Well, I think this on some levels demonstrates the failings of modern morality and how practical it is in reality.Insanum said:Morning All,
Just a quick question for you: Ever had a moment where you couldnt do a simple task in a game due to a moment of morality?
Ive just been reading an article from 2006 (it popped up as related news to an Extra Punctuation Article) about Thief[/I]. In it, it stated that if you listen to the guards, they start complaining that the people above them have all the favours, Yet they havent eaten in days.
Now if i was playing that game, I wouldnt be able to kill that guard. If I was forced to kill him to progress, It would trouble me. A similar thing happened with the airport scene in MW2 (The First Time) - I only shot one Civi, and a few cops who were shooting me back - Now i know these "People" are not real, But if you stopped to think, If it were[/I] the protaganist in that game (which is supposedly the point to videogames).
Have you had any moments where your own morality has stopped you from progressing?
Incidently, I can quite easily grasp the difference between Real Life & games, But i do tend to get quite into my characters in games.
That is one of the worse moral situations I ever encountered in a game.MiracleOfSound said:The final choice in The Pitt, which I will not spoil for anyone who hasn't played it.
Suffice to say it's a lose-lose situation.
I've found it is much easier to do Renegade in many cases in ME. Mostly because you aren't really doing anything morally reprehensible. Like when:Jenova65 said:I also have only played renegade Shepard once and wouldn't have done that if it weren't for the fact that ME always allows you to do the right thing even if your choices are mostly renegade. I can't do bad things, but I can be mean to the characters that wind me up. That renegade play through was tough!
I'm pretty sure you didn't lose or gain karma for either choice, they just gave you a mean little message no matter what you chose!meganmeave said:That is one of the worse moral situations I ever encountered in a game.MiracleOfSound said:The final choice in The Pitt, which I will not spoil for anyone who hasn't played it.
Suffice to say it's a lose-lose situation.
At first I thought it sucked because I didn't know what to choose, but then I realized how great it was. I think more games should have these morally gray options instead of, "kill the kitten or save the kitten?"
The only problem with that ambiguous choice is you are awarded Karma based on your choice, which means the developers decided which of these choices was better, which in a lose/lose situation there should be no right choice. You should have gotten no Karma, good or bad, regardless of what you chose.
I am quite comfortable with some of the renegade choices in 2, like the mechanic and Elnora the cocky little Eclipse initiate (man, but I do like shooting her) I just can't be mean to people asking for help etc.meganmeave said:That is one of the worse moral situations I ever encountered in a game.MiracleOfSound said:The final choice in The Pitt, which I will not spoil for anyone who hasn't played it.
Suffice to say it's a lose-lose situation.
At first I thought it sucked because I didn't know what to choose, but then I realized how great it was. I think more games should have these morally gray options instead of, "kill the kitten or save the kitten?"
The only problem with that ambiguous choice is you are awarded Karma based on your choice, which means the developers decided which of these choices was better, which in a lose/lose situation there should be no right choice. You should have gotten no Karma, good or bad, regardless of what you chose.
I've found it is much easier to do Renegade in many cases in ME. Mostly because you aren't really doing anything morally reprehensible. Like when:Jenova65 said:I also have only played renegade Shepard once and wouldn't have done that if it weren't for the fact that ME always allows you to do the right thing even if your choices are mostly renegade. I can't do bad things, but I can be mean to the characters that wind me up. That renegade play through was tough!
When you have the choice to kill the guy working on the gun ship to save Garrus. If you don't kill him, you are going to have to fight that gun ship full strength, and you end up killing all those people anyway by the end
Some of the choices were harder in ME, but there were a lot like that. I still play Paragon most of the time, so much so that someone gifted me a Paragon t-shirt recently.![]()
You see ive had that thought (About the WW2 nazis) - If its a moment where its "Kill or be killed" - Even if the enemy is charismatic, I have no quams with turning them into swiss cheese.Therumancer said:Well, I think this on some levels demonstrates the failings of modern morality and how practical it is in reality.
Simply put, reality is that nobody wakes up in the morning and decides "gee, I feel like being really evil today". Just because someone has bad things happen to them, or some validity to their point of view, does not mean that they aren't your enemy and have to be dealt with/killed.
This is incidently also what wartime propaganda (like we used in WW II) is all about. When you seriously go to war, the first thing you do is take control of the media (emergency powers) and demonize the enemy. That way when you send your troops, your thinking about Nazis with portable bone grinders, and human flesh lampshades, rather than about how their soldiers are probably just as sore and hungry as you, and themselves have families and limited control over the politics of the entire thing.
To put things into a certain perspective, your enemy is human, however that guard in Thief for all his whining is STILL doing his duty and on guard duty. Even if his life isn't perfect and he's not the epitome of cackling evil, he still needs to die. Real conflicts are never really dramatic conflicts between good and evil, but more a matter of "us vs. them". A point people rapidly forget. There was a lot of BS involved in turning World War II into a "good war" in the minds of the people, a lot of details are glossed over for a reason. Including the fact that Hitler was so scary not because he was an insane psychopath, but because he was highly charismatic and right about 99% of what he said, it was that remaining 1% that was the problem, and a lot of people listening to the rest not only got caught up in it, but believed that too given the sheer, overpowering charisma that Hitler possessed.
See, if you were ever going to make a more accurate movie like "Downfall" (of which I've only seen parts) you'd have to pick some guy who was really, really likable to play Hitler to truely convey the essence of World War II. All those black and white movies that you see if him ranting do not really show how, and why this happened. It also means it's nearly impossible to learn the lessons we should be taking away from that war.
At any rate, all my rambling aside, the basic point is that reality is not straightforward, and thus if your going to survive, compete, and get anything done, you can't operate in a purely black and white fashion.
It's truely sad, and what makes a game like "Thief" a work of gritty, dark fantasy, it's not portraying things as all white vs. black, but at the same time making it clear the conflict is both nessicary and inevitable.
If you couldn't do something like that if the need arises, I understand your point of view, but at the same time you might want to re-consider your morality and standards of right and wrong.
Apologies to those who disagree, but those are my thoughts on the subject.
Face it, reality blows chips. Things like "high fantasy" exist to get away from that by being very clear. ONE of the things that makes dark fantasy, dark, is that it shows things in a much more realistic context where nobody is usually entirely good or entirely bad (except for maybe demons and creatures like that).
Really? I need to play through the Pitt again. If that's the case, then they did it right.MiracleOfSound said:I'm pretty sure you didn't lose or gain karma for either choice, they just gave you a mean little message no matter what you chose!meganmeave said:That is one of the worse moral situations I ever encountered in a game.MiracleOfSound said:The final choice in The Pitt, which I will not spoil for anyone who hasn't played it.
Suffice to say it's a lose-lose situation.
At first I thought it sucked because I didn't know what to choose, but then I realized how great it was. I think more games should have these morally gray options instead of, "kill the kitten or save the kitten?"
The only problem with that ambiguous choice is you are awarded Karma based on your choice, which means the developers decided which of these choices was better, which in a lose/lose situation there should be no right choice. You should have gotten no Karma, good or bad, regardless of what you chose.
I felt so bad the first time I played and didn't kill the Eclipse initiate, who then turns out to have been bad. I was scolded by Grunt.Jenova65 said:I am quite comfortable with some of the renegade choices in 2, like the mechanic and Elnora the cocky little Eclipse initiate (man, but I do like shooting her) I just can't be mean to people asking for help etc.
Lol, I didn't kill her either first coupla times, but then I thought ''Screw this she is a little *****, she is going DOWN!''meganmeave said:Really? I need to play through the Pitt again. If that's the case, then they did it right.MiracleOfSound said:I'm pretty sure you didn't lose or gain karma for either choice, they just gave you a mean little message no matter what you chose!meganmeave said:That is one of the worse moral situations I ever encountered in a game.MiracleOfSound said:The final choice in The Pitt, which I will not spoil for anyone who hasn't played it.
Suffice to say it's a lose-lose situation.
At first I thought it sucked because I didn't know what to choose, but then I realized how great it was. I think more games should have these morally gray options instead of, "kill the kitten or save the kitten?"
The only problem with that ambiguous choice is you are awarded Karma based on your choice, which means the developers decided which of these choices was better, which in a lose/lose situation there should be no right choice. You should have gotten no Karma, good or bad, regardless of what you chose.
I felt so bad the first time I played and didn't kill the Eclipse initiate, who then turns out to have been bad. I was scolded by Grunt.Jenova65 said:I am quite comfortable with some of the renegade choices in 2, like the mechanic and Elnora the cocky little Eclipse initiate (man, but I do like shooting her) I just can't be mean to people asking for help etc.
I had something like that in the game Hidden and Dangerous. You control any one of four commandos on missions to attack nazi outposts, factory's etc. Providing one survived you completed the mission but I always have to do it with all four, for every single mission (not easy). Even on the very last mission where I lost one 2 seconds before the end, I had to reload and save him.Druyn said:Im a little worse than you. For a while in Halo 3, I would actually go through Sierra 117, counting the marines I had with me and trying to keep them all alive. Everytime I took a head count and one was gone, I restarted a checkpoint. It was so wierd. It was like I had it in my head that they were actual people I wanted to keep alive!
I will always say that I don't trust anyone who harvested the little sisters.Red-Link said:There've been a bunch of times back in the old days where a guard would be bitching or something and I'd just be like, "No, he gets to live, have a nice day." I can't even think of any of the games off the top of my head, but I do remember that type of thing. Ironically, MWII or the city level (with the tank) in Goldeneye never gave me issues. It's always that random guy who says something human. If I have to kill him, fine, if not, even better.
Ever play The Suffering? The evil path was pretty easy to take, but the one guy smoking pot or something (it's been a while) who's jumps between really friendly and bawling his eyes out usually lived. I killed him once and actually regretted it. Suspension of disbelief FTW!
Oh, and little sisters. Never harvested one, not even to see what happened.
nope. i didnt feel a thing. i admit it might be because i had recently done that extra mission in the snow (whatever they're called, i dont really like mw2), where the guy screams at you about that F***ING missle every 3 SECONDS. I DONT WANT TO USE IT SHUT UP!!!! ahem... that level reminded me about the nuke in fallout 3, and how they removed the option to blow it up from japanese versions. first of any monkey with the internet could go online and find out you can detonate it in other versions, so its sort of pointless. and secondly its a little insulting avoiding the issue and assuming a group is too sensitive to handle something fictional.KhaosElement said:Am I the only one who had the exact OPPOSITE reaction to that stupid MW2 level? I'd been shooting and being shot at for a while and it was nice to just watch some freaking corpses hit the ground for a while.