Clover and Okami.
And it's probably far more important for said support if the studio is independent and not owned by a publisher - Obsidian or DoubleFine over Naughty Dog.
Purchasing a game new, even if you're not going to play it, is a good way to make a publisher look at that title/studio and say "Hey, they're worth keeping around!" but it's not really guaranteed that they'll be kept around, especially if the publisher has greater problems in other areas of their business.
Granted, I don't imagine most people are going to do something like that for the publishers that would be most likely to close competent studios anyway, so I'm not sure it makes much difference in the end.