I can't do this...

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Apr 28, 2008
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Making my party feel bad in Bioware games.

They're all just so damn awesome, and I feel like such a jackass for making them sad/mad.
Well Mass Effect 1 was a special case, but every other game, yeah, I liked everyone too much to do something that makes them sad/mad.
 

CoverYourHead

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Dec 7, 2008
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Being mean to Tali in Mass Effect 2. I can't do it, man, I just... can't.

That's the reason I haven't gone through renegade yet.
 

Brainst0rm

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Apr 8, 2010
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This kind of thing happened to me a lot in Dragon Age: Origins. I had such a hard time with those rock and a hard place situations that kept popping up (kill the boy? or kill his mom? or wait till you get the mages and risk everyone dying? AAAAUGH!) I killed the mom, by the way. I hated her xD
 

Xpwn3ntial

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Dec 22, 2008
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The closest I've ever come to that situation was fighting off allies in the Winter Assault Expansion. When I had to play two people as once (very confusing), then had to fight one of them (Imperial Guard). It was a little disheartening.
 

Not-here-anymore

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Nov 18, 2009
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I just feel like a bit of a cock if I start taking the evil route in a game. Apart from Fable:TLC - fireballing random traders never got old, despite fireball being utter wank as a spell against enemies (compared to, say, the hell ring of death, which I forget the real name of)
 

martin's a madman

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Aug 20, 2008
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TheTaco007 said:
I was stuck on Portal for the longest time because I REFUSED to incinerate the companion cube.
*sniff*
I did it immediately.
I put it in the fire before Glados told me to put it in the fire.
 

TheTaco007

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Sep 10, 2009
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martin said:
TheTaco007 said:
I was stuck on Portal for the longest time because I REFUSED to incinerate the companion cube.
*sniff*
I did it immediately.
I put it in the fire before Glados told me to put it in the fire.
You... you monster!
 

Chamale

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Sep 9, 2009
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I played Fallout 3 as an evil character, to see what it's like. I nuked Megaton, robbed old ladies at gunpoint, kicked puppies, and so on, but I didn't feel like a real villain. So I decided to be as viciously evil as possible.

I read up on the behaviour of serial killers, and I tried to emulate one by stalking my victims for days before a killing. I revelled in panic and despair, tearing people apart as they came screaming for help as they were chased by the Ghouls I unleashed on them.

After a few hours of the worst video-game villainy I've ever committed, I got the shakes while torturing a tied-up captive to death. After that I orphaned a few more children, but my heart wasn't in it. I renounced evil and went back to my chaotic neutral character, to find that murder feels a lot less terrible when there's a motive other than "let's be really, really villainous".


Oh yeah, and Portal. When Glados says
"This isn't brave, you know. It's murder." I hesitated. When she said, "The difference between us is, I can feel pain. You don't even care, do you?" At that point, I refused to kill her. I sat down and let the neurotoxin kill me.

Do you know what happens when you die? I do.
 

Xeros

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Aug 13, 2008
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Yes. In Fallout 3, when you do the mission to get the Declaration of Independence, and you meet that girl. The first time, I just killed her, and took her gun, but on the second run I took her through the place, talked to her, and listened to what she had to say. We got outside, and were on our way back to Rivet City. Normally, I would've just killed her anyway for the gun, I mean c'mon, it's a game. But when I actually listened to what she had to say, goddammit she was the first likable character in the game so far, and I couldn't bring myself to shoot her. I went through the whole side quest to find out what happened to her father to get the gun legit.
 

Frungy

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Feb 26, 2009
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Sometimes I feel bad just because of the sustained orgy of non-stop evil and asshattishness you need to maintain in some games to see the alternative ending. In Bioshock "harvesting" the little sisters really, really, really bugged me, and even though it's a game it just seemed to go too far.

Likewise though the goody-two-shoes approach can sometimes drive me nuts too. Constantly having to put up with an irritating/disloyal/asshat guy who thoroughly deserves a few feet of steel through his gut, but you can't do it if you want to see the "good" ending.

I'd like games to allow you to be a bit more morally ambiguous, like people are in real life, not the black hat vs white hat monotony.
 

Billion Backs

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Apr 20, 2010
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Yes, in most cases having realistic characters one would care about is definitely one of the goals of gaming or writing or whatever.

So, uh, work on honing that sociopathy skill.

Either way, I don't like neither the generic "good" or the generic "evil" path in games. While, I guess, the writers can be praised for at least trying, and there are obvious technological obstacles, I'd rather not follow either path myself or in-character.
 

Plurralbles

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Jan 12, 2010
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TheTaco007 said:
I was stuck on Portal for the longest time because I REFUSED to incinerate the companion cube.
*sniff*
don't be such a pussy. That cube had it coming. ;)

: D

edit: As for on topic: In Rome Total war I've exterminated all of Gaul, iberia, and most of the far east, murdering thousands and thousands more I have thrown to the lions on the battefield. I've murdered many, many men running for their lives away from me. If there's not a, "0 men left" at hte end of the battle, I've done something wrong. I refuse to retreat, prefering to force my units to surround my general and fight to the last man. I feel no remorse for letting stacks of 3000 men perish.

In civilization 3 i have spent the entire late period of the game to build up nuclear arms and then send them against every AI controlled city(and right next to some of my own) just for hte lulz.

In Oblivion I kill if I can do it without getting caught.


i's a game. I just don't care.
 

Red-Link

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Feb 10, 2010
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There've been a bunch of times back in the old days where a guard would be bitching or something and I'd just be like, "No, he gets to live, have a nice day." I can't even think of any of the games off the top of my head, but I do remember that type of thing. Ironically, MWII or the city level (with the tank) in Goldeneye never gave me issues. It's always that random guy who says something human. If I have to kill him, fine, if not, even better.

Ever play The Suffering? The evil path was pretty easy to take, but the one guy smoking pot or something (it's been a while) who's jumps between really friendly and bawling his eyes out usually lived. I killed him once and actually regretted it. Suspension of disbelief FTW!

Oh, and little sisters. Never harvested one, not even to see what happened.
 

quantum mechanic

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Jul 8, 2009
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I hate it when non-essential NPC allies die (I'm mostly thinking of Oblivion; I felt bad when the Kvatch guardsmen died. I also had occasional regrets about murdering people, especially in the Dark Brotherhood quest in which you have to kill the entire Draconis family, and the old lady thinks you're a helpful person buying presents for them.)
 

OutcastBOS

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Sep 20, 2009
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Irridium said:
Making my party feel bad in Bioware games.

They're all just so damn awesome, and I feel like such a jackass for making them sad/mad.
Well Mass Effect 1 was a special case, but every other game, yeah, I liked everyone too much to do something that makes them sad/mad.
[/quote]
Killing most innocents in RPGS I just cant be mean...:'(
 

Worgen

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Apr 1, 2009
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Whatever, just wash your hands.
I have a hard time being an ass in a game, even going tho for the bad guy achievements is kinda tricky for me, I had a hard time doing it in mass effect, I know its a game but by nature Im a damn nice guy even tho I have a really nasty aggressive debating style
 

Red-Link

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Feb 10, 2010
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martin said:
TheTaco007 said:
I was stuck on Portal for the longest time because I REFUSED to incinerate the companion cube.
*sniff*
I did it immediately.
I put it in the fire before Glados told me to put it in the fire.
Same here.

Chamale said:
I played Fallout 3 as an evil character, to see what it's like. I nuked Megaton, robbed old ladies at gunpoint, kicked puppies, and so on, but I didn't feel like a real villain. So I decided to be as viciously evil as possible.

I read up on the behaviour of serial killers, and I tried to emulate one by stalking my victims for days before a killing. I revelled in panic and despair, tearing people apart as they came screaming for help as they were chased by the Ghouls I unleashed on them.

After a few hours of the worst video-game villainy I've ever committed, I got the shakes while torturing a tied-up captive to death. After that I orphaned a few more children, but my heart wasn't in it. I renounced evil and went back to my chaotic neutral character, to find that murder feels a lot less terrible when there's a motive other than "let's be really, really villainous".
I love doing this kind of thing...

It's funny how relative it all is and how killing a guard can bother you, but stalking people and going bat-shit insane on civvies can be of no issue.